Complete Mac Mayania

Have grabbed save - playing!
 
If we end up facing an alliance, that's just an excuse to open up some :hammer: on Monty too! Our troops are in much better position to cause him trouble than his are to cause us trouble.
 
Sorry I've not made comments of late. I arrived home at 3 am this morning. Things appear to be going well. Chivalry may need to be on our list soon.
 
I think we need to pump a round of settlers out of the towns that are just finishing markets/courts/libs. This can give u us several settlers over the next 10-20 turns to get all that prime real estate settled.

Aoxo
 
dojoboy said:
Sorry I've not made comments of late. I arrived home at 3 am this morning. Things appear to be going well. Chivalry may need to be on our list soon.
Soon = next, maybe? :satan:

Aoxomoxoa said:
I think we need to pump a round of settlers out of the towns that are just finishing markets/courts/libs. This can give u us several settlers over the next 10-20 turns to get all that prime real estate settled.
Sounds like a good idea to me. A round of Settlers, then a nice big round of eveningtimes*, perhaps?

*: Eveningtimes = nights = Knights, for those who didn't get the really bad pun.
 
Interim Report to the Counsel of Mayaniacs: 360AD - Fruno's turn #7

Fellow Mayaniacs, before I continue my current turn I wanted to canvas opinions about research. We have just discovered Chivalry, following discovery of Feudalism in 310AD (and yes, we DO have some Knights on the way...).

Which direction shall we turn our research?
research_360ad.jpg



I won't post a full 'log' so far, but will do that once my 10 turns are over.


Note that I have founded 3 new cities so far - Marlboro Country :), River Crossing and Lazapa - and are 5 more settlers moving out too.

There are a good number (10-12) of Aztec troops sniffing around near our northern borders in the mountains (this shot from 330AD):
330_new_cities.jpg



Also, shall we start a GW*? Palenque can do Sistine in 39, or there's Sun Tzu's Art of War, which Aztecs have just started.... again, opinions please!

*Recently completed GW's : Aztecs have Hanging Gardens (350AD), Dutch have Great Wall (340AD) and Portugese have Great Library (310AD).
 
I concur with Education. If we're going to take out Azteca with Knights, we have little need for the lower branch.

As far as GWs go, remember that at least some of the other civs made it to the Middle Ages before we did. And the AI places a very high priority on Feudalism. So, IMO our odds of getting Sun Tzu are pretty much nil. As for Sistine, we have no Cathedrals, and don't have cities big enough for a double-effect Cathedral to give us much benefit. So I would file that under "600 shields that could more profitably have become 8.5 Knights."

The Knights Templar would be an option. Or we could go for the later Education-branch wonders like Bach, Copernicus, or Smith's. But right now I'd say the KT is the only one we might even consider - and that I'd be inclined to say no, also.
 
The 4th Century AD: Mayaniacs

Turn 0 - 290BC

Tweaked tax/entertainers in various cities to maximize gold, aswell a a couple that were about to riot.

Now 856+37gpt, Feudalism in 2; research @ 70%.

Unit roster = 13 Warr / 2 Spear / 14 Horse / 18 JavThrow / 1 Galley / 1 Curragh / 28 Workers / 4 Settlers
81 total (54 allowed)


Turn 1 - 300AD

CI = settler -> settler
Palenque = Coloseum -> Sword (in 3)
Lagartero = Market -> Aqueduct (in 7 )

Order restored in Tulum


Turn 2 - 310AD

We discover Feudalism :), now research Chivalry (in 5); research@ 70%.

Portugal completes The Great Library

Bonampak = Horse -> Courthouse.

Curragh spots BIG Barbarian encampment far to the south west of Iroq. city of Centralia (16 conscript horsemen!)
310_centralia.jpg



Turn 3 - 320AD

Tikal = settler -> settler (in 5)

River Crossing and Marlboro Country founded, and road is completed to River Crossing.

We notice a lot of Aztec forces NE and E of River Crossing heading south...


Turn 4 - 330AD

Allegheny = market -> courthouse.

Aztecs warn our Warrior out of vicinity of Huexotla - we comply (they are annoyed with us).

