Complete African noncombatant set

Polycrates

Emperor
Joined
Dec 15, 2006
Messages
1,288
...except for workers and settlers (they're already out there) and the ancient great spy (because there's nothing much to change)... :p

Other than that, an African version of every noncombatant - missionaries, great people, spies, executives - of every era. A few are just a change of head texture with some recoloured clothing etc, but quite a lot are much more involved (there's too many to give them all a good screenie). Now all I need is an explorer, and my Zulu set is complete!

Thanks in particular to Chalid for the excellent pack o' decapitated heads which came in very handy indeed.

Anyway, enjoy!

SCREENIE:
Spoiler :


DOWNLOAD
 

bernie14

Filter Manipulator
Joined
Feb 2, 2007
Messages
3,637
Location
coastal flood plain

Polycrates

Emperor
Joined
Dec 15, 2006
Messages
1,288
Just to make it a little easier to get ingame, here's the xml I used for these units. If you unzip to wherever with the archive's path structure intact, you should just be able to do a search-and-replace on the filepaths for the nifs. Or use varietas delectat (it's good!) and unzip them into modules/varietas delectat/art/
Then it's just a matter of pasting it into the relevant xml files.

Civ4artdefines_unit (except corp executives - there's a post character limit so they're in the next post):
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Jewish.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Jewish/JewishMissionary.nif</NIF>
<KFM>Art/Units/Missionary/Jewish/JewishMissionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Jewish/JewishMissionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Christian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,3</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Christian/ChristianMissionary.nif</NIF>
<KFM>Art/Units/Missionary/Christian/ChristianMissionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Christian/ChristianMissionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Islamic.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Islamic/Islamic_missionary.nif</NIF>
<KFM>Art/Units/Missionary/Islamic/Islamic_missionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Islamic/Islamic_missionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Hindu.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Hindu/Hindu_Missionary.nif</NIF>
<KFM>Art/Units/Missionary/Hindu/Hindu_Missionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Hindu/Hindu_Missionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Buddhist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Buddhist/Buddhist_missionary.nif</NIF>
<KFM>Art/Units/Missionary/Buddhist/Buddhist_missionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Buddhist/Buddhist_missionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Confucian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Confucian/Confucian_missionary.nif</NIF>
<KFM>Art/Units/Missionary/Confucian/Confucian_missionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Confucian/Confucian_Missionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Taoist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Taoist/TaoistMissionary.nif</NIF>
<KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Taoist/TaoistMissionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ANCIENT_SPY_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/Spy.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,14</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/african AncientSpy/AncientSpy.nif</NIF>
<KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/african AncientSpy/AncientSpy_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SPY_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/Spy.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,7</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/african Spy/Spy.nif</NIF>
<KFM>Art/Units/Spy/Spy.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/african Spy/Spy_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_PROPHET_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatProphet.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,1</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Prophet/GreatProphet.nif</NIF>
<KFM>Art/Units/GreatPeople/Prophet/GreatProphet.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Prophet/GreatProphet_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ARTIST_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Artist/GreatArtist.nif</NIF>
<KFM>Art/Units/GreatPeople/Artist/GreatArtist.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Artist/GreatArtist_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ARTIST_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/ModernArtist/ModernArtist.nif</NIF>
<KFM>Art/Units/GreatPeople/ModernArtist/ModernArtist.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernArtist/ModernArtist_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SCIENTIST_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Scientist/GreatScientistAncient.nif</NIF>
<KFM>Art/Units/GreatPeople/Scientist/GreatScientistAncient.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Scientist/GreatScientistAncient_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SCIENTIST_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/ModernScientist/ModernScientist.nif</NIF>
<KFM>Art/Units/GreatPeople/ModernScientist/ModernScientist.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernScientist/ModernScientist_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_MERCHANT_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>0.8</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Merchant/GreatMerchantAncient.nif</NIF>
<KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Merchant/GreatMerchantAncient_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_MERCHANT_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/ModernMerchant/ModernMerchant.nif</NIF>
<KFM>Art/Units/GreatPeople/ModernMerchant/ModernMerchant.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernMerchant/ModernMerchant_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ENGINEER_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Engineer/Engineer.nif</NIF>
<KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Engineer/Engineer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ENGINEER_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/ModernEngineer/GreatEngineerModern.nif</NIF>
<KFM>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernEngineer/GreatEngineerModern_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_GREAT_SPY_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,12</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Great_Spy_Modern/Great_Spy_Modern.nif</NIF>
<KFM>Art/Units/Great_Spy_Modern/Great_Spy_Modern.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Great_Spy_Modern/Great_Spy_Modern_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARLORD_ANCIENT_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Ancient/Warlord_Ancient.nif</NIF>
<KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Ancient/Warlord_Ancient_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARLORD_MEDIEVAL_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Warlord_MiddleAge/Warlord_MiddleAge.nif</NIF>
<KFM>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Warlord_MiddleAge/Warlord_MiddleAge_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARLORD_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Modern/Warlord_Modern.nif</NIF>
<KFM>Art/Units/Warlord_Modern/Warlord_Modern.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Modern/Warlord_Modern_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
 

