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Complete African noncombatant set

Discussion in 'Civ4 - Unit Graphics' started by Polycrates, Oct 4, 2007.

  1. Polycrates

    Polycrates Emperor

    Joined:
    Dec 15, 2006
    Messages:
    1,288
    ...except for workers and settlers (they're already out there) and the ancient great spy (because there's nothing much to change)... :p

    Other than that, an African version of every noncombatant - missionaries, great people, spies, executives - of every era. A few are just a change of head texture with some recoloured clothing etc, but quite a lot are much more involved (there's too many to give them all a good screenie). Now all I need is an explorer, and my Zulu set is complete!

    Thanks in particular to Chalid for the excellent pack o' decapitated heads which came in very handy indeed.

    Anyway, enjoy!

    SCREENIE:
    Spoiler :


    DOWNLOAD
     
  2. GeoModder

    GeoModder Deity

    Joined:
    Nov 29, 2005
    Messages:
    7,512
    Good as gold. :cooool:
     
  3. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
    Messages:
    4,748
    Location:
    Berlin
    How great is that! Especially that modern artist:lol: it's disco time!
     
  4. Dom Pedro II

    Dom Pedro II Modder For Life

    Joined:
    Apr 3, 2002
    Messages:
    6,811
    Location:
    Exit 16, New Jersey
    I like these a lot! The modern spy is very amusing to me. These all show a great deal of creativity on your part. I will most definitely be using them :)
     
  5. bernie14

    bernie14 Filter Manipulator

    Joined:
    Feb 2, 2007
    Messages:
    3,433
    Gender:
    Male
    Location:
    coastal flood plain
    king of soul James Brown!, these are great, a big :goodjob:
     
  6. Polycrates

    Polycrates Emperor

    Joined:
    Dec 15, 2006
    Messages:
    1,288
    Just to make it a little easier to get ingame, here's the xml I used for these units. If you unzip to wherever with the archive's path structure intact, you should just be able to do a search-and-replace on the filepaths for the nifs. Or use varietas delectat (it's good!) and unzip them into modules/varietas delectat/art/
    Then it's just a matter of pasting it into the relevant xml files.

    Civ4artdefines_unit (except corp executives - there's a post character limit so they're in the next post):
    Spoiler :

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Jewish.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Missionary/Jewish/JewishMissionary.nif</NIF>
    <KFM>Art/Units/Missionary/Jewish/JewishMissionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Missionary/Jewish/JewishMissionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Christian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,3</Button>
    <fScale>0.44</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Missionary/Christian/ChristianMissionary.nif</NIF>
    <KFM>Art/Units/Missionary/Christian/ChristianMissionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Missionary/Christian/ChristianMissionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Islamic.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Missionary/Islamic/Islamic_missionary.nif</NIF>
    <KFM>Art/Units/Missionary/Islamic/Islamic_missionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Missionary/Islamic/Islamic_missionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.85</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Hindu.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Missionary/Hindu/Hindu_Missionary.nif</NIF>
    <KFM>Art/Units/Missionary/Hindu/Hindu_Missionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Missionary/Hindu/Hindu_Missionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.8</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Buddhist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Missionary/Buddhist/Buddhist_missionary.nif</NIF>
    <KFM>Art/Units/Missionary/Buddhist/Buddhist_missionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Missionary/Buddhist/Buddhist_missionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.85</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Confucian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Missionary/Confucian/Confucian_missionary.nif</NIF>
    <KFM>Art/Units/Missionary/Confucian/Confucian_missionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Missionary/Confucian/Confucian_Missionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</Type>
    <Button>,Art/Interface/Buttons/Units/Missionary_Taoist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,3</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/Missionary/Taoist/TaoistMissionary.nif</NIF>
    <KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/Missionary/Taoist/TaoistMissionary_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.85</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ANCIENT_SPY_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/Spy.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,14</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.1</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/african AncientSpy/AncientSpy.nif</NIF>
    <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/african AncientSpy/AncientSpy_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.8</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_SPY_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/Spy.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,7</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.1</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/african Spy/Spy.nif</NIF>
    <KFM>Art/Units/Spy/Spy.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/african Spy/Spy_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.8</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    <SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
    <ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
    </UnitArtInfo>

