Colonialist Legacies: Interstellar Voyages

What Sponsor would you like Colonialist Legacies: Interstellar Voyages do next?


  • Total voters
    172
You're only as small as you project yourself to be. I've always adopted a sort of dress for the job you want sort of mentality. I'm sorry if I overshadowed your work, but we here at CFC like to adopt the mentality that competition the breeds inspiration to raise your own standards.

That being said, I'm more than happy to help out with any project or collaborate with you on anything.
 
thank you for being civil even though I was quite mad. I appreciate the offer and maybe someday I'll be on the same level to be able to take you up on that offer as an equal.
 
Lol Buffalo is just mad cuz' I made a Canada mod first, and then yours shot up to the first page in a day while mine is in the hole because of yours. It also has a lore which involves annexing Alaska, and I am being spammed by American anti-canadian annexationists while you get no hate whatsoever. Your trait is also kinda useless in most cases.
Although, in my Canadian Dominion mod thread you said that Canada was a part of ARC... and then you go and make a Canada mod? What the heck?
 
Lol Buffalo is just mad cuz' I made a Canada mod first, and then yours shot up to the first page in a day while mine is in the hole because of yours. It also has a lore which involves annexing Alaska, and I am being spammed by American anti-canadian annexationists while you get no hate whatsoever. Your trait is also kinda useless in most cases.
Although, in my Canadian Dominion mod thread you said that Canada was a part of ARC... and then you go and make a Canada mod? What the heck?

I've played a tonne of games with Vesperia, and I can totally say that the trait is not useless. 3 Move Explorers are great for Exploring, Avoiding Miasma, Finding Resource Pods and my personal favourite... completing Expeditions one turn early (since if you see an expedition 2 tiles away, you can run up to it and start work on the same turn).

The Naval Production trait doesn't just apply to Carriers and Gunboats, but additionally Trade Vessels too. Pumping out a navy is great for exploration if you didn't choose the coastal surveyor Space Craft.

In regards to the ARC thing - I never said that! I said that the devs said that they'd probably include it in ARC, and that wasn't going to stop us. They left it clear and open so we could have our way with it - just as the lore states nothing with Mexico (so we'll be doing a Sponsor that covers some of Mexico).
 
Hey man, I'm sorry about what I said about your trait I thought about a little bit and it does seem pretty good like I said especially in an archipelago area.

I don't want to have any bad blood I'm not upset anymore and I know that we can coexist.
we are all modders not enemies and I don't want to act like a squabbling child so I'm burying the hatchet. no beef no hate

I'm going to try the mod out after I'm done with some testing.
 
Okay lol.
 
I just feel that the trait is supposed to be useful the entire game, and you don't really build Explorers in the late game, and naval game is really de-emphasized in Beyond Earth. It isn't useless, just not what I would expect a trait to be.

And i'm sorry I misunderstood your post, I thought you were implying I couldn't make Canada lol.

Although I still do feel slightly pissed about your mod being instantly popular while mine gets spammed and sinks to page 3. I love the lore you wrote though.
 
We are a two person team and I'm still pretty green. I can't stress enough how great of a job it looks like you've done Tpangolin.





it's just that it's very easy to be eclipsed in your bright star.
 
It's not that it's funny - it's just that I'm indifferent. Once again, I'm sorry if you believed that the work we've done here is overshadowing the newcomers.

I just feel that the trait is supposed to be useful the entire game, and you don't really build Explorers in the late game, and naval game is really de-emphasized in Beyond Earth. It isn't useless, just not what I would expect a trait to be.

Although I still do feel slightly pissed about your mod being instantly popular while mine gets spammed and sinks to page 3. I love the lore you wrote though.

In regards to traits - it's not what I'd expect either - but some of the base civs are hilariously boring (take Brasilia for example). I like breaking norms, so I wanted a iv that'd be great for an early game boost. Mid-late game, it's a good idea to pump out your explorers if you have 1 affinity in Purity (so they wont get attacked by aliens) and set them to auto explore. It's good for wandering around on other continents and every now and again I get a popup that says "You've just cleared an Alien Nest" or "You've discovered a resource pod with a Solar collector in it". Feels kinda nice.

