Complete Mac Mayania

Aoxomoxoa said:
I say get that Iron. Take Oil Springs with a squad of JT's. I'd say have a settler there ready to go. Bam we're in a golden age. Shift all the military production to swordsman.

They will make much better attack on Salamanca. The fortified spearman in a big city are tough cookies. They tend make elite too.

One thing, during war our workers will be vulnerable so we'll need a unit or two fortified on them while they work - possibly. By the time we get to Salamanca, the Iroquois will have maybe 1-2 towns to produce units with. All injured Mounted Horsemen must be killed ASAP.
 
I would suggest backing up our JTs with Horsemen rather than Swords. They can act as lesser artillery, knocking off a few health bars and hopefully retreating. This will gain us more than Swords will relative to our JTs.

We should also establish an embassy with the Aztecs so that we can try and get a Military Alliance out of our trade. Might help divide Hiawatha's attention.

Looking at the save:
- We have 5 JTs in position to hit Oil Springs. That attack could be delayed 1 turn to let them strike from a mountain. It's a hill, but they probably don't have much there. Adequate.
- Counting the Yax garrison (which we should certainly use) there are 6 JTs in position at Grand River, which is NOT a hill. We can take that easily.
- We have 1 JT in Bonampak and two more near CI. These will likely suffice for Cattaragus, especially with new production.

IMO that's enough to kick off. Especially considering that Salamanca is building the Great Library, and therefore is NOT building Mounted Warriors! So, I say we hit them now with the following plan:
- Trade with Hiawatha - we can get Lit and their gold easily.
- Once Hiawatha is in Anarchy, declare war.
- Establish an embassy and trade with Montezuma to get Polytheism, their gold, and an alliance.
- Hit Grand River with the 6 JTs from Yax.
- Hit Oil Springs with the 5 JTs from Didn't Get Iron.
- Hit Cattaraugus with the other JTs in our territory and new production.
- In the next phase of the war, build Horsemen to support an assault on Salamanca. The troops from Cattaraugus and new production proceed to Salamanca via Allegheny, those from Oil Springs proceed to Salamanca via Niagara Falls, and those from Grand River split. Some head straight to Salamanca with their first priority being to pillage the horses, then harass until enough reinforcements arrive to take the city. (Fortunately there isn't a Barracks there.) The others head for Tonawanda to clean up there.

P.S. A note for future reference - we could tell when the Iroquois hooked up their Horses from the trade screen. As soon as we could no longer sell them ours, theirs were in production. Cheaper than investigations.

P.P.S. I don't think we need to worry much about defending our Workers. We're going to be well on the offensive, and any undefended workers will simply attract isolated attackers we can eliminate easily, further weakening Hiawatha. Those units would be better spent maintaining our momentum.

P.P.P.S. I'd keep most/all of their cities. Maybe raze Grand River. The others are pretty reasonably situated, so why spend extra Settlers that could be expanding towards the Aztecs?

And a final note - with these trades, we'll lack only Construction and Currency from the Ancient! Currency will likely be of more use to us. Well, OK, we'll also lack Monarchy. But that's not worth researching.
 
Beamup said:
- We have 5 JTs in position to hit Oil Springs. That attack could be delayed 1 turn to let them strike from a mountain. It's a hill, but they probably don't have much there. Adequate.

I would caution against moving them all. If Hiawatha has a MW in Oil Springs, then we could risk losing our town as well on one attack. I've not looked at the save, but I'm assuming we have only one defender there still.
 
dojoboy said:
I would caution against moving them all. If Hiawatha has a MW in Oil Springs, then we could risk losing our town as well on one attack. I've not looked at the save, but I'm assuming we have only one defender there still.
There's a Warrior there also. And if the JTs go straight in instead of circling to the Mountain, they'll block the road and any possible counterattack (maybe a good reason to take that route).

Plus, I'd give very long odds against Hiawatha having any MWs yet. His Horses have been hooked up less than 10 turns, and his capital is building a wonder. Oil Springs itself certainly couldn't have built one, as it doesn't seem to be connected to the capital. The only real possibility for any MWs in action yet is from Niagara Falls, and that's dubious.

A few more thoughts:
Remember to use our Elites carefully, only in easy battles. We want to get an MGL if we can. If we do, also remember that armies are much better in C3C and MGLs can't rush Wonders anymore, so we definitely want to build an army and win at least one fight with it if possible, for the Heroic Epic and Military Academy. We can also put JTs in the Army freely, since they retain their enslavement ability if the army is pure JTs.
 