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_PROPHET_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatProphet.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,1</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/Prophet/GreatProphet.nif</NIF>
    <KFM>Art/Units/GreatPeople/Prophet/GreatProphet.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Prophet/GreatProphet_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ARTIST_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/Artist/GreatArtist.nif</NIF>
    <KFM>Art/Units/GreatPeople/Artist/GreatArtist.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Artist/GreatArtist_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.9</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ARTIST_MODERN_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/ModernArtist/ModernArtist.nif</NIF>
    <KFM>Art/Units/GreatPeople/ModernArtist/ModernArtist.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernArtist/ModernArtist_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.9</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_SCIENTIST_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/Scientist/GreatScientistAncient.nif</NIF>
    <KFM>Art/Units/GreatPeople/Scientist/GreatScientistAncient.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Scientist/GreatScientistAncient_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_SCIENTIST_MODERN_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/ModernScientist/ModernScientist.nif</NIF>
    <KFM>Art/Units/GreatPeople/ModernScientist/ModernScientist.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernScientist/ModernScientist_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.9</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_MERCHANT_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>0.8</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/Merchant/GreatMerchantAncient.nif</NIF>
    <KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Merchant/GreatMerchantAncient_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_MERCHANT_MODERN_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/ModernMerchant/ModernMerchant.nif</NIF>
    <KFM>Art/Units/GreatPeople/ModernMerchant/ModernMerchant.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernMerchant/ModernMerchant_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ENGINEER_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/Engineer/Engineer.nif</NIF>
    <KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Engineer/Engineer_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.9</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ENGINEER_MODERN_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/ModernEngineer/GreatEngineerModern.nif</NIF>
    <KFM>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernEngineer/GreatEngineerModern_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.9</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_GREAT_SPY_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,12</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.1</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/Great_Spy_Modern/Great_Spy_Modern.nif</NIF>
    <KFM>Art/Units/Great_Spy_Modern/Great_Spy_Modern.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Great_Spy_Modern/Great_Spy_Modern_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.8</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_WARLORD_ANCIENT_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
    <fScale>0.5</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Ancient/Warlord_Ancient.nif</NIF>
    <KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Ancient/Warlord_Ancient_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
    <fShadowScale>0.9</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_WARLORD_MEDIEVAL_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
    <fScale>0.5</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/Warlord_MiddleAge/Warlord_MiddleAge.nif</NIF>
    <KFM>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Warlord_MiddleAge/Warlord_MiddleAge_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
    <fShadowScale>0.9</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_WARLORD_MODERN_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
    <fScale>0.5</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Modern/Warlord_Modern.nif</NIF>
    <KFM>Art/Units/Warlord_Modern/Warlord_Modern.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Modern/Warlord_Modern_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
    <fShadowScale>0.9</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
     
  7. Polycrates

    Polycrates Emperor

    Joined:
    Dec 15, 2006
    Messages:
    1,288
    XML continued...

    Here's the executives for civ4artdefines_unit:

    Spoiler :
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CEO_1_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,13</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Cereal.nif</NIF>
    <KFM>Art/Units/CEO/CEO.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Cereal_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CEO_2_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,13</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Sushi.nif</NIF>
    <KFM>Art/Units/CEO/CEO.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Sushi_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CEO_3_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,13</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Ethanol.nif</NIF>
    <KFM>Art/Units/CEO/CEO.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Ethanol_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CEO_4_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,13</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Construction.nif</NIF>
    <KFM>Art/Units/CEO/CEO.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Construction_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CEO_5_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,13</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Mining.nif</NIF>
    <KFM>Art/Units/CEO/CEO.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Mining_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CEO_6_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,6,13</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Aluminum.nif</NIF>
    <KFM>Art/Units/CEO/CEO.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Aluminum_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_CEO_7_JT_AFRICA</Type>
    <Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,7,13</Button>
    <fScale>0.46</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Jewelry.nif</NIF>
    <KFM>Art/Units/CEO/CEO.kfm</KFM>
    <SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Jewelry_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>



