Com(mie)NESI: The Wake of the Lion

Communisto

Condottiere
Joined
Jun 30, 2004
Messages
5,461
Location
The Frozen North
If ye post before I say then ye be covered in yogurt and sent through a greek village at noon

FORWARD: the first NES by me so please join and i will try my best to accomplish your Nesing needs.

SETTING:

The year is 270 B.C. Alexander has left. His great empire lays shattered on the fields and mountains of West Asia. Cultures are split. People do not know who they are, Macedonians, Greeks, Selucids or Alexandrians? In Italy the Itallics and Romans have joined into the Roman-Led Itallic Alliance and pose a serious threat to the Greeks who have held the Mediteranean for centuries. The Carthiginians are flexing their military muscle by expanding into Iberia and throughout the Seas.

In asia the Selucids have inherited much of Alexander's old empire. All of Anatolia lays at their feet but the Ptolmaics stand defiantly. The Mauryans have created a strong empir, but will it last? Meanwhile the Qin have become a strong hand in unifying China but their is still Nan-Yue. Who will stand triumphant, In the Wake of the Lion?
 
past down from dasNes, alvarez-communeros and for god, allah and glory

Rules
.

TEMPLATE
Nation Name:
Capital:
Ruler:
Government:
Tech. Level:
Army:
Navy:
Economy:
Education:
Culture:
Confidence:
Projects:
Nation Background:

Players, stories, orders, countries, NPCs, updates, map.

Players - no limit. Anybody can join.

Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories. In the immortal words of stalin006, “storywriters get random events!”. Or something like that.

Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects - the local analog of wonders, but more about that later.

Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it.

If two or more players claim one nation and all of them really want it, they are encouraged to start a civil war and try to outrule the other player’s ruler.

NPCs - lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late – but don’t expect them to roll over just because they’re NPC. As I’m the one playing them – fear them (almost) as much as PCs!
Updates – I will, probably, update on Sundays save for emergencies. Updates will consist of “global events” (main news), “random events” (random events - people who write good stories get good random events, often related to what they’re writing about. And there is also always a “bad” random event for a random nation), “spotlight” (a more detailed description of something that happened) and “ooc” (OOC comments and death threats).

Map - I will use Jason’s - much as I would like to use NK’s modification, but I’m too lazy to draw the map again. Anyone is welcome to do that, though. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white area within nations). Some might want to know that a large light gray circle means a nuke.

Government

Government - is your form of government. Now note that I DON’T want the “Sheep2’s Oceania” syndrome in this NES. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words – change governments at your own risk.

Technology Level

Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. You can always try to invent something that was invented later in OTL, or you can, if giving me a good reason why this should work within your current technocapabilities, invent something which was never invented. This begins in the Early Classical Age for most nations. Alot of the Classical tech was similar, they just upgrade over the three phases of the colonial period...but you can expect there to be:

Soldier divisions (better fighting techniques due to better weapons as the Classical Age goes on)

Ships (not very specific, if you want specific ships then inform me on the Trireme type ships, and it’l be available to buy unless its a designed UU)

Military

That will, as of now, consist of army and navy. These will be number-based as it gives more versatility. These will be represented in divisions, ships and air wings respectively. In the future you can get

What will you have in it? Anything that is allowed by your tech. level! Infantry, cavalry, artillery, engineers - you name it. Each “stat-growth” will increase soldiers by 20,000, navy by 20 ships.

Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10,000 soldiers”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.

Mercenaries - if you pay an economy level, you will get 10 divisions of well-trained fighting men. They will be separated from your own battalions in the stats, and will leave after two turns, unless you pay them another economy level. Yes, they are expensive, but they are quite worth the price. Btw, you can also hire “mercenary” ships that can also act as privateers.

UUs - one per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air at a later point. They will be separated from other battalions/ships in the stats. They are grown as normal units. Remember to keep them REALISTIC.

Economy

This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have a number of spend points for every turn (depending on your economy level), to be spent on increasing any stat save for economy. To grow economy, you mustn’t spend on anything else.

