Sorry for the LOOOONG break: burnout is a *****!....

That, and work, and getting ready for the school year had pushed CCTP a bit out of my mind. But I'm back now, though I doubt I can be as active as I have been during the summer since school starts back soon

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Thanks Fires and Horem for keeping things moving. I was quite surprised when I saw all the new stuff moving around here. I'm going to need someone to get me caught up! (JK (Ok really I'm not

)) I just need to know what to move over to the Github; have the fixes Horem posted been merged already, or is that necessary as well? The pics look great leeuw01. I'll probably go over them a little to make them more abstract so that they blend in more with the other civ5 art, but awesome work!!
As for the ideas that have been presented, I skimmed through them (there was about 5 pages of new post since last week so I had to get through them quickly), but one thing kept coming back to me; the resource system, namely the bonus resources.
I've been thinking on how to make things more streamlined, and I think the best way is by grouping the monopoly buildings into an overarching theme, like a Grain Exchange or Animal Ranch. These would improve a number of bonus resources each (Grain Exchange being Wheat and Banana (just go with it), Animal Ranch having Cow, Deer, and Sheep). There would be one building per era that works like this for each group (Animals, Grain, Minerals, etc). The only issue that I am having with this is how to set up the resource prereqs. Should each building need 1 of each of the improved resources (very strict), some combination of resources that add up to, say, 3 resources (so 2 Cow and 1 Sheep would work), or just need one of the improved resources anywhere (very relaxed)? I don't know, but either way I see this as a way to really trim down on the "clutter" that some have spoken about.
This leads me to another point: as I have been aware of for a long time, my interest lies in mostly in the Early-midlate game. Simply put, the game unravels after a certain point (probably during early Modern but definitely by the Information Age), and as most of my games end before that point, I haven't had the drive to work on fixing it. This, combined with my computer's lack of performing in the later stages for all but the smallest maps leaves the late game woefully lacking, especially compared to the attention that the first half of the mod gets. Many player are painfully aware of the many bugs, glitches, scaling, and gameplay issues that plague the later eras.
What I'm getting at is that I think CCTP would really benefit from someone working on the late game, preferably one who has been active hear for a while and grasps the general direction of CCTP. Do we have any takers?
And finally, I'm going to ask the mods if we can get our own forum here, as this mod is really too large for a single thread. Wish me luck
