I have to say I think this Mod is a REALLY cool idea. I'm annoyed with myself for not checking for not finding this sooner.
Now to a couple more bugs-
I had to rename Cuirassiers folder and the Cuirassiers.ini. Both were spelled Cuiraisser, note the extra I. I don't know the correct spelling, but the game crashed if those files had the extra i.
I was building a Snow and it crashed. Missing entry in Scenarios\Conquests\Text\Pedialcons.txt ANIMNAME_PRTO_Snow AUDIO
I added these two lines to the file-
#ANIMNAME_PRTO_Snow
Snow
However, I'm not sure if that fixed it because I held down shift and right-clicked on the city to change the unit being built. I was only using the snow as a place keeper while waiting for a tech to finish, so I don't know if it worked...
Finally, I sent a settler and guard unit(forgot their names, this was yesterday) out west and plopped down a town. Shawnee's later declared war on me and sent a stack at this city. Upon capturing it I suffered an embarressing defeat at the hands of the Japanese. Is it by design that you can not lose a single city? I might have been more careful had I known
[edit] it seems you can destroy any entire civ by taking out their capital. Maybe I have an option set I shouldn't, but it's kind of ruined my game cuz wars are over so quickly.
[edit2] I had checked Accelerated Production, which unchecked the Reverse Capture the Princess option. Not sure what any of that is for, but I've started a new game and don't have the problem. Destroy the capital of a civ and it just gets relocated.
One last thing for now: when I press F8 to check the score/how I'm doing, nothing makes any sense. Just look and you will see, I can't describe it.
I think this mod is awesome and plan to play at least a couple times. Hope you don't mind me posting bugs.
-Skywacker