If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level (two per turn only, although compatible with the project being hurried up) to receive six extra spending points for a turn. When economy goes above Monopoly, you get “Monopoly +x”, where x is a number of levels you have beyond Monopoly. Also note that the value of “x” is added to your spend points by definition, so beyond Monopoly really does make you an uberpower.

Know that random events WILL damage your economy here and there, unless I forget about it for the third time.

You can send spend points or economy levels to other players for some reason. If you gain negative economy points, you will get a one-level decrease in a random stat.

Depression (-1)-Bankrupt (-1)-Recession (-1)-Poor (0)-Normal (+1)-Good Enough (+1)-Rich (+2)-Very Rich (+2)-Richest (+3)-Economic Powerhouse (+3)-Monopoly (+4)

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns.

Complaining to the Mod

If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that he’s stupid.
Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

Nation Background

Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...

To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.

NEW RULE: City Founding

Since this Nes starts rather early in history, if you want to found a new city simply tell me where you would like it and what you wish to name it (if you want a name). I will place it. Strong cities increase culture and provide military bases. Spending money will be necissary to better found cities.
 
Ye map De NES
The_Wake_of_the_Lion9.GIF
 
PC Nations

Nation Name: Ptolmaic Empire
Capital: Alexandria
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 160,000 Soldiers
Navy: 33 Ships
Economy: Richest(+3)
Education: Educated
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background:The main thing standing in the way of Selucid dominance of the Middle-East.


Nation Name: Armenia
Capital: Ani
Ruler: King Artashes II/ Azale
Government: Monarchy
Tech. Level: Early Classical Age
Army: 94,000 Soldiers, 20,000 Armenian Legionaries
Navy: 10 Ships
Economy: Normal(+1)
Education: Well Educated
Culture: Strongly-Cultured
Confidence: Tolerating
Projects: Armenian Golden Rennaissanc eco lvl, +1 army increase, +1 education) 1/5
Nation Background: A strong Caucasus nation that packs a good amount of punch considering the region.


Nation Name: Selucid Empire
Capital: Antioch
Ruler: ?/ Insane_Panda
Government: Monarchy
Tech. Level: Early Classical Age
Army: 200,000 Soldiers
Navy: 50 Ships
Economy: Very Rich(+2)
Education: Literate
Culture: Strongly-Cultured
Confidence: Loving
Projects:
Nation Background: The Selucids inhereted the greater share of Alexander's Empire. They pack the most military punch in Asia. Perhaps they could re-unify the Alexandrian Empire?


Nation Name: Rome
Capital: Rome
Ruler: ?/ Grandmaster
Government: Oglicharcial Republic
Tech. Level: Early Classical Age
Army: 96,000 Soldiers, 35,000 Roman Legionaries
Navy: 30 Ships
Economy: Rich(+2)
Education: Literate
Culture: Strongly-Cultured
Confidence: Tolerating
Projects:
Nation Background: The Romans have recently led many wars of expansion throughout the Italian Peninsula. Their exploits have included creating an alliance with the etruscans and itallic peoples of the Peninsula.

Nation Name: Mauryan Empire
Capital: Patna
Ruler: ?/Silver 2039
Government: Monarchy
Tech. Level: Early Classical Age
Army: 150,000 Soldiers
Navy: 10 Ships
Economy: Very Rich(+2)
Education: Educated
Culture: Strongly Cultered
Confidence: Admiring
Projects:
Nation Background: The Mauryans pack a wallop of a military and a strong and rich land to boot.

Nation Name: Mongols
Capital: Ulaan-Baatar
Ruler: ?/ Contempt
Government: Monarchy
Tech. Level: Early Classical Age
Army: 40,000 Soldiers
Navy: 0 Ships
Economy:Poor(-0)
Education: Dumb
Culture: Devided
Confidence: Barely Tolerating
Projects:
Nation Background: They could rule the steppes, they could wallow as asia's scum

Nation Name: Macedon
Capital: Pella
Ruler: ?/ Texas Toast
Government: Monarchy
Tech. Level: Early Classical Age
Army: 121,000 Soldiers
Navy: 17 Ships
Economy: Richest(+3)
Education: Literate
Culture: Patriotic
Confidence: Respecting
Projects: The Great Ports of Methone (+ 2 eco lvls) 1/4
Nation Background: The Macedonians remain culturally unified as it still reels from Alexander's unification. It is one of the dominant nations in the Balkan-Greek power gambit.

