Knightly_
Warlord
Hey Mec,
before i go into some details there is one thing i like to add. The flowchart is already alot more than only a flow chart only for commerce. I think neither of the two extreme approaches (really ONLY commerce or include everything of the economic model) makes much sense as the first would be too simple and the latter too complicated. Its very difficult to find a good way inbetween and i agree on most of your points to keep it simple. I thought about this as i recognized that corporations are not included at all although they can be a source of hammers, culture and beakers. However i would not add them but make a sidenote (which can be useful for other infos, see below) that corps are excluded in this flowchart. About the points you mentioned:
Modifier and raw sections: I would still include the percentage values of the modifiers and keep the raw section with pictures as it is because there is one significant difference between the two: The modifiers are always the same for every city in every game while this does not hold for the beakers/culture/wealth generation. For example the amount of beakers per specialist also depends on the civics (representation). To clarify things possibly you can add the information to the above mentioned sidenote, something like "values can differ depending on civics (specialists, GPs), wonders that you built (uni of Sankore), how long a building is present on your city (culture doubles every... dunno 2k years?) and how much a religion is spread (shrine)".
Arrow on the bottom right: Actually as i thought more about it its even more complicated hehe. My first idea was to add a XOR button in the very bottom right to emphasize that you can only build research OR culture OR wealth. From there three arrow point upwards, first to coin icon, second behind coin icon to culture and third behind coin/culture icon to beaker icon. However there are problems with that. First i dont think most people know what XOR means (like in real flowcharts), second gold from failwonders, pillage etc does of course not point towards culture and beakers... well im still thinking about this but i dont have a solution to include all this stuff and still keep it simple
Some minor notes:
-the description of the raw sections at the bottom of each part is not consistent ("GP" and "settled GP" for example)
-two of the settled scientists dont have that little star symbol. I guess this is because those two come from the great lib. This could be a little bit confusing... simply replace it with the scientist+star symbol
-in the wealth raw section use another religious building than the confucian temple because its already used in the beakers section. One could ask why it gives +gold in one case and +science in the other
-in the culture modifiers section use Hermitage (national wonder) and broadcast tower instead of two of the religious buildings to reflect the diversity how culture can be multiplied
I hope my comments do help and im looking forward for you next version.
Greetings Knightly_
before i go into some details there is one thing i like to add. The flowchart is already alot more than only a flow chart only for commerce. I think neither of the two extreme approaches (really ONLY commerce or include everything of the economic model) makes much sense as the first would be too simple and the latter too complicated. Its very difficult to find a good way inbetween and i agree on most of your points to keep it simple. I thought about this as i recognized that corporations are not included at all although they can be a source of hammers, culture and beakers. However i would not add them but make a sidenote (which can be useful for other infos, see below) that corps are excluded in this flowchart. About the points you mentioned:
Modifier and raw sections: I would still include the percentage values of the modifiers and keep the raw section with pictures as it is because there is one significant difference between the two: The modifiers are always the same for every city in every game while this does not hold for the beakers/culture/wealth generation. For example the amount of beakers per specialist also depends on the civics (representation). To clarify things possibly you can add the information to the above mentioned sidenote, something like "values can differ depending on civics (specialists, GPs), wonders that you built (uni of Sankore), how long a building is present on your city (culture doubles every... dunno 2k years?) and how much a religion is spread (shrine)".
Arrow on the bottom right: Actually as i thought more about it its even more complicated hehe. My first idea was to add a XOR button in the very bottom right to emphasize that you can only build research OR culture OR wealth. From there three arrow point upwards, first to coin icon, second behind coin icon to culture and third behind coin/culture icon to beaker icon. However there are problems with that. First i dont think most people know what XOR means (like in real flowcharts), second gold from failwonders, pillage etc does of course not point towards culture and beakers... well im still thinking about this but i dont have a solution to include all this stuff and still keep it simple
Some minor notes:
-the description of the raw sections at the bottom of each part is not consistent ("GP" and "settled GP" for example)
-two of the settled scientists dont have that little star symbol. I guess this is because those two come from the great lib. This could be a little bit confusing... simply replace it with the scientist+star symbol
-in the wealth raw section use another religious building than the confucian temple because its already used in the beakers section. One could ask why it gives +gold in one case and +science in the other
-in the culture modifiers section use Hermitage (national wonder) and broadcast tower instead of two of the religious buildings to reflect the diversity how culture can be multiplied
I hope my comments do help and im looking forward for you next version.
Greetings Knightly_