G-Max
Deity
- Joined
- May 20, 2006
- Messages
- 2,556
1. War chariots cost 50% less hammers than praetorians. If a prat wins at 70% while the WC is more like 30% (with withdrawal of 10%), don't forget that some of that variance is made up in unit cost. It's not like surviving WC don't get promotions also.
70%?

It's closer to 85%... at worst.
2. 2 moves. 2 moves. 2 moves. 2 moves. 2 moves. 2 moves. 2 moves. 2 moves. 2 moves. 2 moves. 2 moves. 2 moves. Even at a neutral speed like normal, the value of 2 moves is obscene. 2 move units force fights in more favorable locations and FIGHT FEWER UNITS. Prats struggle to effectively fork cities; war chariots do this easily. Prats will see 1-3 additional units/city than war chariots
Facing fewer units is only an advantage when you tend to lose most of your battles. For the Prat-rusher, more units just means more promotions, which means that when you're done with your current victim and the surviving praets heal, you'll be in a better position to attack whoever's next.
3. War chariots are a lot earlier. AH ----> hook horse, compared to "food resource(s)
Rome starts with Fishing.
and you need wheel in there at some point too
Why?
Without a strong commerce resource rome will struggle to field material #'s of prats before 1000 BC or even somewhat after.
Why? A decent industrial base is all that really matters. I've conquered several neighbors prior to 1000 BC.
on trash difficulties like noble, it's simple enough to slaughter 4-5 civs with WC anyway; on standard maps that will be virtually every AI.
Standard maps?

Anything less than 18 civs is a joke.
The if you DO go up in difficulty, hitting sooner before you run into situations like "hill capitol with 5 axes" (not an uncommon sight on immortal if you declare much after 1000 BC) is a big advantage.
Again, you seem to be operating under some sort of bizarre delusion that I'm not fielding praets before 1000 BC.
4. On top of all of the above, AH is a priority early tech because of the food resources it unlocks. Even for rome it might be your priority tech with some starts. IW on the other hand...is not a priority tech. It's easy to trade for it from the AI since the AI prioritizes it, and if you don't have iron it gives you no utility for a long time, making the WC a safer unit to pursue also.
I'd like to see you pull off that chariot rush with no horses.
It requires a large investment without a guaranteed payoff (no iron = you're SoL on the rush and wind up MANY beakers behind)
no iron = I start a new game, regardless of what civ I'm playing.
However, Egypt will be done with the war and concentrating on teching before the Roman player.
First of all, this is entirely dependent upon the player. Second, don't conflate "done with the war" with "concentrating on teching".
And game speed does matter. On Normal you want War Chariots, on Marathon you want Prats.
When you're rushing, you want to play on Marathon, regardless of what civ you are.