Complete African noncombatant set

Polycrates

Emperor
Joined
Dec 15, 2006
Messages
1,288
...except for workers and settlers (they're already out there) and the ancient great spy (because there's nothing much to change)... :p

Other than that, an African version of every noncombatant - missionaries, great people, spies, executives - of every era. A few are just a change of head texture with some recoloured clothing etc, but quite a lot are much more involved (there's too many to give them all a good screenie). Now all I need is an explorer, and my Zulu set is complete!

Thanks in particular to Chalid for the excellent pack o' decapitated heads which came in very handy indeed.

Anyway, enjoy!

SCREENIE:
Spoiler :
noncombatrb6.jpg


DOWNLOAD
 
Just to make it a little easier to get ingame, here's the xml I used for these units. If you unzip to wherever with the archive's path structure intact, you should just be able to do a search-and-replace on the filepaths for the nifs. Or use varietas delectat (it's good!) and unzip them into modules/varietas delectat/art/
Then it's just a matter of pasting it into the relevant xml files.

Civ4artdefines_unit (except corp executives - there's a post character limit so they're in the next post):
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Jewish.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Jewish/JewishMissionary.nif</NIF>
<KFM>Art/Units/Missionary/Jewish/JewishMissionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Jewish/JewishMissionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Christian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,3</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Christian/ChristianMissionary.nif</NIF>
<KFM>Art/Units/Missionary/Christian/ChristianMissionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Christian/ChristianMissionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Islamic.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Islamic/Islamic_missionary.nif</NIF>
<KFM>Art/Units/Missionary/Islamic/Islamic_missionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Islamic/Islamic_missionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Hindu.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Hindu/Hindu_Missionary.nif</NIF>
<KFM>Art/Units/Missionary/Hindu/Hindu_Missionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Hindu/Hindu_Missionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Buddhist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Buddhist/Buddhist_missionary.nif</NIF>
<KFM>Art/Units/Missionary/Buddhist/Buddhist_missionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Buddhist/Buddhist_missionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Confucian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Confucian/Confucian_missionary.nif</NIF>
<KFM>Art/Units/Missionary/Confucian/Confucian_missionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Confucian/Confucian_Missionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</Type>
<Button>,Art/Interface/Buttons/Units/Missionary_Taoist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,3</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/Missionary/Taoist/TaoistMissionary.nif</NIF>
<KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/Missionary/Taoist/TaoistMissionary_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ANCIENT_SPY_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/Spy.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,14</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/african AncientSpy/AncientSpy.nif</NIF>
<KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/african AncientSpy/AncientSpy_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SPY_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/Spy.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,7</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/african Spy/Spy.nif</NIF>
<KFM>Art/Units/Spy/Spy.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/african Spy/Spy_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_PROPHET_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatProphet.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,1</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Prophet/GreatProphet.nif</NIF>
<KFM>Art/Units/GreatPeople/Prophet/GreatProphet.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Prophet/GreatProphet_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ARTIST_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Artist/GreatArtist.nif</NIF>
<KFM>Art/Units/GreatPeople/Artist/GreatArtist.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Artist/GreatArtist_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ARTIST_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/ModernArtist/ModernArtist.nif</NIF>
<KFM>Art/Units/GreatPeople/ModernArtist/ModernArtist.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernArtist/ModernArtist_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SCIENTIST_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Scientist/GreatScientistAncient.nif</NIF>
<KFM>Art/Units/GreatPeople/Scientist/GreatScientistAncient.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Scientist/GreatScientistAncient_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SCIENTIST_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/ModernScientist/ModernScientist.nif</NIF>
<KFM>Art/Units/GreatPeople/ModernScientist/ModernScientist.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernScientist/ModernScientist_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_MERCHANT_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>0.8</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Merchant/GreatMerchantAncient.nif</NIF>
<KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Merchant/GreatMerchantAncient_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_MERCHANT_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/ModernMerchant/ModernMerchant.nif</NIF>
<KFM>Art/Units/GreatPeople/ModernMerchant/ModernMerchant.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernMerchant/ModernMerchant_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ENGINEER_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Engineer/Engineer.nif</NIF>
<KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Engineer/Engineer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ENGINEER_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/ModernEngineer/GreatEngineerModern.nif</NIF>
<KFM>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/ModernEngineer/GreatEngineerModern_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_GREAT_SPY_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,12</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Great_Spy_Modern/Great_Spy_Modern.nif</NIF>
<KFM>Art/Units/Great_Spy_Modern/Great_Spy_Modern.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Great_Spy_Modern/Great_Spy_Modern_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARLORD_ANCIENT_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Ancient/Warlord_Ancient.nif</NIF>
<KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Ancient/Warlord_Ancient_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARLORD_MEDIEVAL_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Warlord_MiddleAge/Warlord_MiddleAge.nif</NIF>
<KFM>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Warlord_MiddleAge/Warlord_MiddleAge_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARLORD_MODERN_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Modern/Warlord_Modern.nif</NIF>
<KFM>Art/Units/Warlord_Modern/Warlord_Modern.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/GreatPeople/Warlord_Modern/Warlord_Modern_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
 
