I can confirm that potential now displays correctly.
Question though, is the "Disrupting Plans" without mouseover from base game? I never noticed it, and the lack of description somehow suggests to me that's not from base game.
Hey, i have a question, i just unzipped (installed?) and enabled community patch, and community balance patch, for now i dont intend to use anything else.
In community balance patch there is this line in instructions.txt
-- INSTRUCTIONS --
To use the Community Balance Patch with CSD, C4DF, or EUI, you must use ALL THREE of these mods, and install the Community Balance Patch - Compatibility Files Mod.
Once installed, DELETE the LUA folder in the Community Balance Patch.
Wht does that mean ? I have to delete LUA after i enable mods in the game? Or do i have to delete LUA if i use those 3 extra mods written above? What does happen if i dont delete LUA folder?
I always create new games by going mods, and forward, and it always configuring game, if i delete LUA folder, what would happen?
And one more things, what is written in this lua files ?
Thanks for help
If you are just using the CP and CBP by themselves you don't need to delete anything.
Lua = interface mainly.
G
What compatibility files should I use to work EUI with H&P and all your other mods? There is no instruction, only an info:"NOT compatible with EUI compatibility files above."
Yeah I found it and played a little (I used the base, the balance, and the two diplomacy enhancers). Tbh I was a bit overwhelmed with the changes and they weren't exactly pleasant. My first complaint is some city state next to me would spawn barbs every other turn in some barb horde mode or something, so yeah, that was funIn addition, Attila was in the game and he declared war on me right away because Attila and I read somewhere that there's some sort of war weariness mechanic so while he refused to peace, I was accumulation unhappiness I think.
First up, this is a brilliant series of Mods, Gazebo. Truly game changing!
BUT I am persistently getting this oddity:-
Horses where you wouldn't normally expect to find a horse! Seahorses? How the snap do you put a pen around these beasties?
So far, they only seem to appear around City States. Don't know if that's significant. And it's ONLY horses - I've not seen any OTHER Resource do this.
Mods in use:
Spoiler :City-State Diplomacy Mod - CBP Edition (3/19) (v.26)
Civ IV Diplomatic Features - CBP Edition (3/19) (v.10)
Coastal Fortress (v.1) [I know this is NOT causing the 'issue' since it was doing this BEFORE I downloaded this truly interesting Mod]
Community Balance Patch - Compatibility Files (No-EUI)(V.1)(3/24) - [Don't like the EUI]
Community Balance Patch (v.13) (4/2)
Community Patch (v.66) (4/2)
Events and Decisions - Community Balance Patch Edition (3/30) (v.1)
JFD's Cultural Diversity (Core) (v.2)
JFD's Cultural Diversity (Soundtrack) (v.1)
More Luxuries (v.155)
It's not that it interferes with the Game (not that I've noticed). Everything else seems fine and works well.
Frankly, I hope Game Developers take notice of these advances to Civilization. Except the horses in the water bit.
First up, this is a brilliant series of Mods, Gazebo. Truly game changing!
BUT I am persistently getting this oddity:-
Horses where you wouldn't normally expect to find a horse! Seahorses? How the snap do you put a pen around these beasties?
So far, they only seem to appear around City States. Don't know if that's significant. And it's ONLY horses - I've not seen any OTHER Resource do this.
Mods in use:
Spoiler :City-State Diplomacy Mod - CBP Edition (3/19) (v.26)
Civ IV Diplomatic Features - CBP Edition (3/19) (v.10)
Coastal Fortress (v.1) [I know this is NOT causing the 'issue' since it was doing this BEFORE I downloaded this truly interesting Mod]
Community Balance Patch - Compatibility Files (No-EUI)(V.1)(3/24) - [Don't like the EUI]
Community Balance Patch (v.13) (4/2)
Community Patch (v.66) (4/2)
Events and Decisions - Community Balance Patch Edition (3/30) (v.1)
JFD's Cultural Diversity (Core) (v.2)
JFD's Cultural Diversity (Soundtrack) (v.1)
More Luxuries (v.155)
It's not that it interferes with the Game (not that I've noticed). Everything else seems fine and works well.
Frankly, I hope Game Developers take notice of these advances to Civilization. Except the horses in the water bit.
A couple install problems, I'm not sure whether these should be posted under bugs or not, but this is my first time really installing mods so...
Everything seems to be working fine except for 2 issues I've noticed.
The first is that when I hover over a building, such as the palace or , I get a pop-up that only says "brief description", along with no picture. I get the information when I hover over units, but not when I am in the city screen, it shows the same "brief description" with no picture there.
The second issue - I received a decent amount of gold in the first several turns from ancient ruins, and I used the gold to buy a shrine. My gold went down, but I did not receive a shrine, I have no faith and it is still available to build, even after advancing a turn.
I have the Community Patch, Community Balance Patch, Civ4 Diplomacy, City-State Diplomacy Mod, Barathor's More Luxuries, EUI CPD Version, the CPD Compatibility Mod (EUI Version), Events and Decisions, Info Addict, Barbarion Immersion Enhancements, Historical Religions, and Civ Names by Policies.
When I installed everything, I cut and pasted the EUI_tooltips and EUI_utilities into the Core folder, and I deleted the LUA from the CBP folder, but not the CP folder, I didn't realize I had to when I started.
Is there anything I may have installed wrong, or any conflicts which may have caused these issues that you would know of? Thank you for any help you can give, other than these issues the mod seems awesome so far.
Barbarion Immersion Enhancements
I vaguely remember someone (Gazebo?) suggesting somewhere the above mod probably should not be compatible with CPP. Would you try without it and report back please? I will then update the list of compatible and incompatible mods, if removing the above mod helps:
http://forums.civfanatics.com/showthread.php?t=542679