Nation Name: Zulus
Capital: Illetahanda
Ruler: trader/warrior
Government: Monarchy
Tech. Level: Early Classical Age
Army: 60,000 Soldiers
Navy: 45 Ships
Economy:Rich(+2)
Education: Illiterate
Culture: Devided
Confidence: Respectful
Projects:
Nation Background: The Zulus are a tribal people emerging in south africa. They may be something but it will take a strong leader and alot of work.

Nation Name: Saba
Capital: Ma'rib
Ruler: Das
Government: Monarchy
Tech. Level: Early Classical Age
Army: 100,000 Soldiers
Navy: 20 Ships, 10 saphinot
Economy:Very Rich(+2)
Education: Educated
Culture: Cultured
Confidence: Respectful
Projects: The Great Ma'rib Harbour (+10 Ships, +10 UU, +2 Economy) 1/7
Nation Background: A strong Yemenese Kingdom, fair competition for the Arabs of Maan

Nation Name: Ptolmaic Empire
Capital: Alexandria
Ruler: Sheep2
Government: Monarchy
Tech. Level: Early Classical Age
Army: 160,000 Soldiers
Navy: 33 Ships
Economy: Richest(+3)
Education: Educated
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background:The main thing standing in the way of Selucid dominance of the Middle-East.
 
NPC Nations

Nation Name: Carthage
Capital: Carthago
Ruler: ?/ Alex994
Government: Oglicharcy
Tech. Level: Early Classical Age
Army: 120,000 Soldiers
Navy: 60 Ships
Economy: Rich(+2)
Education: Literate
Culture: Strongly-Cultured
Confidence: Respecting
Projects: Secret Secrety Secret Project (it's secret, fool) 1/3
Nation Background: Undeniably the most promising mediteranean power. Carthage has the potential to conquer VAST amounts of space. They can probably put all of Europe under their heel.


Nation Name: Bosporan Kingdom
Capital: Theodosia
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 20,000 Soldiers
Navy: 25 Ships
Economy: Rich(+2)
Education: Illiterate
Culture: Cultered
Confidence: Tolerating
Projects:
Nation Background: A former Greek State now resting on the Crimea. It may be able to forge an empire considering the weakness of the natives around it

Nation Name: Epirus
Capital: Ambracia
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 34,000 Soldiers
Navy: 3 Ships
Economy: Recession(-0)
Education: Tollerable
Culture: Devided
Confidence: Tolerating
Projects:
Nation Background: Epirus is a small off-shoot of Macedon. Your week so sit down, be quiet and don't draw attantion to yourself.

Nation Name: Greek City-States
Capital: Athens
Ruler: ?
Government: City-States
Tech. Level: Early Classical Age
Army: 150,000 Soldiers
Navy: 60 Ships
Economy: Very Rich(+2)
Education: Well Educated
Culture: Untrusting
Confidence: Respecting
Projects:
Nation Background: The Greeks have spread their reach throughout the mediteranean. They have been successful in unifying themselves toward a common goal; Greek Supremacy. Although their are is some disunification among the states that could start some trouble.

Nation Name: Tylisian Kingdom
Capital: Aenus (i laugh everytime i look at this name. Aenus )
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 110,000 Soldiers
Navy: 15 Ships
Economy: Rich(+2)
Education: Educated
Culture: Strongly-Cultured
Confidence: Admiring
Projects:
Nation Background: The Tylisians are locked in a power struggle with Macedon, they may be able to subdue them if they get their act together.

Nation Name: Massilia
Capital: Massilia
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 6,000 Soldiers
Navy: 5 Ships
Economy: Recession(-1)
Education: Literate
Culture: Strongly-Cultured
Confidence: Barely Tolerating
Projects:
Nation Background: Massilia is a small Gallic/Greek kingdom in southern France. If they can expand and take a side in the Romano-Carthage conflict they may be able to become something.

