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King
- Joined
- Jan 7, 2009
- Messages
- 620
@ Androrc the Orc: Thanks !!! I have added some more for the new buildings and techs that I think are really nice.
@ thaishmafia: No apology needed . Just glad that you are bringing your ideas to the table. I think the idea of different XP values is cool, but I'm worried about the AI using it properly. Each unit already has Flavors to tell the AI when to build it. IE, the Spearman has this entry:
If you were to adjust the XP gained from combat, I would do it to match the Flavors. I do not know if the Flavors direct the AI on how to use the unit tactically (I doubt it), so it is really hard to know if the AI will recognize that they get bonuses for doing one action more. I think what I'll say is that I am interested in seeing it in action (it is a clever idea), but I'll withhold adding it to the mod until we can see how the AI handles it.
Horem, do you know why the Social Tech Tree is backwards at the end? I tried the obvious stuff (checked to make sure the techs were added to the proper eras), but that wasn't it.
@ thaishmafia: No apology needed . Just glad that you are bringing your ideas to the table. I think the idea of different XP values is cool, but I'm worried about the AI using it properly. Each unit already has Flavors to tell the AI when to build it. IE, the Spearman has this entry:
Code:
<Row>
<UnitType>UNIT_SPEARMAN</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_SPEARMAN</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
If you were to adjust the XP gained from combat, I would do it to match the Flavors. I do not know if the Flavors direct the AI on how to use the unit tactically (I doubt it), so it is really hard to know if the AI will recognize that they get bonuses for doing one action more. I think what I'll say is that I am interested in seeing it in action (it is a clever idea), but I'll withhold adding it to the mod until we can see how the AI handles it.
Horem, do you know why the Social Tech Tree is backwards at the end? I tried the obvious stuff (checked to make sure the techs were added to the proper eras), but that wasn't it.