Community Patch Events Development

I looked over Persia's events, and thought that it was missing out on truly "Persian" style events. I realize these events are sort of meant to fill in aspects of a civ that is symbolic of its counterpart in a later age. I can see that the event with the elephants may be a recognition of sassanian war elephants, and that the democratic reforms may be a reference to Iran during the 70s, and the Age of Learning may be a reference to how Persian literature played a key role in launching the Islamic golden age. I suppose it was missing out on a lot of things that truly applied to Persia and Iranian civilizations throughout history. I mean, Byzantium gets their Theodosian Walls through these events, Darius III not getting the very "Royal Roads" and Satrapal network he was known for is just, I don't know. A big miss.

Namely three things. The use of heavy cavalry over traditional infantry, the famous "Royal Road", and the even more famous "Satrapal system." I thought that perhaps, all these things can be efficiently integrated into existing reforms through this way.

The "Elephants" event is renamed into something like "Royal Military Reforms" or "Assemble the Zhayedan" to represent the most iconic aspects of Sassanian military reforms. Instead of just spawning 3 elephants and some ivory, the event spawns 1 ivory and 1 elephant, and two heavy cavalry like Heavy Skirmishers or even Byzantine Cataphracts. This way one event can "check" the Sassanian aspect of Persian history, at least militarily.

The "incorporation" event is reworked into an all-in-one recognition of Achaemenid imperial reforms by establishing free caravansaries in all cities (royal road), and making all cities provide the capital with a balanced amount of gold and culture, perhaps +1 each to represent the seasonal gathering of satrapal tributaries in Persepolis, which was the city's sole purpose. I think it would be best renamed to something like "Satrapal Administration", "Administrative Reforms", "Royal Tribute".

And lastly, I noticed that a lot of the decorative writings never mention the phrase "King of Kings". I think inserting this reference once or twice throughout the descriptions of Persian events will really, really enhance the immersion provided by them very efficiently.

I hope this does not come off as overwhelming and rude, because I just want to help make your mod even better. Please let me know if this was quite alright in your opinion! (^_^;)
 
I looked over Persia's events, and thought that it was missing out on truly "Persian" style events. I realize these events are sort of meant to fill in aspects of a civ that is symbolic of its counterpart in a later age. I can see that the event with the elephants may be a recognition of sassanian war elephants, and that the democratic reforms may be a reference to Iran during the 70s, and the Age of Learning may be a reference to how Persian literature played a key role in launching the Islamic golden age. I suppose it was missing out on a lot of things that truly applied to Persia and Iranian civilizations throughout history. I mean, Byzantium gets their Theodosian Walls through these events, Darius III not getting the very "Royal Roads" and Satrapal network he was known for is just, I don't know. A big miss.

Namely three things. The use of heavy cavalry over traditional infantry, the famous "Royal Road", and the even more famous "Satrapal system." I thought that perhaps, all these things can be efficiently integrated into existing reforms through this way.

The "Elephants" event is renamed into something like "Royal Military Reforms" or "Assemble the Zhayedan" to represent the most iconic aspects of Sassanian military reforms. Instead of just spawning 3 elephants and some ivory, the event spawns 1 ivory and 1 elephant, and two heavy cavalry like Heavy Skirmishers or even Byzantine Cataphracts. This way one event can "check" the Sassanian aspect of Persian history, at least militarily.

The "incorporation" event is reworked into an all-in-one recognition of Achaemenid imperial reforms by establishing free caravansaries in all cities (royal road), and making all cities provide the capital with a balanced amount of gold and culture, perhaps +1 each to represent the seasonal gathering of satrapal tributaries in Persepolis, which was the city's sole purpose. I think it would be best renamed to something like "Satrapal Administration", "Administrative Reforms", "Royal Tribute".

And lastly, I noticed that a lot of the decorative writings never mention the phrase "King of Kings". I think inserting this reference once or twice throughout the descriptions of Persian events will really, really enhance the immersion provided by them very efficiently.

I hope this does not come off as overwhelming and rude, because I just want to help make your mod even better. Please let me know if this was quite alright in your opinion! (^_^;)

uh.... no one works on this mod anymore except to make it compatible to the newest VP versions
 
I dowloaded the fix for VP2 and i can run the mod, but nothing outside of standard VP events pops up.
Events and decisions nowhere to be found, only events overview.
The only thing i can think of is that i play without EUI since i can not get EUI to work with VP, tried clearing cathces, reinstalling, installig EUI manually, every time i use VP cimpatybiliti files for EUI game fails to lead textures.
Is it posible to play this mod w/o EUI?
 
