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Colonialist Legacies' Canadian Dominion for VP

Discussion in 'Mods Repository' started by pineappledan, Nov 15, 2018.

  1. pineappledan

    pineappledan Warlord

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    Canada
    Does not need the original mod
    Download here

    Leader - Lester B. Pearson

    UA - Northwest Passage:
    • :trade: Internal Land Trade Routes claim neutral territory they pass over.
    • Units garrisoned in Cities, Forts, and Citadels generate 2 :c5gold: Gold and 1 :c5capital: Great General Point every turn.
    • Declarations of Friendship give both Canada and their friend +1:c5influence: Delegate to the World Congress
    UB: Hudson's Bay Company (East India Company replacement)

    Available at Guilds
    :c5production: Cost scales with number of Cities

    Does Not Require Customs House
    Free Customs House
    Gain a Large sum of Border Growth Points in this City on completion

    Requires 35 citizens in Empire
    +6:c5gold: Gold, +2:c5culture: Culture (up from 4:c5gold:)
    +1 :trade: Trade Route
    :trade:Trade routes other players make to a city with an Hudson's Bay Company will generate an extra 4 :c5gold: Gold for the city owner and the trade route owner gains an additional 2 :c5gold: Gold
    1 free copy of all luxuries around city
    -1:c5unhappy: unhappiness from Poverty
    +1 :c5gold:, +1 :c5culture: to Forts and Citadels on Empire
    +2 :c5gold: Gold from all Customs Houses and +3 :c5culture: Culture from all Banks on Empire
    All Units receive the 'Colonial Capitalism' promotion
    (Units generate 2 :c5gold: Gold and 2 :c5culture: Culture per turn while garrisoned in a Fort or Citadel)

    UU: Coureur des Bois (Explorer Replacement)

    Available at Compass
    150:c5production: production cost (down from 160)

    17:c5strength: CP
    3 :c5moves:Movement
    Ignores Terrain Cost
    XP from revealing tiles
    Embarkation with defense
    Extra sight while embarked
    Portage Promotion (+1 :c5moves: Movement if starting turn on River)
    Trailblazer I Promotion (double movement in woods and forest)
    Has Diplomatic Mission Action - lands to gain :c5gold: Gold, and :c5influence: Influence.
    Fur Trader Promotion - Can expend unit in City-State territory to gain 100:c5gold: Gold and 25 :c5influence: Influence
    Spoiler 4UC :

    3UC - UU: Expeditionary Force (Great War Infantry/Rifleman)(from JFD's United Kingdom mod)

    Available at Replaceable Parts
    900 :c5production:
    50 :c5strength:CS (+5 from GW infantry)
    Byng's Boys Promotion (+35% on Attack, +35% vs fortified units)
    Great Generals I Promotion

    4UC - UB: Hockey Rink (Stadium)
    upload_2018-11-15_12-50-50.png
    Available at Radio (1 Tech earlier)
    2000 :c5production: (down from 2500)
    No :c5gold: Gold maintenance
    Does not Require a Zoo
    +1 :c5happy: Happiness
    1 :c5culture: Culture and 1 :c5gold: Gold for every :c5citizen: citizen in city
    Provides 500 :c5goldenage: Golden Age Points, 100 :tourism: Tourism, and 20 :c5influence: Influence with all City-States when completed
    (up from 300 GAP only)
    25% of :c5culture:culture from landmarks and World Wonders is converted to :tourism:Tourism in city
    +25% :tourism: from Great Works
    -1:c5unhappy: unhappiness from Boredom

    Credits:
    • dariusofwest: War Music - "O Canada!" (Custom Composed Music)
    • Edmonton Symphony Orchestra: Peace Music - "O Canada"
    • Janboruta: Leaderhead and Icons
    • Neirai: XML, Lua and Concept
    • TPangolin: Art, Concept
    • Charlatan Alley: Voice Acting
    • Viregel: Civilopedia Entries
    • LastSword: Lua Help
    • Scapegrace: Decisions concepts
    • Mewr11: Decisions code
    • RawSasquatch: Hudson's Bay Company icon
    • Regalman: Map
    • Leugi: Icons
    • pineappledan: CBO compatibility
    • Enginseer: help with lua
    • Wolfdog: Expeditionary Force unit model
    • Mikeburnfire: Hockey Rink icon
     
    Last edited: May 20, 2019 at 11:26 PM
  2. pineappledan

    pineappledan Warlord

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    Reserved.

    • Diplomatic, expansionist civ, but focused on Gold/Culture, Aggressive wide settlement, and peaceful play.
    • Settle aggressively and link your cities using internal trade routes to create massive border blobs, cutting off parts of your continent from other civs.
    • Canada excels at using an "aggressively defensive posture", dotting its land with forts and citadels to make sure the True North stays strong and free.
    • Coureurs des Bois don't completely recoup the cost of the unit with their diplomatic action, and they aren't as strong as Envoys, but they are very fast and don't use paper. With the high gold income from other sources, you should be able to spam CdBs for a reliable source of CS influence. I hope you like Micro!

