cMM2 - STRANDED (easy level, tough map)

Doc Tsiolkovski said:
I cannot imagine that desert fishing towns are already done with everything...

with all they CAN build atm - which is why I do NTO want to go a slow Rep research atm, which blocks Marketplace construction for 50 turns :eek:
 
carlosMM said:
with all they CAN build atm - which is why I do NTO want to go a slow Rep research atm, which blocks Marketplace construction for 50 turns :eek:


How about we still go for Republic but try to do it with max research?

It's not a good thing that we have nothing to build, I agree with that. Even if we build units, we'll eventually start paying such high support costs it won't be worth our while to keep them.

But the reason why I think Republic is the way to go is that it will result in more money coming in than markets would bring us under Despotism, not to mention a faster research rate and the fact that we'll go through anarchy sooner rather than later.

While we're researching, we can use 30-shield settlers as prebuilds and concentrate on income and research instead of shields. That will allow us to have 20-29 shields saved up by the time we learn how to build something new. We just have to make sure that we can finish with research in 30 turns or less, or force more productive cities to build military units or ships.
 
Geez, sorry guys I've been away a couple of days, did I miss anything?? :)
 
Sorry guys...real life has been seriously rearing its ugly head, so it'll take another day or two at the most for me to finish up things. Been working some 12 hour days lately, and I just got into this wonderful dispute over the precise terms of my rental agreement with the landlord. (Why is it that people think they can be their own lawyers?)

Anyway, it seems that most people want to go the marketplace route (unless I'm misreading things here,) so that's fine. I'll keep the research at a high level (so that we're turning a profit,) and go for Mathematics.
 
jkp1187 said:
...Anyway, it seems that most people want to go the marketplace route.


Grumble grumble...

What's the use of marketplaces in a despotism?

Marketplaces are 50% multiplier to commerce. That's nice.

Republic DOUBLES commerce AND decreases corruption without ANY per-turn upkeep costs and it's something we'll have to do eventually, anyway! So isn't it better to have a revolution now when we don't have any improvements and have little to lose? Later, we'll be losing 10x the shields, commerce, and research with every turn of anarchy.
 
danz: personally, I destest micromanaging everthing to the last beaker or shield. Yes, we could now actually do the exact maths - but no thanx. Either way this game is won or (probably - no, not really ;)) lost on Great Library/Great Lighthouse.
 
Doc Tsiolkovski said:
Danz: The difference here is not so much the effect (you're surely correct here), but the correct order of things - you can build the Markets while researching Republic, but you have nothing to build the other way around.
And, Math+Curr will come in faster than Republic.


Hmm, it makes sense if you look at it that way. Assuming we need to build much of anything, of course. I was thinking of concentrating on science and income, effectively keeping most of our towns to 1 or 2 SPT while working the sea as much as possible. At that pace we could produce a few workers, MP units and boats, and that would be it. Not too many shields to worry about. With the added effect that science happens faster when you work the sea in favor of the land, we would reach our end goal (Republic as well as Currency) faster.

Now that I think about it, let's say we build our markets and then get a Republic. After we get the Republic we'll be in the same boat: nothing to build until aquaducts! So what do we really gain? Either way we're not going to build much until we learn a bunch of new techs. Until then, the only thing we have some control over is how soon we change governments.

The more I think about it the more I think marketplaces are just a distraction. We don't even have luxuries to multiply. They get us nothing.
 
Sigh...ok, say you are already a Republic when a friendly Caravel/Galleon sails by. So, nice, you suddenly can import 4 Luxes, and get Universities and Banks everywhere - no,wait! The Luxes won't bring you much, the support for the Unis hurts, and Banks... ;)
Also, the only thing you have to offer is gp or gpt...

But then, it's your game :rolleyes:
 
Doc Tsiolkovski said:
Sigh...ok, say you are already a Republic when a friendly Caravel/Galleon sails by. So, nice, you suddenly can import 4 Luxes, and get Universities and Banks everywhere - no,wait! The Luxes won't bring you much, the support for the Unis hurts, and Banks... ;)
Also, the only thing you have to offer is gp or gpt...

