Lexotan_sedlex
Warlord
- Joined
- Sep 22, 2010
- Messages
- 178
Hello,
The resources need Mipmap.
Looks really ugly.
The resources need Mipmap.
Looks really ugly.
Communitas has not been updated or supported for a very long time nor does it seem the authors actively support it any longer. The community patch by Gazebo and the DLL with various components from whoward are the two main mods to base modmods from.Good day,
can anyone say how much of the Vox Populi content came from the Communitas project? I'm currently in the process of trying to figure which of both is better used as template for a Mod Mod. Are there so many more bugfixes in Vox Populi compared to Communitas?
Good day,
can anyone say how much of the Vox Populi content came from the Communitas project? I'm currently in the process of trying to figure which of both is better used as template for a Mod Mod. Are there so many more bugfixes in Vox Populi compared to Communitas?
As the person that made the last official version of Communitas I'll say this:
"Just let it die a nice silent death. It had its day now that day has past."
Hi! So I I'm getting the message that the Community Patch is not compatible with my version of the game? Why might this be?
What do I do with the Overrides folder?
The UI folder?
I believe I can figure out to replace the old mod with the new beta folders in MODS>
Am I supposed to take apart Vox Populi-9-15 or let Steam some how install all its parts.
Also, where is the best place to post modding questions?
I would like to do simple things like increase science research time by a modifier (Handicaps?) and allow more than 1 Unit per tile
Thank you,
GDWitt
This morning's patch at the top of this thread is working so far. City screen and icons are all present.
I am using sublime text 3 to hone in on key words scattered about the files
For example, I can see handicap settings and unit aspects scattered across multiple directories. I am not sure how the modders keep it all straight.
How would I use SQLiteSpy without a database to pull from. I would like to work with modifying queries, but it's just guess work right now. I can't see table structures and it's too time-consuming to use a launch and test approach.
First, I want to thank you for the wonderful thing you and your team have accomplished with this formerly broken game. The in-file notes are very good compared to what I've seen elsewhere.
It would be nice to know if I am posting my beta and install questions in the right place.
Yes, there is a learning curve to sort out which file takes top priority like any game.I wish I could just read a thread instead of asking here.
There is quite a bit of overlap across the mods.
Allowing 2 units per tile is a big deal for some players
I find "Stacking in 3 different locationsStackingrules.sql, CustomModOptions, PromotionsChanges, uniquieunits and several lua files.
1UPT is set in CustomModOptions, CommunityPatchDLL.
Another issue I have is that there is no central place to quickly alter stat features for things like units, buildings, features.
I did find Community Bal Overhaul/Balance Changes, but I find sql statements for these across several files and locations in there instead of xml files or charts. It would be wonderful if I could actually see the database called "Community" in a viewer instead of just 1 or 2 insert values. For example, UPDATE Units SET Combat = '6' WHERE Type = 'UNIT_WARRIOR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
I would like to adjust moves and cost and maybe other features for this and similar units, but all I find is a few scattered update statements.
I saw that in the 9-15 beta all these were centralized in a huge file called "overrides" and Units.xml, but such a file is missing in the general release.
I do use "MySQLworkbench" for work and school and could quickly learn some other given tools.
Great work and I hope I can participate without being a burden in it in the future.
GDW