    4UC:
    • The Canadian UCs come very late, but have powerful, safe bonuses for securing a tourism or diplomatic victory.
    • Keep the unwashed masses away from your donuts and cold ones with the Expeditionary force, who is just as good on attack as the rest of Canada is on defense.
    • Every Ice Hockey rink on empire is like a tiny CERN, giving a global boost to CS influence. It probably won't clinch you a cultural victory, but the Hockey Rink will provide a massive supply of late gold and culture; enough to prolong the game for either victory condition.

    @Kim Dong Un
     
    Last edited: Nov 15, 2018
    Kim Dong Un and CppMaster like this.
  3. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Wouldn't the 250 Gold and 25 Influence trigger a WLTKD?
     
  4. pineappledan

    pineappledan Warlord

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    Nope. Tested and confirmed; no GM bulb happens. They are explorers, but use the same influence/gold mechanics as an emissary/envoy/ambassador.

    Those :c5gold:/:c5influence: values are up for debate. For starters, I set them so that the diplo mission would mostly cover the cost of the unit, and so they are slightly better than an emissary (envoys are unlocked at the same tech level). 15-30:c5influence: is probably the right range, the lower purchase cooldown, freedom from paper restrictions, and speed of the unit might be enough that people might not care if they are weaker than emissaries.
     
  5. pineappledan

    pineappledan Warlord

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  6. CppMaster

    CppMaster Chieftain

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    Finally! Good job! :)
     
  7. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Hehe, you're in your element - Canada! Pew, pew, pew! :]

    What CS is put instead of Quebec?
     
  8. pineappledan

    pineappledan Warlord

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  9. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

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    You should update the city list, the original mod's list is very Ontario-biased. I can help if you'd like.
     
  10. pineappledan

    pineappledan Warlord

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    I disagree.

    The city list leans on Eastern Canadian cities because that is historically relevant to Canada's progression as a nation. For instance, Kingston is the second city because it was the original capital of Canada. It does sting a bit to know that my home city, Edmonton, is 19th (and 3 below Calgary) in the city list, but it's a fair representation of how our nation was built, the order of confederation, and the historical relevance of each city, divorced from its modern-day political standing.

    I’m considering dropping Vancouver from the city list so it can remain a city-state. I don’t have the list in front of me, but I believe I can simply replace it with Victoria. I might go through the city list and clear out any cities in the territories as well. Save those for an upcoming Inuit compatibility mod
     
    Last edited: Nov 16, 2018
  11. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    If you chose St John's then there are 2 Canadas, right? Maybe it would be better switch to smth more original?

    I would leave Vancouver in Canadian list.
     
  12. pineappledan

    pineappledan Warlord

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  13. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Don't bother with me. I like diversity. I gladly add some new original leaders.

    For Solomon Islands I would use sir Jacob C. Vouza as a leader, but there's no good quality picture.
     
    Last edited: Nov 17, 2018
  14. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    upload_2018-11-17_17-27-36.png upload_2018-11-17_17-36-13.png
    Mackenzie King and Peter Kenilorea
     
    Last edited: Nov 17, 2018
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  15. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    pineappledan likes this.
  16. Kim Dong Un

    Kim Dong Un Chieftain Supporter

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    @pineappledan Considering the cynicism I've developed and how miserable my situation leaves me most days, I must say that you've really come through. Most would consider this trivial in the grand scheme of things, but I can assure you this means a lot to me. Although you stated that this project was already on your to-do list, the fact you made it a priority and followed through as fast as you did is admirable, and I truly mean it when I say thank you.

    Everything looks great and I can't wait to start a game! Aside from the Huns, I've now tried every civ so this is great timing (I think it's also about time I try your 3/4 UC mod). I can imagine a lack of sleep in my foreseeable future...
     
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  17. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

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    I wholeheartedly disagree. There is not a lot of thought put into the city list, and I can prove it.
    Spoiler Current City List :

    http://civilization-v-customisation.wikia.com/wiki/Canada_(Lester_B._Pearson)
    1. Ottawa
    2. Kingston
    3. Montreal
    4. Toronto
    5. Quebec City
    6. Charlottetown
    7. Halifax
    8. Saint John
    9. Sherbrooke
    10. Fort Rouille
    11. Sarnia
    12. St. Catharines
    13. London
    14. Hamilton
    15. Victoria
    16. Oshawa
    17. Kitchener
    18. Windsor
    19. Winnipeg
    20. Calgary
    21. Regina
    22. Saskatoon
    23. Vancouver
    24. Edmonton
    25. Granville
    26. Stanley Park
    27. Whitehorse
    28. Yellowknife
    29. Iqaluit
    30. Fredericton
    31. Kelowna
    32. Enderby
    33. Lethbridge
    34. Medicine Hat
    ]
    Whoever made the list appears to have done their research almost entirely based on this one wikipedia article:
    https://en.wikipedia.org/wiki/Histo...a#Settlements,_Villages,_and_Towns,_1541-1850

    • The first 9 cities that appear in the article are the first 9 cities in the city list, barring St. John's which appears as a city state.
    • The next "city" is Fort Rouille, which is the next one to appear in the article. Fort Rouille is of little relevance to Canada as a whole because it was only used for 9 years. There were plenty of other forts built before it that were more important and were used for longer. Why then does Fort Rouille appear in this city list? Because it was mentioned in this wikipedia article.
    • 7 of the next 8 cities are cities in Ontario, which appear in the direct order of their mention in the wikipedia article. Victoria is sandwiched in between (presumably because the article mentions it was founded earlier)
    • The western cities are added in the order they appear in the article.
    • Granville and Stanley Park are not even cities but they were mentioned in the wiki article, so they got added.
    Everything after that appears to have been added manually according to the list maker's discretion.

