Note: I've really come to dislike playing on my iBook, due to the small screen and need for a modifier for Fkeys and number pad. But I can't use my new iMac at work.
Interturn: More Knights produced and started. Aztecs complete the Sistine Chapel - it seems my prediction was correct and we can just capture it. They then start on Magellan's Voyage - UH OH. They need to be dropped quickly before they can get overseas! Dutch swap from Sistine to Bach, as do the Celts.
1050 AD (1): Due to the realization that the Aztecs somehow got to Navigation really fast, I decide that the assault needs to go in now. The Cavs can wait - Knights are more than capable of taking out all their current units anyway. Rear-area Knights headed for Tazumal for upgrading in 2 turns. My battle plan is to push our Knights on a concentrated front in the west, letting the soon-to-come Cavs to roll up the east coast.
War is redeclared. We raze Coatepec for no losses, though a Knight is redlined doing it. 4 Knights and 1 Elite Horseman are headed for Centralia via Tultitlan. Elite Archer slain to the south.
11 Longbows and 1 Spearman are slain in the opening assault on the front lines. 1 Worker captured. 1 Knight lost in an insanely bad run of luck. I'm keeping our Armies in position to screen most of our Knights, since the AI doesn't like to attack armies. 7 visible Longbows remain at the front. 2 redlined Knights are exposed and will likely die, but I'll take a 4:1 exchange rate. They can't sustain that for long, I don't think.
WW spikes hugely - likely residual from the last war. I trade for the Incense, paying our WM and extra Iron (it's not like we need to worry about fighting them). Entertainment to 20% - that's the minimum that will keep Salamanca from rioting without a starvation diet. Why in the WORLD did we let it grow anywhere near that big without a Marketplace?!? At least the cities where we've built the essential infrastructure are happy.
Interturn: England and Portugal stop fighting. 2 Longbows and a Galley down, 3 Knights lost. Teayo is rioting, can't be stopped by any means. Entire population set to Scientists. Palace expansion.
1060 AD (2): Inexplicably, much of the WW is gone??? Entertainment down to 10%. MilTrad now due in 1 at 50% science. There are now 9 Knights in Tazumal, with 2 more en route. 11 Cavs next turn!
14 Longbows and one Spearman are now in sight. 12 Longbows are slain for no losses. No Knights are currently exposed.
Current Tally
Our kills: 25 Longbows, 1 Spear, 1 Galley, 1 Worker.
Our losses: 4 Knights.
So far, so good. Cavs coming in next turn, will go into action in 2.
Interturn: 4 Longbows and 1 Spearman appear, 1 Caravel lost to an enemy Galley. MilTrad comes in, Physics in 4. Cavalry in production across the empire! Teayo flips, no losses because I didn't leave anything in the city.
1070 AD (3): 11 Knights upgraded for only 330 gold... I was expecting a lot more expense for some reason. Not sure why. Anyway, we've got a big treasury now, of which I spend a good chunk on Marketplaces and Courthouses. Disperse another barb camp on the Iro peninsula.
We lose a Horseman capturing Tultitlan. Since it was on a hill, I'm actually pleased with that low toll. On the way to Centralia.
At the main front, 5 Longbows and 2 Spearmen are slain for no losses.
Current Tally
Our kills: 30 Longbows, 3 Spearmen, 1 Galley, 1 Worker.
Our losses: 4 Knights, 1 Horseman.
1 city captured, 1 flipped.
Interturn: Worker is recaptured - I wasn't about to detail units to cover it as opposed to protecting Knights! 3 Longbows currently visible. Is that all they've got, or are more moving in from the back lines?
1080 AD (4): Lose 1 Knight to bad rolls before nailing a pair of Longbows. Teayo recaptured, killing 2 Spearmen for no losses. No enemy units in sight. Some of our Knights and two Armies take a time out for healing, our new Cavs and the rest of our Knights (supported by several Musketmen) are advancing on enemy cities.
Current Tally
Our kills: 32 Longbows, 5 Spearmen, 1 Galley.
Our losses: 5 Knights, 1 Horseman.
2 cities captured, 1 flipped.
Interturn: Lose a Musketman to a Longbow.
Zitlaltepec flips! For crying out loud. A garrisoned city, in the middle of our territory, celebrating WLTKD!?! That's ridiculous - the Aztecs don't even have much more total culture than we do. 2 citizens out of 6 were Aztec, that was its only risk factor. Anyway, Tultitlan is rioting and can't be stopped. Spain starts Bach.
