GRM7584
King
This thread is for the Complete Modpack, Colonize! by...Me.
Colonize! is a slightly alternate historical mod which takes place entirely in the New World between 1520 and 1820. It features a full set of 31 civs, many new graphics, many graphics you've already seen before, and plenty of flavor.
All civs are playable, although the Europeans more so than the others.
The lowdown:
-70 units total
-120 Improvements and Wonders
-10 governments
-full slate of resources
-Bunches of new (and used...) graphics, luxury-resource chains of improvements, several building trees, 4 (mostly) full tech trees (now with arrows!), Natives and Europeans operate on their own tech trees, several unique/flavor techs to give different nations different advantages
The Major European Civs (primary intended Player Civ):
New Spain
New Portugal
New Netherlands
New England
New France
The Minor European Civs (not recommended):
New Sweden
New Denmark
The Advanced Natives (Possible Player Civ):
Aztec
Maya
Inca
The Confederated Natives (Challenging Player Civ):
Iroqouis
Huron
Cherokee
The Minor Natives (Not Recommended):
Tupi-Guarani
Calusa
Carib
Arawak
Mapuche
Tarascans
Navajo
Haida
Nez Perce
Apache
Blackfoot
Lakota
Cheyenne
Creek
Lenni Lenape
Powhatan
Shawnee
Chimu
Downloads will be available in the Second Post as they are finished. Currently included files are: All Mod files, except (notably) Leaderheads. 3 .biq files, as follows; ColonizeAmericasT, a tiny map of the Americas, ColonizeAmericasM, a medium map of the Americas, and ColonizeRules, which will allow you to easily make your own maps or 'random maps' with the mod's rules. Obviously generating your own random maps will not work properly, as X-wrapping will be on. Feel free to post "random" maps of the Americas that you have custom tailored for other folks to download.
Nice as this mod is....
UPDATE ADDENDUM 2006: I no longer offer anything remotely resembling support on this mod. It is dead. Any high-level Modding Clerics that wish to ressurect it can consider it free for the taking. All I ask is that you attach your name to any and all additions. Whether you give me credit for the basic mod or not is unimportant.
Here is a preview:
Colonize! is a slightly alternate historical mod which takes place entirely in the New World between 1520 and 1820. It features a full set of 31 civs, many new graphics, many graphics you've already seen before, and plenty of flavor.
All civs are playable, although the Europeans more so than the others.
The lowdown:
-70 units total
-120 Improvements and Wonders
-10 governments
-full slate of resources
-Bunches of new (and used...) graphics, luxury-resource chains of improvements, several building trees, 4 (mostly) full tech trees (now with arrows!), Natives and Europeans operate on their own tech trees, several unique/flavor techs to give different nations different advantages
The Major European Civs (primary intended Player Civ):
New Spain
New Portugal
New Netherlands
New England
New France
The Minor European Civs (not recommended):
New Sweden
New Denmark
The Advanced Natives (Possible Player Civ):
Aztec
Maya
Inca
The Confederated Natives (Challenging Player Civ):
Iroqouis
Huron
Cherokee
The Minor Natives (Not Recommended):
Tupi-Guarani
Calusa
Carib
Arawak
Mapuche
Tarascans
Navajo
Haida
Nez Perce
Apache
Blackfoot
Lakota
Cheyenne
Creek
Lenni Lenape
Powhatan
Shawnee
Chimu
Downloads will be available in the Second Post as they are finished. Currently included files are: All Mod files, except (notably) Leaderheads. 3 .biq files, as follows; ColonizeAmericasT, a tiny map of the Americas, ColonizeAmericasM, a medium map of the Americas, and ColonizeRules, which will allow you to easily make your own maps or 'random maps' with the mod's rules. Obviously generating your own random maps will not work properly, as X-wrapping will be on. Feel free to post "random" maps of the Americas that you have custom tailored for other folks to download.
Nice as this mod is....
UPDATE ADDENDUM 2006: I no longer offer anything remotely resembling support on this mod. It is dead. Any high-level Modding Clerics that wish to ressurect it can consider it free for the taking. All I ask is that you attach your name to any and all additions. Whether you give me credit for the basic mod or not is unimportant.
Here is a preview: