Compilation of terrain and city placements

cryptc

Chieftain
Joined
Oct 29, 2010
Messages
83
Has anyone compiled a full list of all terrain combinations (flat/hill forest/grass/plain resource) and their stats when worked, improved, and most importantly stats when settled on directly (with/without tech for the resource?).

Would be useful, since I still find myself wondering if I should settle my city on the bananas or avoid them, what about cattle, etc...
 
Would be useful, since I still find myself wondering if I should settle my city on the bananas or avoid them, what about cattle, etc...

Everything else being equal, always settle on a 3-food tile. You'll get the resource bonus without getting tied down to working a specific tile that can only get a crappy improvement.

A plantation is a +1 food improvement to a banana tile. That's a farm that never improves with Civil Service/Irrigation.
 
Eh, I found that building great people structures on top of resource tiles is quite decent.

It's like, a banana landmark, yo.
 
So the answer is no then? noone has compiled a list for city settlements...

on river or not? do you get the river tile bonus?

banana, cattle, deer, sheep, wheat = good?

no luxury resource is really worth it even though you get gold bonus? (likely not since you get hammers from most of them?)

horses?

this is why I'd like a spreadsheet for it hehe... I might compile one eventually myself if noone else does
 
Basically, if it gives you more than a city tile would, it uses the higher value. So a city tile would normally give 2 food: a 3 food tile makes it give 3 food.

I actually don't know if this is true for a 3 tile gold on a river though.
 
A plantation is a +1 food improvement to a banana tile. That's a farm that never improves with Civil Service/Irrigation.

Hmm I'm pretty sure banana tiles with a plantation give 4 food, making them equal to farms. Its sad that the tooltips in the game are so horribly wrong.
 
Hmm I'm pretty sure banana tiles with a plantation give 4 food, making them equal to farms. Its sad that the tooltips in the game are so horribly wrong.

They're both +4 food tiles, but I think his point is that the plantation stays as a +1 improvement while farms go to +2. So if you found the city on the banana instead of a grassland (which you put a farm on), at the start you'll get equal food (if you work the farm), and then later you'll get more food total when the farm upgrades.
 
What Paeanblack means is that the Plantation doesn't get improved by Civil Service/Fertilizer.

A Flood Plains tile with Wheat gets 3F. With a Farm it goes to 4F. Civil Service increases that to 5F, but the Banana plantation stays at 4F.
 
Comparing wheat to banana is like comparing apples to oranges...

Banana/grassland is an OK resource since you get the +4 prior to CS/F whereas a normal grassland would require one of those before getting to +4.
 
Comparing wheat to banana is like comparing apples to oranges...

Banana/grassland is an OK resource since you get the +4 prior to CS/F whereas a normal grassland would require one of those before getting to +4.

I think you missed the point. The problem is we only get 1 food for building a plantation on a banana. If we build a farm we get 1 food and later 2.

Improved resources should be MUCH better than normal tiles. That would make the map and city planing more interesting.
Luckily Im using a mod that makes them useful.
 
Has anyone looked into the efficiency (or lack thereof) of hill/farm?
'cos with civil service, 2 tiles of 2/2 food/production seems like a sweeter deal than 4 food from grassland/farm with 3 production from hill/mine.
 
Has anyone looked into the efficiency (or lack thereof) of hill/farm?
'cos with civil service, 2 tiles of 2/2 food/production seems like a sweeter deal than 4 food from grassland/farm with 3 production from hill/mine.

While you may get more total from working 2 farm/hill tiles you reduce your total amount of hammers that you could be getting, since you can't mine grassland, and there is no more workshop, you lose out on the hammers from the mines.

Since food is much easier to get than hammers, I go with mines on hills to maximize hammers.
 
I think you missed the point. The problem is we only get 1 food for building a plantation on a banana. If we build a farm we get 1 food and later 2.

Improved resources should be MUCH better than normal tiles. That would make the map and city planing more interesting.
Luckily Im using a mod that makes them useful.

Kaltorak what mod is that if you would mind sharing?
 
Has anyone looked into the efficiency (or lack thereof) of hill/farm?
'cos with civil service, 2 tiles of 2/2 food/production seems like a sweeter deal than 4 food from grassland/farm with 3 production from hill/mine.

With Maritimes being what they are, you want to mine every Hill you can.

The only time I make 2/2 tiles is when I have Sheep/Grassland Horses. The one thing those tiles do well is let you sustain an additional pop point at the cost of a single Hammer. They aren't the first tiles you want to be working, but if you're trying to grow a production city they aren't bad.
 
With Maritimes being what they are, you want to mine every Hill you can.

The only time I make 2/2 tiles is when I have Sheep/Grassland Horses.
I thought it was more optimal to make sure every tile produced both hammers and gold to maximize the profits from Golden Ages.
 
I thought it was more optimal to make sure every tile produced both hammers and gold to maximize the profits from Golden Ages.

Early Hammer maximization is most efficient. By the time you're in Golden Age more or less constantly, it would take too long to overwrite all the tiles you improved with Hammers. You need the Workers for other improvements.
 
Back
Top Bottom