Aoxomoxoa said:
Do we want the Great Library? If so, we should dedicate a town to it for during the GA.

I vote no. It tends to make the player lazy, by turning down research to collect gpt. The gold is good for rush building and upgrades, but it tends to slow tech advancement IMHO.
 
I think not. We currently have a tech lead, and in shortish order there will only be one other civ on the continent. So, our window to use the Great Library would only be between the time we reach the other continent and Education. And the former might well occur after the latter, in which case we couldn't use it at all.

Anyway, Salamanca's building it. And the AI tends to be very reluctant to stop building a wonder, even when under attack. So we might well get it anyway.

A few more comments...
Too many entertainers! We have 3. The two in Palanque and Quirigua certainly should not be entertainers since they are not needed. Taxmen or Scientists would still keep the cities from rioting. 10% entertainment costs 12 commerce and allows us to return those 3 citizens to work, producing 4 food, 6 hammers, and 2 commerce - a major profit. We can build some temples after the war, but for now we need them working.

Researching Lit isn't our best bet, as we can (and should) trade for it right now. We can also trade for Poly, so we should research Currency instead.
 
After the war, shouldn't we build Libraries instead of Temples? (conquered towns might need both).

Then when we get currency marketplaces will be on tap too.

Aoxo
 
Aoxomoxoa said:
After the war, shouldn't we build Libraries instead of Temples? (conquered towns might need both).

Then when we get currency marketplaces will be on tap too.

As long as the Iroquois are extinct, we need not worry about it. We do want both but for different reasons: temples for happiness and libraries for reseach and precursor to universities.
 
We should actually start building Libraries and Temples during the war. As a Republic, each unit beyond our support limit costs 2 gold. So we don't want to keep building units indefinitely - we want enough to wipe out the Iroquois, but not all that many more.

We're absolutely going to be on a major infrastructure binge after the war. We'll want Libraries and Marketplaces in all our cities, and Temples in the big ones. Aqueducts in many cases too. Then we'll have all our territory (including the new land) to improve and that huge expanse between the Iroquois and Aztecs to settle. Once we have the troops to win the war, I don't see us building many more for quite some time to come.
 
Are we waiting on Blue Monkey?
 
Everyone -
if we get to Feb 1 6.16AM (local time here - GMT) am I right in thinking that I should take the next turn - that being 24hrs elasped since the last turn posted by Serkhon (as there's no sign of Blue Monkey - Last Activity: Jan 30, 2006 07:54 PM ).

However, I might not get to play it till I'm back from work at 7pm GMT today (Feb 1st), unless I get up extra early and play before I go to work - but i sure don't want to rush these possibly crucial 10 turns!
 
frunobulax said:
Everyone -
if we get to Feb 1 6.16AM (local time here - GMT) am I right in thinking that I should take the next turn - that being 24hrs elasped since the last turn posted by Serkhon (as there's no sign of Blue Monkey - Last Activity: Jan 30, 2006 07:54 PM ).

However, I might not get to play it till I'm back from work at 7pm GMT today (Feb 1st), unless I get up extra early and play before I go to work - but i sure don't want to rush these possibly crucial 10 turns!

Give it until you get back from work.
 
dojoboy said:
Give it until you get back from work.

Okay...just itchin' to get at the Iroq!
 
Okay - time out - have grabbed the save and will take this next turn.

I'm reviewing the save game, and the plan of campaign suggestions above, before making any moves, but will aim to kick off in about 1-2 turns of playing his turn.

Will play when I get home from work (in about 10 hrs from now)
 
Do you feel up to playing after frunobulax gets done?
 
Beamup said:
Do you feel up to playing after frunobulax gets done?

Thank you, but no. Spending so much time kneeling, praying, and fasting blew my mind so completely I'll need a couple days to recover, and as fast as you guys are playing my next turn will probably come before the weekend any way.
 
Blue Monkey said:
I'll need a couple days to recover, and as fast as you guys are playing my next turn will probably come before the weekend any way.

Hope you feel fully restored soon Blue Monkey!

Am now playing - will post full details shortly... things are now kicking off with the Iroq. (was just passing through to consult the tactical suggstions one more time!)
 
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