In regards to "instant popularity", it's all about the presentation. It's the initial graphic that entices people in, and if it looks good enough - people will flock to see it's content. I'm happy to help with any art on your mods.
 
Hey, trust me (although I'm not working on CL:IV at all,) when I started modding the CL stuff, it was pretty harsh. We got a lot of help from other teams, and that has got us to where we are.

Here's a couple of pointers to help you out (bear in mind that I am making these blind. I have not seen your mod because I don't have CivBE. So they are not criticism, just advice.)

Make friends with the seasoned modders, guys like LastSword, Leugi, JFD, Tomatekh, Sukritact, Pouakai. If they let you, get their steam names. You'd be amazed how much time you can save by asking someone seasoned how to do things. Especially with Lua. I don't think I've made any mods without help from someone else in the community that isn't on my team. My rivals are the primary source of anything great in my mods.

Art makes downloads. For that reason, you really can get dependent on artists, and you should treat them well. Janboruta is one of the major reasons why JFD's mods are popular. He also pushed us into the spotlight by doing our Canada civ's leaderscreen. We've basically just ridden the wave of that mod into the future for our other mods.

Collaborate, collaborate, collaborate: Colonialist Legacies is also a 2- or 3-man team, basically. Except that we always have an extensive roster of collabs going -- coders, artists, modelers, design guys, even guys who step in and check to make sure we're not committing some cultural gaff or other.

Don't give up! Seriously.
 
that's really great advice I will take it to heart. I didn't come here to compete I came here to be part of a community. it would be great to be part of a large team someday.

and I would never refuse help from others if offered. and I have no plans of giving up.

sorry for the poor formatting I'm on a phone
 
Yeah. It isnt like I have the time, social skills, or contacts to do anything like that lol. And JFD did give me lots of advice on the balancing of my current trait and what was and wasnt possible. As for the art, I always found it rude to just message someone begging for them to give their time to create something for you.

I might just have to take you up on your offer with the art lol, AbstractBuffalo did the icon which is way better than the old one, since I have no artistic talent whatsoever. He, conversely, is still learning how to do XML.

Thanks for the help and sorry for my pessimistic view of the Workshop ranking system.
 
Btw, feel free to PM me if you want my Steam infos.
 
Man you sound like a true blue dude. I'm going to take you up on that offer for steam info.
You seem to have the same kind of Outlook I do.
 
Notsolonewolf I've seen already 4 mods which include the UK and at least 3 that includes (parts of) Scandinavia. So 2 mods that include Canada and Alaska isn't that surprising. You can't lay claim on a territory for your mod and then forbid the use of it in any other mod. I'm sorry to hear that some people reacted the way they did towards you for including Alaska in your mod though. People seem to forget that this is all fiction and plays centuries in the future.
Personally I like the mods that go on with the theme from the game with 8 fictitious nations (or corporations like the ARC) that incorporate multiple territories from more than one nation and use some new art for the flags etc. Or the lore that Colonial Legacies came up with for the people in the Low countries.
I know Firaxis had a whole made up history of our future that they used as a base for coming up with the sponsors we have in the game and that it gave much more away about which territories they all have.
In the game itself though they are on purpose very vague about which modern day territories are part of which new made up state/nation, so it leaves them and us space to come up with more sponsors. Which you and many others did.
 
It also has a lore which involves annexing Alaska, and I am being spammed by American anti-canadian annexationists while you get no hate whatsoever.

It was just bad luck that only your mod got discovered by a bunch of special needs American trolls who are an embarrassment even to their own countrymen. Although it could be because you specifically named your civ "Canada", while TPangolin's civ is "Vesperia."

I feel you. Pissed me off too, and I'm not even Canadian. Starting with the one bozo who said "why has America not conquered Canada yet?", as if America has any reason to attack Canada, one of its closest allies (as opposed to a peaceful voluntary merger). And then his other bozo pal had to join in. I think you should delete every single one of their comments.
 
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