XML continued...

Here's the executives for civ4artdefines_unit:

Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_1_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Cereal.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Cereal_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_2_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Sushi.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Sushi_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_3_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Ethanol.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Ethanol_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_4_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Construction.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Construction_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_5_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Mining.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Mining_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_6_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,6,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Aluminum.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Aluminum_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CEO_7_JT_AFRICA</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,7,13</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Jewelry.nif</NIF>
<KFM>Art/Units/CEO/CEO.kfm</KFM>
<SHADERNIF>Modules/varietas delectat/Art/CEO/Logos/CEO_Jewelry_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>



And civ4unitartstyletypeinfos

Spoiler :
<StyleUnit>
<UnitType>UNIT_JEWISH_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_CHRISTIAN_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_TAOIST_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_BUDDHIST_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_HINDU_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_ISLAMIC_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_CONFUCIAN_MISSIONARY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY_JT_ZULU</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SPY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_SPY_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SPY_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_SPY_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_PROPHET</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_PROPHET_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_PROPHET_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_PROPHET_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_ARTIST</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ARTIST_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ARTIST_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ARTIST_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_MERCHANT</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MERCHANT_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MERCHANT_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MERCHANT_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SCIENTIST</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SCIENTIST_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SCIENTIST_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SCIENTIST_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_ENGINEER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ENGINEER_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ENGINEER_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ENGINEER_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_GREAT_GENERAL</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WARLORD_ANCIENT_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WARLORD_MODERN_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WARLORD_MEDIEVAL_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_GREAT_SPY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_GREAT_SPY</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_GREAT_SPY_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_GREAT_SPY</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_1</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_1_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_1_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_1_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_2</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_2_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_2_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_2_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_3</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_3_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_3_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_3_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_4</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_4_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_4_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_4_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_5</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_5_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_5_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_5_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_6</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_6_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_6_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_6_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXECUTIVE_7</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CEO_7_JT_AFRICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CEO_7_JT_AFRICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CEO_7_JT_AFRICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
 
Can anybody reload this to the database, got a link for it, or are using it in a mod?

This is another hacker victim that hasn't been fixed (I was going to do an African general, but remembered this one was already made).
 
Can anybody reload this to the database, got a link for it, or are using it in a mod?

This is another hacker victim that hasn't been fixed (I was going to do an African general, but remembered this one was already made).

A-ha! Gotcha, Wolfie!!! :banana: :bounce: :cowboy:

You are gonna download VD! :lol:

Check in .../africa/greatpeople and .../africa/missionary and .../africa/ceo ...

:high5:
 
Same here, Art/Custom/Units/African contains Polycrates units (maybe I replaced a few with Siam's versions which in turn were based on Polycrates version) ;)
 
A-ha! Gotcha, Wolfie!!! :banana: :bounce: :cowboy:

You are gonna download VD! :lol:
Oh no I'm not!

That means I already have him... cuz Chug already MADE ME download VD when he included it in CD!

So there you have it... I already have VD (is that something to boast about?).
 
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