Nation Name: Cappadocia
Capital: Cappadocia
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 20,000 Soldiers
Navy: 0 Ships
Economy: Poor(-0)
Education: Illiterate
Culture: Devided
Confidence: Hateful
Projects:
Nation Background: The Cappadocians are a mixed bunch of loosely unified people under a hated leader. It's gonna take alot to turn this around.

Nation Name: Galatia
Capital: Galatia
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 2,000 Soldiers
Navy: 0 Ships
Economy: Poor(-0)
Education: Illiterate
Culture: Devided
Confidence: Respecting
Projects:
Nation Background: Galatia is only slightly better off than Cappadocia..... slightly.

Nation Name: Bithynia
Capital: Cappadocia
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 20,000 Soldiers
Navy: 0 Ships
Economy: Normal(+1)
Education: literate
Culture: Devided
Confidence: Average
Projects:
Nation Background: Another poor anatolian.

Nation Name: Paphilagonia
Capital: Paphilagonia
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 11,000 Soldiers
Navy: 0 Ships
Economy: Poor(-0)
Education: Illiterate
Culture: Devided
Confidence: Hateful
Projects:
Nation Background: I wouldn't choose this anatolian if i were you. Poor and dirty an' weak.

Nation Name: Pontus
Capital: Pontus
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 21,000 Soldiers
Navy: 0 Ships
Economy: Poor(-0)
Education: literate
Culture: Cultured
Confidence: Resentful
Projects:
Nation Background: The most northern Anatolian nation.

Nation Name: Maan
Capital: Mecca
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 110,000 Soldiers
Navy: 30 Ships
Economy:Poor(-0)
Education: Illiterate
Culture: Strongly Cultered
Confidence: Admiring
Projects:
Nation Background: Perhaps if the Arabs increase their economy and expand they could become a driving force in the middle-east.

Nation Name: Qin China
Capital: Peking
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 180,000 Soldiers
Navy: 30 Ships
Economy: Very Rich(+2)
Education: Well Educated
Culture: Strongly Cultered
Confidence: Admiring
Projects:
Nation Background: The Chinese have been extending their reach throughout asia with good results.


Nation Name: Teotihuacan
Capital: Teotihuacan
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 110,000 Soldiers
Navy: 0 Ships
Economy:Poor(-0)
Education: Dumb
Culture: Strongly Cultured
Confidence: Barely Tolerating
Projects:
Nation Background: Poor yet strong. I wouldn’t recoment them ‘cause there’s only one other nation in America

Nation Name: Monte Alban
Capital: Monte Alban
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 95,000 Soldiers
Navy: 0 Ships
Economy:Poor(-0)
Education: Dumb
Culture: Cultured
Confidence: Barely Tolerating
Projects:
Nation Background: Slightly poorer, could get better though, but they would need a strong leader….

Nation Name: Nan-Yue
Capital: Nanning
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 117,000 Soldiers
Navy: 25 Ships
Economy: Rich(+2)
Education: Educated
Culture: Strongly Cultured
Confidence: Barely Tolerating
Projects:
Nation Background: The Thai people of Nan-Yue hold good peice of coastal land in south China. One that the Qin Dynasty has their hungry eyes on.

Nation Name: Chosen Korea
Capital: Seoul
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 84,000 Soldiers
Navy: 21 Ships
Economy: Normal(+1)
Education: Educated
Culture: Cultured
Confidence: Admiring
Projects:
Nation Background: A strong little nation of warriors who could put Manchuria under it’s thumb.

Nation Name: Scythians
Capital: ?
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 90,000 Soldiers
Navy: 30 Ships
Economy: Normal(+1)
Education: Educated
Culture: Cultured
Confidence: Barely Tolerating
Projects:
Nation Background: The Scythians are brutal horse-riding barbarians. If they conquer the Bosporan kingdom maybe the rest of the world will listen to them.

Nation Name: Dinding
Capital: Ipoh
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 40,000 Soldiers
Navy: 12 Ships
Economy: Normal(+1)
Education: Illiterate
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: Dinding has the potential to become a strong independent nation under a just ruler.
 