But then, it's your game :rolleyes:



Of course, you're right, we need to have everything by the time someone sails by. I just don't think anyone will sail by that soon. We'll probably have time to research Republic and Currency on our own and build all the markets we want before that happens. Assuming that's correct, it makes more sense to have Republic before Currency. A different assumption might change things... it all depends on when we get "discovered".
 
Ok guys, I've been gone the last couple of days (dad has cancer) so what's been going on? I've read thru the last couple of posts but I'm confused as to what we are trying to do or even what is being talked about, (I guess it would help if I downloaded the last save huh? ;) ) but can someone give me a synopsis of WTH is going on? :lol:
 
Sorry about your dad. I had something last year, freaked everyone out, but it was ok. Just luck, I guess.

We're mostly discussing what to research, and what to build. It all depends on how soon we're going to be discovered, basically...
 
well, can we get a report on the missing turns and the save? :D Who'd playing? It's been so long since we last had a turn report :groucho:


Scott, sorry to hear about your Dad - I hope it ain't one of the bad varieties :(
 
I would like to see a turn log showing up some time soon too, JKP was up iirc. To sum things up; we basicly have the choice between going for currency or republic. Going for republic obviously gets us to a better government but it would also mean that we don't have anything to build in our cities for a while.

@Sabo - sorry to hear.
 
Sorry for the delay. As I mentioned earlier, things were (are) really going crazy in Real Life for me, but after between work and finding a new apartment, I managed to sit down and finish my round today.

Anyway, here's what's been going on:

1. 390BC: Changed Erech to Granary, sent worker to mine near Erech.
2. 350BC: Set science at 80% to save 3 turns for discovering Masonry.
3. 330BC: Discovered Masonry; set science to Mathematics, per the discussion before. Adjusted tax rates; Math in 7 turns, +4 tax revenue. One worker at Bad Tiberia taken offline b/c about to go into disorder, changed to tax collector, scientist doesn't increase speed of Math.
4. 310BC: Begin mining of hills near Sumer to speed Lighthouse.
5. 290BC: N/A
6. 270BC: Harbor built at Umma, switched to Galley. Upgraded existing Curragh for $45.
7. 250BC: Mine at Sumer complete, switched worker to use it, Lighthouse built speed increased by one turn.
8. 230BC: Moving galley to east coast, mining hills near Lagash.
9. 210BC: N/A
10. 190BC: Harbor built at Kish, changed to settler. Worker built at Agade, keeping it a "worker factory". Science reduced to 50% b/c math to be discovered in 1 turn, gain add'l tax revenue.
11. 170BC: Math discovered, switch to Currency.
12. 150BC: Holding galley on east coast pending Lighthouse
13. 130BC: N/A
14. 110BC: N/A
15. 90BC: Built Great Lighthouse in Sumer, switch to settler. Umma builds galley. *** Carthage builds Statue of Zeus *** Umma galley begins scouting mission to the eastern sea zones.
16. 70BC: Continuing scouting mission
17. 50BC: Scouting. The Eastern Sea sure is big.
18. 30BC: Settler built at Kish. Sending to the previously-mentioned hex on the western coast.
19. 10BC: Continuing scouting -- looks like some land! Isin built on west coast.
20. 10AD: Discovered Banana Island to the south east. Settler built at Sumer. I loaded one Enkidu Warrior and the Sumer settler into a galley, and it is ready to begin heading east, either to settle Banana Island or try to reach a larger landmass.

Great Library to be constructed in *3* turns.
 
Scott -- that's too bad about your dad, but keep your spirits up. A positive attitude is sooo important. My mother was diagnosed with breast cancer in 1990 and given six months to live. She had such an incredible spirit though, she survived for nine years.
 
wow, this looks really great - I can't wait until for a time when I can sneak a look at the save!
 
Agreed, we're looking good, lets hope the great library doesn't get snatched away from us at the last minute. If not we should be ready for first contact.
What's everybodies opinion by the way? Are we going to wait as long as possible for contacts with other civilization to maximize the effect of the great library or not?
 
I'd sit tight! We can now estimate the distance to the other cont qutie well - the huge distance to the banana isle is a surprise, but it means we are truly isolated. We can build all ancient buildings, as we can't irrigate cities will not go so large that we need cathedrals , desperately, and we will have money to even BUY banks and Unis @ contact.

the later the better!
 
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