Community Patch - How To Install

@Gazebo
Is the installer script available anywhere for examination?
I'd like to look at it as it seems there is a need to have an EUI version of just the CP option and I don't believe that is currently an option. Could be wrong about that.

I've noticed a few users wanting to install just CP with EUI or even CP without More luxuries etc. and not knowing how to go about it.

If the installer could provide all those options that would be handy.

Yeah, it is on the github repo (look for the .iss in the main folder for the mod repo). Inno Script Studio is what I use.

G
 
Yeah, it is on the github repo (look for the .iss in the main folder for the mod repo). Inno Script Studio is what I use.

G

Thanks, doesn't make things easier though as your script is all setup to use the folder structure on YOUR system, not that matching the GitHub repo.

Nevermind, I'll persevere with it.

I am correct in thinking the only way to use the installer and have EUI is to install the whole package, you can't currently mix'n'match components?

EDIT:
Actually this may be more of a nuisance than anything. Aren't the compatibility files only configured for the full package? That will make it a bit tricky. I'll think a bit on this, may not be worth it.
 
Hi, I'm currently playing with the v72 version of the CP, and I wonder if it will break my previous save to upgrade to the June version?
Also I heard about a possible compatibility of the 43civ version of the TnAEMP, is it done yet or still WIP?
thanks for good work btw !
 
Thanks, doesn't make things easier though as your script is all setup to use the folder structure on YOUR system, not that matching the GitHub repo.

Nevermind, I'll persevere with it.

I am correct in thinking the only way to use the installer and have EUI is to install the whole package, you can't currently mix'n'match components?

EDIT:
Actually this may be more of a nuisance than anything. Aren't the compatibility files only configured for the full package? That will make it a bit tricky. I'll think a bit on this, may not be worth it.

Compatibility is for the full package, yep. We could make a CP+EUI that deletes specific files from the CP after installation, but that gets complicated.

Hi, I'm currently playing with the v72 version of the CP, and I wonder if it will break my previous save to upgrade to the June version?
Also I heard about a possible compatibility of the 43civ version of the TnAEMP, is it done yet or still WIP?
thanks for good work btw !

It will break your save.

G
 
This has probably been answered somewhere before, but I've been searching through the thread for the past hour and can't find anything on it. So I have all the DLC and Leaders, and used the auto-installer, but can't turn on any of the Vox Populi mods through Civ. I get the error "mod is missing required dependencies". I've read somewhere they need to be enabled in a certain order, but I can't enable one at all. Is there something else I forgot to do?
 
This has probably been answered somewhere before, but I've been searching through the thread for the past hour and can't find anything on it. So I have all the DLC and Leaders, and used the auto-installer, but can't turn on any of the Vox Populi mods through Civ. I get the error "mod is missing required dependencies". I've read somewhere they need to be enabled in a certain order, but I can't enable one at all. Is there something else I forgot to do?

Clear out your MODS folder, delete your cache, and then reinstall the project.

G
 
Clear out your MODS folder, delete your cache, and then reinstall the project.

G

Still getting the errors. Do I still need to delete the LUA files if I used the auto-installer, or do ANY extra steps besides running the setup? Thanks for the fast response.
 
Still getting the errors. Do I still need to delete the LUA files if I used the auto-installer, or do ANY extra steps besides running the setup? Thanks for the fast response.

No. Make sure you are not subscribed to any mods in the workshop that would overwrite modpack mods. Also, make sure you aren't using OS X. Windows only.

G
 
No. Make sure you are not subscribed to any mods in the workshop that would overwrite modpack mods. Also, make sure you aren't using OS X. Windows only.

G

I actually went ahead and unsubscribed to every mod and deleted them from the MODS folder before I came here, and am running Windows. If you've never seen this bug before, it's probably just something wrong on my end.
 
I actually went ahead and unsubscribed to every mod and deleted them from the MODS folder before I came here, and am running Windows. If you've never seen this bug before, it's probably just something wrong on my end.

I've seen it, but solution is usually that your cache wasn't cleared, or mod conflicts in your mods folder.

G
 
I've seen it, but solution is usually that your cache wasn't cleared, or mod conflicts in your mods folder.

G

Did a fresh install of Civ and CBP on another computer, and it's working perfectly except strategic and luxury resources are missing. Likely ancient ruins are too, because I haven't found one 30 turns in yet. Is there another simple fix for this I'm missing?
 
Did a fresh install of Civ and CBP on another computer, and it's working perfectly except strategic and luxury resources are missing. Likely ancient ruins are too, because I haven't found one 30 turns in yet. Is there another simple fix for this I'm missing?

Make sure you are on the latest version of Civ (.279) and that you have all expansions and leader DLC.

G
 
Is there a way to raze a city or make it a puppet? Every time I capture a city (not a capital, just a regular one) it's immediately integrated into my empire. Is there a tech or policy I haven't reached yet to do this, or is it a bug?
 
Is there a way to raze a city or make it a puppet? Every time I capture a city (not a capital, just a regular one) it's immediately integrated into my empire. Is there a tech or policy I haven't reached yet to do this, or is it a bug?

This usually happens because you've reached UI overflow (a Firaxis issue that cannot be resolved) or because you've got a LUA conflict. Make a github report (this is not the place for bug reports).

G
 
Was playing with the Shoshones two times, first time around 120 turns, then around 250 turns. The game doesn't crash, doesn't show any errors, just closes itself.
And later playing with Ramses, around 450 turns.
Is there any reason for this kind of problem?
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Managed to fix, it was a render error while using the DX11 version, after disabling vsync, high detail strategic view and gpu texture decode no more errors. Played 2 games today, almost 7h and no errors.
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Okay... just got some more render failure on dx11 again and again, sad. Looks like it's really random.
 
Is there a cap on city size?i am playing on marathon and my city was growing fairly fast but when it reached 16 population it stagnated and it doesnt seem to decrease in size even if i cut off its food..
 
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