Unique Units

Mauryan War Elephant

The Grande Empire of Maurya has bred a new generation of War Elephants. They have emerged into the Army after being almost disbanded after West India's rape by Alexander. Thundering mounted shock troops, these Elephants are covered in iron armour and guided by mahou riders in the gowdoa. It is truly a sign of Maurya's rising power.
elephant_mathura.jpg



Roman Legionair

The New Legions of Rome marche step by step in disciplined conquest of Europe. Be they Manipular, Triarii, Hastati or Princepe they are all deadly to the enemies of Eturnal Rome. They are ready to bring order to the barbarians. Be ware enemies of the Empire, the time for your assimilation has become.
Legionar.gif



Saphina Gadola

The brave Saphinots of Saba sail in expeditions of exploration. The Dhow like ships stream along carrying the goods of the lands of Yemen and Oman alike. They have recently opened up new trade routes with the Persian territories in Selucia. These revolutionary ships are the symbol of Sabanese ingenuity.
dhow.jpg



Armenian Legion

The Armenians have been carving out a bleak empire in the Caucasus in model of the Hellenistic Empires of old. As such they've modelled their elite infantry of hoplites of Alexander and the Legions of Rome. Is it a model that could stay? With the help of the Legions in the pursute of "Golden Armenia" marching in unison, it very well may.
romesolr.jpg
 
I'll go with these guys, instead of anything else:

Nation Name: Bosporan Kingdom
Capital: Theodosia
Ruler: ?/North King
Government: Monarchy
Tech. Level: Early Classical Age
Army: 20,000 Soldiers
Navy: 25 Ships
Economy: Rich(+1)
Education: Illiterate
Culture: Cultered
Confidence: Tolerating
Projects:
Nation Background: A former Greek State now resting on the Crimea. It may be able to forge an empire considering the weakness of the natives around it.
 
Nation Name: Mongols
Capital: Ulaan-Baatar
Ruler: ?
Government: Monarchy
Tech. Level: Early Classical Age
Army: 40,000 Soldiers
Navy: 0 Ships
Economy:Poor(-1)
Education: Dumb
Culture: Devided
Confidence: Barely Tolerating
Projects:
Nation Background: They could rule the steppes, they could wallow as asia's scum

I live again!
 
See the little bage nation above greece, i'll be that...
I think its macedonia, but correct me if im wrong.
 
Nation Name: Carthage
Capital: Carthago
Ruler: ?/ Alex994
Government: Monarchy
Tech. Level: Early Classical Age
Army: 120,000 Soldiers
Navy: 20 Ships
Economy: Rich(+1)
Education: Literate
Culture: Strongly-Cultured
Confidence: Respecting
Projects:
Nation Background: Undeniably the most promising mediteranean power. Carthage has the potential to conquer VAST amounts of space. They can probably put all of Europe under their heel.

If i'm rich, shouldn't i get +2 economy?
 
Nation Name: Rome
Capital: Rome
Ruler: Consul Appius Claudus Caecus
Government: Republic
Tech. Level: Early Classical Age
Army: 100,000 Soldiers
Navy: 30 Ships
Economy: Rich(+1)
Education: Literate
Culture: Strongly-Cultured
Confidence: Tolerating
Projects:
Nation Background: The Romans have recently led many wars of expansion throughout the Italian Peninsula. Their exploits have included creating an alliance with the etruscans and itallic peoples of the Peninsula.

Sorry Xen, but I promise I'll do her justice. And hey, maybe one day there'll be two Empires to rule.
 
btw communisto, the Mauryan Empire never ruled any part of the tip of india, not even at it's height.
 
lurker's comment: The stats for Korea appear twice.
 
alex994 said:
btw communisto, the Mauryan Empire never ruled any part of the tip of india, not even at it's height.

True. The Mauryan Empire however did own more Northern land.

map.jpg
 
BTW I think Mauryan Economy, and culture should at least be on par with China. The Mauryan Empire was the greatest Indian Empire ever and richest. This is the birthplace of Buddhisim, Hinduisim, Sikhisim, Jainisim, Anamistic Religons etc.... so there should be a strong culture.
 
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