On the Plains Hill for that site? For Corn+Grassland Hill+Ivory all within initial 9?
That's a Dry Corn (only 5 Food), far from our capital, and we haven't been building a Road towards there. It certainly wouldn't be my choice for a City #2 (others are free to differ) but I could see it being City #3.
Are we still planning for The Pyramids? If yes, we'll want to settle a City close enough to the Stone, such that the Stone is at least within our 3rd ring of Culture.
The best spots that I see are:
a) what I suggested earlier, settling on the Desert square 1W of the Plains Ivory and SW + S of the Plains Sheep
b) On a Plains square that is the only square which gets both the Dry Corn and the Stone within its fat cross
I see us going for The Pyramids in only a few scenarios here:
i. City #2 is settled at location a)
ii. City #2 is settled at location b)
iii. City #2 is settled in a location that does not steal the Dry Corn (such as in the Teal City location) AND City #3 is settled at location b)
So, which shall it be? One of those options or shall we give up on building The Pyramids? Does someone REALLY want to try to build The Pyramids WITHOUT access to Stone?
RRRaskolnikov said:
Easy, forbid cottages (subscribed)
Fairness in the rules while considering the various Victory Conditions is a more important consideration than having "easy" rules (although having both is the ideal).
I would much rather prefer to forbid the bulldozing/pillaging/destruction of Villages and Towns. We might not build any Cottages, but I'd rather not prevent players from building Cottages. I'd also rather prevent us from doing intentionally stupid things, like paving-over matured Cottages, so I think that Rolo's suggestion of not paving over Villages and Towns is the best compromise.
Don't forget that we, on average, each only get about 1/5th of the normal number of Great People that we might get in a game, since the other Great People will likely be used for competing goals that do not always align and, for some Victory Conditions, may not align at all. So, matured Cottages could play a heavy role depending upon one's Victory Condition.
r_rolo1 said:
I have a warrior queued that will take 10 turns to build at the current hammer output. As I don't intend to do any change in that regard, I'll most likely will only put anything in queue in the last turn of my set
r_rolo1 said:
the warrior slotted by the previous player ended in t10 of the set
Okay, so we have met with an exception case... if a player (in this case, r_rolo1) has ended their turn with a build item selected that has no Hammers in it, do we need to complete that build item or are we free to change it? I am okay with either way, as long as we consistently follow the same practice througout the game. It might not appear to matter now, but when we have 10+ Cities, we will likely face this situation again.