Gilgamesch
Ancient Alien
It's been awhile since I've played this mod, but the other day I gave it another spin since I absolutely love this pack (especially the tech side of things, don't know what Enchanteur was talking about). The main issue with the current state of the mod are the CTD's that typically start around the Renaissance or Industrial era for me (could be me using another mod but the only other mods I'm using are Quick Turns and Wonder Race). Balancing and the such don't matter that much if you cant even get through the game at all. From what I've read most of the modding team is gone, and that you (Gligamesch) were thinking about taking a stab at this again. I still have the logs from that CTD I mentioned and would be more than willing to provide them if you do indeed end up returning to the project. Best of luck.
Hey, sorry to hear that you`re encountering CTD`s. I played the latest released version time ago and didn`t encountered any hard crash (only using CCTP and IGE, and with Oder disabled). Anyway i can look at the logs and maybe i can figure out what is causing the issue.
About Enchantuer, critism is fine, its a good way to keep things going, but sometimes you spend that much time to create something, and then somebody is comming and is telling you his opinion, and this can be very frustrating. I spent so much time to create the techtree, to balance it etc (you would be surprised how tricky and complex the techtree is), that any mayor change would mean i need to waste countless hours. And to be honest, iam not going to redo such features, iam willing to overwork and balance several aspects of the mod. But to start over and creating some basic features again, would be a mess and i don`t have the time for it.
Anyway one reason why its so quit here, is the fact that my PC crashed my latest master version, and i was to fudged up, to redo the work.