Polycrates

Emperor
Joined
Dec 15, 2006
Messages
1,288
XML continued...

Here's the executives for civ4artdefines_unit:

Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_1_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Cereal.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Cereal_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_2_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Sushi.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Sushi_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_3_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Ethanol.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Ethanol_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_4_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Construction.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Construction_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_5_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Mining.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Mining_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_6_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,6,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Aluminum.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Aluminum_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_7_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,7,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Jewelry.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Jewelry_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>



And civ4unitartstyletypeinfos

Spoiler :
<StyleUnit>
<UnitType>UNIT_JEWISH_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_CHRISTIAN_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_TAOIST_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_BUDDHIST_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_HINDU_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_ISLAMIC_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_CONFUCIAN_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SPY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_SPY_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SPY_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_SPY_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_PROPHET</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_PROPHET_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_PROPHET_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_PROPHET_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_ARTIST</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ARTIST_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ARTIST_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ARTIST_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_MERCHANT</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MERCHANT_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MERCHANT_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MERCHANT_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SCIENTIST</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SCIENTIST_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SCIENTIST_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SCIENTIST_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_ENGINEER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ENGINEER_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ENGINEER_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ENGINEER_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_GREAT_GENERAL</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WARLORD_ANCIENT_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WARLORD_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WARLORD_MEDIEVAL_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_GREAT_SPY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_GREAT_SPY</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_GREAT_SPY_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_GREAT_SPY</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_1</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_1_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_1_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_1_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_2</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_2_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_2_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_2_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_3</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_3_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_3_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_3_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_4</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_4_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_4_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_4_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_5</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_5_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_5_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_5_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_6</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_6_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_6_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_6_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_7</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_7_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_7_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_7_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
 

Wolfshanze

CFC Historian
Joined
Nov 12, 2001
Messages
5,689
Location
Florida
Can anybody reload this to the database, got a link for it, or are using it in a mod?

This is another hacker victim that hasn't been fixed (I was going to do an African general, but remembered this one was already made).
 

avain

(key)
Joined
Jul 29, 2006
Messages
2,770
Location
Budapest, EU
Can anybody reload this to the database, got a link for it, or are using it in a mod?

This is another hacker victim that hasn't been fixed (I was going to do an African general, but remembered this one was already made).

A-ha! Gotcha, Wolfie!!! :banana: :bounce: :cowboy:

You are gonna download VD! :lol:

Check in .../africa/greatpeople and .../africa/missionary and .../africa/ceo ...

:high5:
 

mamba

Deity
Joined
Aug 23, 2007
Messages
2,520
Same here, Art/Custom/Units/African contains Polycrates units (maybe I replaced a few with Siam's versions which in turn were based on Polycrates version) ;)
 

Wolfshanze

CFC Historian
Joined
Nov 12, 2001
Messages
5,689
Location
Florida
A-ha! Gotcha, Wolfie!!! :banana: :bounce: :cowboy:

You are gonna download VD! :lol:
Oh no I'm not!

That means I already have him... cuz Chug already MADE ME download VD when he included it in CD!

So there you have it... I already have VD (is that something to boast about?).
 

Wolfshanze

CFC Historian
Joined
Nov 12, 2001
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