Congratulations to our winners for the month of February - @enKage (deity level) and @AriaLyric (prince-immortal level)!
I will update the first post in short order to showcase your accomplishments.
Challenge for the month of March
Objective: Achieve the highest possible combat strength for a single vampire unit by the year 1800. There is a challenge for deity level and another for prince-immortal, as with the last time.
Stipulations: This challenge must be played on standard speed. Otherwise, the rules are relatively flexible. You can play any civilization, any NFP modes, any map size, and use the city-state/natural wonder/leader pickers. As usual, you may not use any glitches/bugs/exploits, use any non-Firaxis mods (except those which are only visual/cosmetic/UI in nature), and you cannot artificially decrease the number of city-states/civilizations (although you may increase them). Although I probably won't think to mention everything, please play fairly and ask if you are unsure.
Further Info: Combat strength is shown when your unit is preparing to attack another unit - you will see a combat strength number and it will say major victory, decisive victory, etc. This is the number. You can raise the number in a variety of ways, such as using policy cards, or using civ specific bonuses. You can use flanking units as well. Vampire strength is increased by proximity to defeated units, and your own army strength, as well as other variables. This is your chance to be creative. I can see several ways of going about doing this - tactics and strategy should both be important.
Good luck everyone. Let me know if you have questions!
I will update the first post in short order to showcase your accomplishments.
Challenge for the month of March
Objective: Achieve the highest possible combat strength for a single vampire unit by the year 1800. There is a challenge for deity level and another for prince-immortal, as with the last time.
Stipulations: This challenge must be played on standard speed. Otherwise, the rules are relatively flexible. You can play any civilization, any NFP modes, any map size, and use the city-state/natural wonder/leader pickers. As usual, you may not use any glitches/bugs/exploits, use any non-Firaxis mods (except those which are only visual/cosmetic/UI in nature), and you cannot artificially decrease the number of city-states/civilizations (although you may increase them). Although I probably won't think to mention everything, please play fairly and ask if you are unsure.
Further Info: Combat strength is shown when your unit is preparing to attack another unit - you will see a combat strength number and it will say major victory, decisive victory, etc. This is the number. You can raise the number in a variety of ways, such as using policy cards, or using civ specific bonuses. You can use flanking units as well. Vampire strength is increased by proximity to defeated units, and your own army strength, as well as other variables. This is your chance to be creative. I can see several ways of going about doing this - tactics and strategy should both be important.
Good luck everyone. Let me know if you have questions!