I'd like to see foreign trade handled by a "Trade Pact" diplomacy option, similar to "Research Pact". That should keep the player involved nicely. I guess it could be capitol to capitol for simplicity, but it needs to be on the map so it can be disrupted.
This doesn't seem too hard to mod in and it should avoid the CIV4 problem of calculating each turn to find optimal trade routes, plus it gives another strategic decision for a player.
Some other possible features:
- minimum number of turns before it can be cancelled without a penalty
- number of available trade routes based on capitol population?
- obviously need a connection to foreign capitol
- maybe like the research pact boosts science output, the Trade Pact could boost gold and production? Perhaps negotiating the amounts for each CIV could even be a part of establishing a trade pact. Though negotiating anything in CIV has never really been a strong point of the AI.
This doesn't seem too hard to mod in and it should avoid the CIV4 problem of calculating each turn to find optimal trade routes, plus it gives another strategic decision for a player.
Some other possible features:
- minimum number of turns before it can be cancelled without a penalty
- number of available trade routes based on capitol population?
- obviously need a connection to foreign capitol
- maybe like the research pact boosts science output, the Trade Pact could boost gold and production? Perhaps negotiating the amounts for each CIV could even be a part of establishing a trade pact. Though negotiating anything in CIV has never really been a strong point of the AI.