Community Patch for BNW

I'd like to offer several suggestions:

1. A specialist building that increases defence when staffed (militia?).

2. A way to non-violently decrease the population of an owned city, maybe at a temporary cost in happiness. Maybe a specific kind of internal trade route that carries away the population.
I made the mistake of settling a city on a one-tile island as a naval base for ship repair and it grew to 11 people, but after it was lost, retaken and lost almost all its buildings it contributed 10 to my unhappiness with no easy way to recoup that by buildings due to having no sources of production around it. The only thing I could do was gift the city away.

3. Refugees: when a city is being razed, on some turns instead population dying it transfers to a random nearby city as refugees, with probability of picking a given city increasing if it is owned, negatively scaling with distance and positively - with happiness of that city. Maybe they also create unhappiness, so the nations wouldn't like having a war between two civs on their border.

4. Population simply automatically moving away from unhappy cities - an unhappiness bar, similar to the food one, fills every turn with the value of the current unhappiness. When it completely fills up, one citizen moves away to a random city picked according to criteria in #3. This way a single unhappy city won't completely devastate your civilization, but will instead gradually depopulate, and also happy civs will attract population from their neighbours, thus improving growth.
 
so this apparently wants other mods that i dont know where to get.. is there a list of the mods that this depends on to run?

 
I need Community patch v66, no CBP or CSD. I can't find it, it's the last one that worked for me, later ones give me the chronic CTD error as well.
 
If you followed all of the 'how to install' instructions on the download page, and you are not running any conflicting mods, it should work.

G

It`s the only mod I have. I uninstalled and reinstalled and still crash at 200
 
It`s the only mod I have. I uninstalled and reinstalled and still crash at 200

Which version? Is it just one game crashing or have you tried several? If you've tried several, did you clear cache and moduserdata each time before starting anew?

Also, post your CvMinidump.dmp file, please - it's in your civ root install directory.

Edit: another thing: it's probably worth posting your lua.log and database.log. Make sure you have logging enabled before you start a game, then try to reproduce the crash - otherwise the logs won't be informative. There's a tutorial on how to enable logging on the web somewhere.
 
Can a info panel of some sort be added that shows which resources you currently have a monopolies over? Or perhaps add this to the resources used/exported panel?
 
Why is the minimum city limit 4 hexes in large and huge maps when using this mod? Meaning I have to settle a MINIMUM of 4 hexes away from all other cities. This is so annoying and makes this mod almost unplayable on large and huge maps. In vanilla Civ the limit was 3 hexes and I was fine with it. I also tried to use the "cities 2 hexes away" mod but it didn't work. Please I dont want my cities to be so far away from eachother. I love this mod but I'm not a fan of this limitation.
 
Why is the minimum city limit 4 hexes in large and huge maps when using this mod? Meaning I have to settle a MINIMUM of 4 hexes away from all other cities. This is so annoying and makes this mod almost unplayable on large and huge maps. In vanilla Civ the limit was 3 hexes and I was fine with it. I also tried to use the "cities 2 hexes away" mod but it didn't work. Please I dont want my cities to be so far away from eachother. I love this mod but I'm not a fan of this limitation.

This can be edited in the CP.

G
 
Why is the minimum city limit 4 hexes in large and huge maps when using this mod? Meaning I have to settle a MINIMUM of 4 hexes away from all other cities. This is so annoying and makes this mod almost unplayable on large and huge maps. In vanilla Civ the limit was 3 hexes and I was fine with it. I also tried to use the "cities 2 hexes away" mod but it didn't work. Please I dont want my cities to be so far away from eachother. I love this mod but I'm not a fan of this limitation.

Community Patch\Core Files\Core Changes\WorldChanges.sql
 
Is it possible for there to be some way for Unique Cultural Influence to override the changes that the CP makes?
 
Does this fix Machu Picchu or Neuschwanstein being built on natural wonders? If it doesn't, it should. It's just enraging to see them appear on top of Uluru or Mt. Kilimanjaro for example.
 
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