Community Patch - Modpack (Multiplayer Compatible)

Didn't have logging enabled since I just built my new PC. Gonna try again when I'll catch my friend. Unfortunately, he is busy for the next two weeks. Logs will be edited on this post.
 
Went through most of this match with only a couple desyncs here and there. All and all not enough to ruin the experience this time around, unlike the last time. Wanst sure what logs were needed so heres all of em.
 

Attachments

We are on 2/24 and didn't have any desync issues in the ~100 turns we played. The game did freeze at the end though the cause is unknown (we were content because Rome was really pissing both of us off). I've attached the logs just in case. View attachment Logs.rar
 
Me and my friend just tried to play, these errors appear in both multiplayer and singleplayer :
Unable to load texture [DC45_DiplomacyOverview.dds] / [DC45_AdvisorCounsel.dds] / [DC45_Greatworks.dds] / [DC45_Culture.dds] / [DC45_EspionageOverview.dds] and then the interface is kind of fuked up since it doesnt load these files and it`s unplayable.
EDIT: adding UI_bc1 folder fixed the problem
 
We played on 3/1 version, 3 humans and 3 ai, no barbarians, because we tried to play with and desyncs every turn from turn 2, w/o them seems to work better, still occasional desyncs tho, however I ran into a bug that when you declare war on city states you cannot make peace anymore and it doesnt even that I am at war with them, however they can still attack me and I can attack them.
 

Attachments

We played on 3/1 version, 3 humans and 3 ai, no barbarians, because we tried to play with and desyncs every turn from turn 2, w/o them seems to work better, still occasional desyncs tho, however I ran into a bug that when you declare war on city states you cannot make peace anymore and it doesnt even that I am at war with them, however they can still attack me and I can attack them.
Yeah, I definitely think that the desyncs are because of something wrong with the barbarians. I played a two player game here recently with a couple desyncs during the playthru. But at one turn in particular my roommate notcied a random barbarian camp on his screen, then looked at the same spot on my computer screen and it didnt exist. Then like we thought, after staring at the bugged out camp for a while, at the end of the turn there was a desync then resync and the camp was gone next turn.
 
How is it possible to adjust the number of civs in multiplayer? In vanilla you can do it by adjusting the numbers in DLC/Expansion/GamePlay/XML/GameInfo/CIV5Worlds but CPP overwrites the file. Does anyone know where I could find the file that sets the default number of players in CPP?
 
Mind sharing how to enable achievements? Those of us that play with additional mods or changes would appreciate it

The last time no one answered, so maybe this time someone will help.

For me, last my game was 'a little sad'.. I play with full CPP + 8 other mods [graphics, Ethnic Units, Reforestation, Reseed!, etc.], so I made my own modpack, then I was very happy that finally!! I will start to do my first achievements [from years only play at mods] but... no any achievements :cry:
 
The last time no one answered, so maybe this time someone will help.

For me, last my game was 'a little sad'.. I play with full CPP + 8 other mods [graphics, Ethnic Units, Reforestation, Reseed!, etc.], so I made my own modpack, then I was very happy that finally!! I will start to do my first achievements [from years only play at mods] but... no any achievements :cry:

You have to compile the dll yourself. Lynnes et al can explain.
 
Gonna start a new game with 5< players in a few hours, this time with logs enabled. Fingers crossed that we can use the new version until then!
 
Gonna start a new game with 5< players in a few hours, this time with logs enabled. Fingers crossed that we can use the new version until then!

I'm a bit in a hurry at the moment, but I'll do my best to upload the new version in the next hour!
 
Oh, I just finished the first two modpacks. But that's okay! :) Does it only affect the DLL?


@Svonn:

If you start your MP-game before I'm back: here is the EUI-version (without the hotfix, but since it's savegame compatible to the hotfixed version I'm going to add later that should be no problem):

CPP Full 3/8 EUI
 
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