Community Feature: Gold!

Interesting, buildings and roads require maintnence. That ought to discourage building roads everywhere.
 
He writes manhattan projects in the update. Indicating there are more than one. Of course it may be a slip.

I actually wrote "Utopia or Manhattan Projects," the plural because it's referring to two different projects ;)

Although is that grammatically correct? It would be if it were an "and" statement. Argh now I need to go look it up ;P
 
Are all non-Stragic resource considered Luxury resources? Is Wheat, for example, a luxury resource? Or are there still Food resources?

Only city-states? Or any city?

And the follow-up question, if there are still food resources, do they have any effect besides the additional hex yield?
 
A naval unit within two tiles of a port city will blockade its harbor, which cuts off its trade route. It's a lot easier to cut off trade routes in Civ 5 than it was in previous games because of the fact that far fewer roads will be built.

Sweet! So erm, do you get gold from the blockade on the cities harbor or it's effect is limited to depriving the enemy of the trade route?

And since you did say you'd be happy to answer questions about gold... :)

How much gold do merchant specialists actually give per turn? Is it based on the building bank specialist provides more than market specialist? Does it change with techs/social policies?

Do you pay any gold maint for puppet-states?

And lastly just incase you missed it, can you buy tiles from another civ for gold in diplomacy?
 
Well seeing that it's the "Utopia Project" I think your in the clear for using the plural.
 
Greg can you reassure us that civ5 is not going to be dumbed down to casual-gamer proportions?

No he can't, because anyone who is still concerned that Civ5 is going to be dumbed down with all the information available so far is not going to be convinced by Sid Meier in person, much less by Greg.
 
Greg can you reassure us that civ5 is not going to be dumbed down to casual-gamer proportions?

Let's keep this thread ontopic, GOLD related questions/comments PLEASE!! We don't need to scare Greg off when he's being so helpful right now.


Somone already asked this basicly, but just rewording it kinda- Will the capital have it's own trade route, and if 5 cities of the same size are connected will it's trade income be 5x as much as each individual city?
 
What would be nice to know is how important trade actually is. If I block most of a civ's trade routes, will the economy cripple? Or is the trade income almost insignificant compared to other kinds of income.
 
A naval unit within two tiles of a port city will blockade its harbor, which cuts off its trade route. It's a lot easier to cut off trade routes in Civ 5 than it was in previous games because of the fact that far fewer roads will be built.

So I can still blockade naval trade routes, very good.
Can I also blockade roads to cut overland trade, and if so, and most importantly, do I get any plunder?
(or do I have to actually pillage and remove the road?)


Oh, and a second question...

Can I still build gold in my cities after I reach a certain tech such as currency?? (I didn't see that listed on the ways to get gold.)
 
Greg can you reassure us that civ5 is not going to be dumbed down to casual-gamer proportions?

That has got to be the most subjective question you guys have asked me yet! :lol:

This is a PC Civ title, designed by hardcore fans of PC Civ titles. Jon, the lead designer, made a lot of sweeping changes as you guys are well aware, and the end result still provides a deep strategic experience. It's definitely a complex and deep game by its own merits, in different ways than previous Civ games. :)

The game will definitely speak for itself when you get a chance to play it!
 
Oh god yes a demo, that'd make these last 50 days less agonising *twitch*
 
Somone already asked this basicly, but just rewording it kinda- Will the capital have it's own trade route, and if 5 cities of the same size are connected will it's trade income be 5x as much as each individual city?

You have to think of trade routes as the routes, not as the cities. Does that make sense? Your capitol is the endpoint to every trade route you have, and your capitol affects the trade route directly because the size of the two cities in the route determine how much income you get from it.

So if your capitol becomes larger, all of your trade routes become more valuable because they are all connected to it. If one of your other cities becomes larger, only one trade route will increase in value.

What would be nice to know is how important trade actually is. If I block most of a civ's trade routes, will the economy cripple? Or is the trade income almost insignificant compared to other kinds of income.

Trade income is definitely a fairly large source of income. I'm not sure right now how it compares to other sources of income, but I'll pay special attention to that next time I play through a game and let you know. It's worth noting that in an empire with fewer, larger cities, each trade route is far more valuable, because of the correlation between population and trade route value.

So I can still blockade naval trade routes, very good.
Can I also blockade roads to cut overland trade, and if so, and most importantly, do I get any plunder?
(or do I have to actually pillage and remove the road?)

I'll look in to that one. I'm not sure off the top of my head of standing on a road blocks the trade route. I would assume it does, but I'll check for sure.

Can I still build gold in my cities after I reach a certain tech such as currency?? (I didn't see that listed on the ways to get gold.)

Yep, your city can produce "Wealth" which turns 10% of the production in to gold income.
 
Yep, your city can produce "Wealth" which turns 10% of the production in to gold income.

TEN PERCENT?!!:eek:

Oh, NO!!! The Sky is Falling! The Sky is Falling!
;)

But it's cool. I know I can adjust to a fallen sky.
 
Can I just say thanks for all the answers...I think this is the Greg people have been waiting for...it even passes the turing test :mischief: so far.
Some of us are pretty simple:
Ask questions + Get answers = More happy. :)
Even if the actual answer makes us :eek:
TEN PERCENT?!!:eek:
:lol:
Thanks again. :goodjob:
 
It means tiles adjacent to rivers :)
 
Constructing a trading post improvement in a tile increases its gold output.

Does a trading post have the same novel features of the Civ4 cottage: growing in output when you use it longer.

You have to think of trade routes as the routes, not as the cities. Does that make sense? Your capitol is the endpoint to every trade route you have, and your capitol affects the trade route directly because the size of the two cities in the route determine how much income you get from it.

Hmm, doesn't that mean that every empire will maximise the size of its capital to increase the trade of all trade routes? That doesn't seem like an elegant mechanic, but maybe I'm overlooking something.
 
It means tiles adjacent to rivers :)

Ah, assumed that, but you never know. Thanks :).

And another clarification: Trade routes will only be between your capital and other cities.
There are no trade routes between 2 non-capital cities, right?
What about foreign trade routes? Your capital <-> foreign capital, your capital <-> foreign city, your city <-> foreign capital are possible then, right? But your city <-> foreign city is not, right?
 
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