1090 AD (5): Healing and maneuvering forces, that's about it.
Interturn: 1 Longbow killed by a Musketman. They seem to be trying a counterattack with a couple Longbows and Spears!
1100 AD (6): 2 Spearmen and 2 Longbows nailed. Zitlaltepec recaptured by one of our new Cavs.
Compoala is defended by 3 Spearmen. Well, it was. Lost 1 Cav taking it.
Current Tally
Our kills: 35 Longbows, 10 Spearmen, 1 Galley.
Our losses: 5 Knights, 1 Horseman, 1 Cavalry.
4 cities captured, 2 flipped.
Interturn: 2 Longbows try to kill a Musketman on a hill. They fail.

Physics comes in, research on ToG next as we have no real need for more seapower but Newton would be nice.
1110 AD (7): Calixtlahuaca captured, killing 3 Spearmen. 1 Spearman killed at Centralia. Texaxpan captured from 3 Spearmen. 4 Spearmen killed at Chicosomething, revealing a Longbow. No losses.
Current Tally
Our kills: 37 Longbows, 21 Spearmen, 1 Galley.
Our losses: 5 Knights, 1 Horseman, 1 Cavalry.
6 cities captured, 2 flipped.
Interturn: A Longbow redlines one of our Knights, but is slain. I really don't see many Aztec units moving around - maybe 4-5 per turn. They appear to have shot their bolt, and should roll up readily if we keep pushing hard.
1120 AD (8): We are up to 19 Knights and 22 Cavs. 3-4 Cavs are completing each turn and setting out for the front. It may be overkill, but we can always disband them to rush courthouses or whatever later.
3 Longbows slain in the field. "Gen. Aoxo" is slain facing a Spearman, but another Knight finishes up. 2 Longbows slain at Chico, 1 Cav actually loses to a defending Regular Longbow! Freakish. Still, we took the city and a Settler. 3 Spearmen and a Longbow die defending 6 Workers at Tlaxcala! 1 Spearman slain to take Centralia. Those Knights are now moving to deal with the Barbs on the peninsula.
WW kicks up a notch, so does the Entertainment slider. Some Marketplaces are rushed to deal with some major problem spots, but Salamanca is in major trouble. Not starving yet, but close. Quite a few entertainers in use, but I'm not about to give in to WW when they're on the ropes! The best solution to WW now is to end the war by wiping the continent clean! It's mainly our ex-Aztec cities anyway, we can let them riot if we must.
Current tally
Our kills: 44 Longbows, 25 Spearmen.
Our losses: 6 Knights, 1 Horseman, 2 Cavalry.
9 cities captured, 2 flipped.
Interturn: A Longbow dies trying to kill a Musketman. A Spearman comes out of nowhere to recapture Calix somehow??? Must have been very inattentive there. Ah well, there's an Army outside so they won't have it for long. Riots in former Azteca.
1130 AD (9): Recapture Calix from 2 Spearmen. 1 Longbow slain in the field. 1 Spearman killed at Tula. Lots of healing.
Current tally
Our kills: 46 Longbows, 28 Spearmen.
Our losses: 1 Horseman, 6 Knights, 2 Cavalry.
9 cities captured, 2 flipped.
Interturn: A whole pile of Settler pairs is headed for Atzcap for some reason. Smith's completes. Magellan completes.
1140 AD (10): Tula captured from 2 spears. 1 Cav lost at Atzcap, 1 Longbow slain outside.
Current tally
Our kills: 47 Longbows, 30 Spearmen.
Our losses: 1 Horseman, 6 Knights, 3 Cavalry.
10 cities captured, 2 flipped.
Handoff notes:
We have substantial forces in place to assault Aztcap and Tenoch, but note the stack of Spears and Settlers (with a couple Longbows) outside Aztcap - that might not be pretty. Maybe they'll be obliging and leave the city?
The Aztecs have 11 cities left, 2 under threat. They only have 3 core cities left unthreatened - the other 6 are marginal in the tundra. Given that I took 10 cities during my turns and the Aztec military is pretty much gassed, dojoboy should be able to finish this - or very nearly, anyway. Just remain resolute and let the captured cities riot if needed. Don't give in to WW until they are completely destroyed!
We currently have 18 Knights and 22 Cavs. That's probably adequate so military production can maybe be turned off - I leave that call to dojoboy.
Pics of the current front are below.
Roster:
Beamup (just played)
dojoboy (up!)
Serkhon (on deck)
Blue Monkey
Frunobolax
Aoxomoxoa
