superunicornfan
Chieftain
- Joined
- Jan 29, 2016
- Messages
- 15
Is there a way to reduce the amount of rivers that are now being generated in all of my map scripts?
Hey Gazebo![]()
Thank you very much for all the work you did and do
I plan to update my modpack (signature) and at the moment I use whowards VMC DLL as base DLL. But since you implemented the Active AI mod from JaiderHerr, I decided to try to replace VMC DLL with CP.
1)
Will you add the new events and fixes (e.g trade routes choose passable forts and pontoon bridge) added by whoward in the latest versions of his VMC DLL ? Do you have an ETA when you implemented them?
2)
And since my modpack is a MulitplayerPack, does CP patch implement new popups? I heard that when choosing a great person there is a popup designed by you, wich does not work in multiplayer. Are those PopUp issues already solved? Or do I have to remove all those popups?
If it is already solved, is it also solved for all other PopUp issues, like the promotion of shoshones pathfinder and others?
3)
Are there other known conflicts with mods by whoward from his picknmix website? I heard a time ago there was a bug with the bombardment.lua.. but this is some months ago, so I don't know if it is still the case.
4)
How about EUI? Do you update the EUI version for CP regulary? Or what is the latest EUI version you updated the CP version? The latest EUI is 1.28e which fixed many bugs.
thank you.1. Trade Routes already use improvement-based connections if possible in the CP.
2. No new popups, and the existing ones still cause desyncs.
3. Any conflicts are addressed in the CP's LUA/XML files, or noted elsewhere in the code.
4. I use the standard EUI. If you intend to use that, I'd recommend deleting the LUA folder from the CP for maximum compatibility. You will lose some new information, but not much.
Active AI is currently being worked on (it had some issues), and is not considered a viable feature at the moment.
G
thank you.
I just read, that civaddiction removed the CP DLL and replaced it by VMC and now has less desyncs. You already answered in his thread that for now this was a good choice.
So I think I will update my pack with VMC, but as soon as acitve AI is functional, I will also make a test version with CP DLL I think![]()
Vicevirtuoso just reminded me, that he wrote a workaround for all those PopUp Desync issues. Maybe you can help to perfect it and make it easy usable in all mods?That was a while ago. CP is still in testing.
G
<!-- Give initial production boost for cities founded on jungle, as if the jungle had been chopped down by a worker (v72) -->
<!-- See also: "Global - City Jungle Bonus" -->
<Row Class="6" Name="GLOBAL_CITY_JUNGLE_BONUS" Value="1"/>
<Row Class="0" Name="GLOBAL_CITY_JUNGLE_BONUS_PERCENT" Value="125"/> <!-- Percentage of "ring-1 chop" -->
Thank you for what you are doing![]()
I have a question, Community Patch (v 72) should include DLL - Various Mod Components (v 72)? In "Community Patch\Core Files\Core Tables\CustomModOptions.xml" I have not found code:
You plan to add it in the future?)Code:<!-- Give initial production boost for cities founded on jungle, as if the jungle had been chopped down by a worker (v72) --> <!-- See also: "Global - City Jungle Bonus" --> <Row Class="6" Name="GLOBAL_CITY_JUNGLE_BONUS" Value="1"/> <Row Class="0" Name="GLOBAL_CITY_JUNGLE_BONUS_PERCENT" Value="125"/> <!-- Percentage of "ring-1 chop" -->
So what does it mean when japan's 'TRAIT_FIGHT_WELL_DAMAGED' it set to two? What does that do for Japan's Combat?