    And civ4unitartstyletypeinfos

    Spoiler :
    <StyleUnit>
    <UnitType>UNIT_JEWISH_MISSIONARY</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_CHRISTIAN_MISSIONARY</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_TAOIST_MISSIONARY</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_BUDDHIST_MISSIONARY</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_HINDU_MISSIONARY</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_ISLAMIC_MISSIONARY</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_CONFUCIAN_MISSIONARY</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_SPY</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_SPY_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_SPY_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_SPY_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_PROPHET</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_PROPHET_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_PROPHET_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_PROPHET_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_ARTIST</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_ARTIST_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_ARTIST_MODERN_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_ARTIST_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_MERCHANT</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_MERCHANT_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_MERCHANT_MODERN_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_MERCHANT_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_SCIENTIST</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_SCIENTIST_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_SCIENTIST_MODERN_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_SCIENTIST_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_ENGINEER</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_ENGINEER_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_ENGINEER_MODERN_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_ENGINEER_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_GREAT_GENERAL</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_WARLORD_ANCIENT_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_WARLORD_MODERN_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_WARLORD_MEDIEVAL_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_GREAT_SPY</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_GREAT_SPY</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_GREAT_SPY_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_GREAT_SPY</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_EXECUTIVE_1</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_CEO_1_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_CEO_1_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_CEO_1_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_EXECUTIVE_2</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_CEO_2_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_CEO_2_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_CEO_2_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_EXECUTIVE_3</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_CEO_3_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_CEO_3_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_CEO_3_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_EXECUTIVE_4</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_CEO_4_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_CEO_4_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_CEO_4_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_EXECUTIVE_5</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_CEO_5_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_CEO_5_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_CEO_5_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_EXECUTIVE_6</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_CEO_6_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_CEO_6_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_CEO_6_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
    <StyleUnit>
    <UnitType>UNIT_EXECUTIVE_7</UnitType>
    <UnitMeshGroup>
    <EarlyArtDefineTag>ART_DEF_UNIT_CEO_7_JT_AFRICA</EarlyArtDefineTag>
    <LateArtDefineTag>ART_DEF_UNIT_CEO_7_JT_AFRICA</LateArtDefineTag>
    <MiddleArtDefineTag>ART_DEF_UNIT_CEO_7_JT_AFRICA</MiddleArtDefineTag>
    </UnitMeshGroup>
    </StyleUnit>
     
  8. avain

    avain (key)

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    Messages:
    2,770
    Location:
    Budapest, EU
  9. bonafide11

    bonafide11 Worker

    Joined:
    Jun 8, 2006
    Messages:
    3,185
    Location:
    STL
    Thanks! I like the Great Artist! :lol:
     
  10. Uberfrog

    Uberfrog Deity

    Joined:
    Jun 26, 2007
    Messages:
    2,916
    Gender:
    Male
    Location:
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    Marvellous, much-needed work. Thank you!
     
  11. Wolfshanze

    Wolfshanze CFC Historian

    Joined:
    Nov 12, 2001
    Messages:
    5,689
    Location:
    Florida
    Can anybody reload this to the database, got a link for it, or are using it in a mod?

    This is another hacker victim that hasn't been fixed (I was going to do an African general, but remembered this one was already made).
     
  12. avain

    avain (key)

    Joined:
    Jul 29, 2006
    Messages:
    2,770
    Location:
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    A-ha! Gotcha, Wolfie!!! :banana: :bounce: :cowboy:

    You are gonna download VD! :lol:

    Check in .../africa/greatpeople and .../africa/missionary and .../africa/ceo ...

    :high5:
     
  13. mamba

    mamba Deity

    Joined:
    Aug 23, 2007
    Messages:
    2,520
    Same here, Art/Custom/Units/African contains Polycrates units (maybe I replaced a few with Siam's versions which in turn were based on Polycrates version) ;)
     
  14. Wolfshanze

    Wolfshanze CFC Historian

    Joined:
    Nov 12, 2001
    Messages:
    5,689
    Location:
    Florida
    Oh no I'm not!

    That means I already have him... cuz Chug already MADE ME download VD when he included it in CD!

    So there you have it... I already have VD (is that something to boast about?).
     
  15. avain

    avain (key)

    Joined:
    Jul 29, 2006
    Messages:
    2,770
    Location:
    Budapest, EU
    Well ... Yes.
     
  16. avain

    avain (key)

    Joined:
    Jul 29, 2006
    Messages:
    2,770
    Location:
    Budapest, EU
  17. KrugerPritz

    KrugerPritz King

    Joined:
    Aug 23, 2005
    Messages:
    784
    Location:
    Venezia - Italia
  18. Wolfshanze

    Wolfshanze CFC Historian

    Joined:
    Nov 12, 2001
    Messages:
    5,689
    Location:
    Florida
    Yeah... if you want it, you'll have to get it the old fashioned way... steal it from another mod! :lol:
     

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