Hi, so I found that this mod hasn't been updated for quite a while and I found some errors within it, some of them caused by typo and many VP updates.
I also included some of the text changes from @MEQ here.

You can see all the changes on forked repo here.

Changelog:
  • Fixed typo on OffWithTheirHeads.xml, from BUIDLING_HEADS_RELIGION_DUMMY to BUILDING_HEADS_RELIGION_DUMMY. (Ln 126)
  • Building_ScienceFromYield table has been replaced with Building_YieldFromYieldPercent, so the code on CouncilOfElders.xml has been fixed following that change. (Ln 185-192)
  • Removed column BlockGPDestructionSpies and BlockUDestructionSpies from BUILDING_UE_MANDIR on India.xml file because it has been removed after major Spy overhaul. I don't know what's the equivalent replacement for it, so I left it at that. (Ln 131-132)
  • As of VP update v 2.7, National Visitor Center (National Wonder) BUILDINGCLASS_TOURIST_CENTER has been replaced with Interpretive Center (regular building) BUILDINGCLASS_INTERPRETIVE_CENTER. So anything that mentioned it also has been fixed. (Austria.xml and Inca.xml)
  • Fixed anything that mentioned IMPROVEMENT_CUSTOMS_HOUSE_VENICE since that improvement is nowhere to be seen.
Tested on VP v 2.7.3 with no errors.

NOTE: Upcoming VP 3.0 update will bring table cleanups around Event mechanic, including some tables that Community Events used. So this version might now work properly with that update. I'm currently away from modding since my machine broke down so I can't fix that for you.
 

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Version 7 now out, now supports VP 3.0!

VP 3.0 brought a lot of changes around happiness mechanics and also some changes around tables for it.
Including EventChoice_CityUnhappinessNeedMod and CityEventChoice_CityUnhappinessNeedMod which both are now removed and replaced by new columns on EventChoice and CityEventChoices tables. Also, some minor column name changes on Buildings table.

I haven't tested it yet, I'm just only making sure that the mod is loaded properly without errors.
 

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Version 7 now out, now supports VP 3.0!

VP 3.0 brought a lot of changes around happiness mechanics and also some changes around tables for it.
Including EventChoice_CityUnhappinessNeedMod and CityEventChoice_CityUnhappinessNeedMod which both are now removed and replaced by new columns on EventChoice and CityEventChoices tables. Also, some minor column name changes on Buildings table.

I haven't tested it yet, I'm just only making sure that the mod is loaded properly without errors.
You are doing god's work. We love you.
 
Version 7 now out, now supports VP 3.0!

VP 3.0 brought a lot of changes around happiness mechanics and also some changes around tables for it.
Including EventChoice_CityUnhappinessNeedMod and CityEventChoice_CityUnhappinessNeedMod which both are now removed and replaced by new columns on EventChoice and CityEventChoices tables. Also, some minor column name changes on Buildings table.

I haven't tested it yet, I'm just only making sure that the mod is loaded properly without errors.
Thanks!
 
So i used this mod with VP 3.2 and playing with Prussia (Frederick) I'm getting through the first 2 event options but i get the placeholder text for the whole event and options just like the bug in the tips on the loading screen b4 it was recently fixed..
I select the only active option and i get the result eg the woodman promotion for my units.
Now down the line the 3rd option activates and it displays perfectly... the one where you can get to purchase orders in all your cities.
Bug i assume?
 
So i used this mod with VP 3.2 and playing with Prussia (Frederick) I'm getting through the first 2 event options but i get the placeholder text for the whole event and options just like the bug in the tips on the loading screen b4 it was recently fixed..
I select the only active option and i get the result eg the woodman promotion for my units.
Now down the line the 3rd option activates and it displays perfectly... the one where you can get to purchase orders in all your cities.
Bug i assume?
Can you share a screenshot, please? It could be some text issues.
 
Here is what i see
20230318152812_1.jpg
 
A new update to make it compatible with the latest VP version.
Mostly around deleting any Logging Camp reference and changes to religious buildings that came from this mod.
 

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@N.Core do you know what might be causing some events to never trigger? I only see a few of Enginseer's and there are a couple of Hokath's that I've never seen
 
@N.Core do you know what might be causing some events to never trigger? I only see a few of Enginseer's and there are a couple of Hokath's that I've never seen
Specific requirements or it went obsolete? I never checked all of the events from this mod.
 
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