    I agree that earlier, more historic cities should be given precedence over later ones, but the current list is illogical and the main criteria for adding cities is how early they were founded (and how early they appear in the wiki article). This disregards regions and cities that have played major roles in Canadian history, albeit more recent ones, and skews representation towards Ontario.

    Here's what I would do as a compromise between history and relevance:
    Spoiler :

    1. Ottawa
    2. Montreal
    3. Toronto
    4. Quebec City
    5. Vancouver
    6. Kingston
    7. Winnipeg
    8. Halifax
    9. Edmonton
    10. Calgary
    11. Charlottetown
    12. Trois-Rivieres
    13. Moncton
    14. Hamilton
    15. Regina
    16. Sherbrooke
    17. London
    18. Victoria
    19. Saint John
    20. Saskatoon
    21. Oshawa
    22. Windsor
    23. Fredericton
    24. Kitchener
    25. Kelowna
    26. St. Catharines
    27. Lethbridge
    28. Prince George
    29. Whitehorse
    30. Yellowknife
    31. Iqaluit
    32. Port-Royal
    33. Salmon Arm
    34. Medicine Hat



    3 as in the number of games the Oilers have dropped to the Flames in a row? :p

    The only one that really interferes is Iqaluit, and even then it's far enough down that there shouldn't be any issues.
     
  18. pineappledan

    pineappledan Warlord

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    Well, It's definitely a better list.

    I've got to nerf Canada in a quick upcoming patch so I'll update the city list.
    I'll replace Iqaluit with Thunder Bay
    I'll replace London with Sudbury further down the list. It's not the same London, but there's already a London in the game so I would prefer to unstack that.

    Why Salmon Arm, as opposed to maybe Kamloops or even Banff?

    Changes:
    • Dropping Coureur des bois to 100 gold on diplo mission.
      • I had forgotten that their diplo action is boosted by the Statecraft policy.
      • They don't get the benefit of diplo unit promotions like signet, etc, so I think their influence numbers are fine, but the gold was way too high, especially with Forbidden palace.
    • Changing the Factor promotion icon
    • Reducing the base gold on Factor to +2 per turn.
    • Reducing Colonial Capitalism Culture to +1 per turn
    • In total: 4:c5gold:, 1:c5culture: and 1:c5capital:GGP per turn for every occupied fort on empire, with HBC constructed
    • Colonial capitalism was not being added as intended. Going to fix that.
    • The lua for adding the friendship SC votes was exceedingly "chatty". I'm going to remove some of the print functions so it doesn't clog up the lua log
     
    Last edited: Nov 20, 2018
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  19. gwennog

    gwennog Chieftain

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    Hello Pineappledan,

    I test Canada and I like it . Effectively, gold with Coureur des bois missions is a little high.
    I noticed, I think, several problems.
    - You saw it, nothing in lua give Colonial Capitalism promotion when Hudson's Bay Company is built
    - When I start the first game, I had Avro Arrow in place of Hudson's Bay Company.
    I delete it in ColoniaCanada.xml and after that, it's OK
    -I don't play with 4UC but I think there will be a problem with the new unit (select a building as source)

    --------------------------------
    -- Civilization_Unit/BuildingClassOverrides
    --------------------------------
    INSERT INTO Civilization_UnitClassOverrides
    (CivilizationType, UnitClassType, UnitType)
    SELECT 'CIVILIZATION_COLONIALCANADA', 'UNITCLASS_GREAT_WAR_INFANTRY', 'UNIT_JFD_GE_EXPEDITIONARY'
    WHERE EXISTS (SELECT * FROM Buildings WHERE Type = 'BUILDING_GERMANY_TEUTONIC_ORDER');

    Thank you very mutch for this CIV, I like that there is Canada in the playable civilizations and the mechanisms are really interesting.
     
    Last edited: Nov 20, 2018
  20. pineappledan

    pineappledan Warlord

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    The Colonial Capitalism promotion is not added via lua, but I take you meaning. I have fixed that and will re-upload soon

    There shouldn't be any problems. The unit is added with no error when I tried it with 4UC. The SQL checks if the Teutonic order exists as a value in the game (it's exclusive to 4UC germany). If Teutonic Order exists, then 4UC is installed, so the UNIT_JFD_GE_EXPEDITIONARY is added as well.

    That's a strange occurrence, with the Avro Arrow... I tried to replicate that, but I haven't had that issue in my own games. The HBC doesn't appear in the tech tree (too many other things stacked on guilds already), but it appears just fine on the other screens when I try

    UPDATE: V.2 is live
     
    Last edited: Nov 20, 2018

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