Barbarian camp destroyed by one of our horsemen W of Dzibilchaltun.

Cattaraugus = barracks -> pikeman (in 5).

Lazapa founded on 2 wheat area.
330_new_cities.jpg



Turn 5 - 340AD

Aztecs again warn us off Huexotla - we comply.

Galley is attacked by Barbarian galley NE of Niagara, but wins! Is sent off east on suicide ocean crossing.

CI = Settler -> Settler (in 5)

Copan both make Medieval Inf -> same in 4 (but will switch to Knight)

Calak & Piedras both riot - they'd grown - annoyed I didn't spot this!

The Dutch complete Great Wall in Amsterdam

Elite Horse destroys Barbarian camp SE of Marlboro (+25g)


Turn 6 - 350AD

G River = Pikeman -> Courthouse

Kamainal = Harbour -> Horse

order restored to Calak & Piedra

Cuello = Aqueduct -> Galley

Aztec city of Texcoco completes The Hanging Gardens

Our suicide Galley is lost at sea...
lost_galley.jpg


Copan = Colisseum (now size 11)
Luxury slider set up to 10% to handle unhappy citizens. research @ 50%
Chivalry in 1 (1194+50gpt.


Turn 7 - 360AD

Chivalry discovered - set to Education (in 7)

Tikal = settler -> settler

Quir = Colisseum -> Knight


Turn 8 - 370AD

Lagar = Aqueduct -> Galley

Piedras = Colisseum -> Pikeman (think we need more of these to secure N border
cities from Aztecs snooping about, though I think their troop movements have more
to do with Barb. encampments on Dzibil. Peninsula!)

More Barbs appear on Dzibil. Peninsuala

Ek Balam founded


Turn 9 - 380AD

Barbs on Dzibil. Peninsula attack our Horsemen, who retreats on 1 red bar.

CI= settler -> settler

Cozumel founded - accompanying Horsemen rides out and destroys (last?) barb encampment
on Dzibil. Peninsula (+25g)

We sent two Horse over the border near Iroq. city of Centralia to spy-out S part of that land.
Iroq express annoyance and ask us to leave soon!


Turn 10 - 390AD

Palenque = Knight :) -> Knight (in 4)
Cuello = Galley -> Courthouse
Mayap = Courthouse -> Library


Handover Notes:

Before rthe next turn - please check cities! A few may be about to grow a size in the next turn and may then be liable to rioting!

5 cities founded - River Crossing, Marlboro Country, Lazapa, Ek Balam and Cozumel
Two techs discovered - Feudalism and Chivalry

Our first Knight has been produced - we need lots more if we are inevitably going to face Aztecs.

Also should think about 1 Vet Pikeman per N border city as insurance against Aztecs

As I said above, think Aztec activity along our N borders may well be connected to Barbarian
encampments on Dzibil. Peninsula - the last of which we have destroyed (I think!) We have cities on
all locations there so hopefully that's the last we'll see of them!

We have 4 settlers - but Aztecs have beaten us to a few choice spots... where to send them next??

1361+32 gpt; Education in 4


Roster:
Beamup (on deck)
dojoboy
Serkhon
Blue Monkey
frunobulax (just finished)
Aoxomoxoa (up!)


Mayaniacs circa 390AD :

For LARGE version (490Kb) go here - >
BIG SCREENSHOT 390 AD

Maya_390AD_small.jpg
 

Attachments

Well played - looks like we're in good shape.

frunobulax said:
We have 4 settlers - but Aztecs have beaten us to a few choice spots... where to send them next??
I see 4 spots I'd want to put cities.
- Between Dzib and Cozumel to use that line of hills
- Between Kabah and River Crossing to fill in - it'll be good terrain once it's cleared
- NNE of Kabah (ditto)
- NE of Coba

These would fill in pretty much all of the available territory, except on the Iro peninsula. We should deploy a single unit S of Cozumel to keep an eye on those desert tiles to prevent even more barbs from spawning there. Ditto for the tiny peninsula E of Coba. Leave a single tile under the fog, and barbs are virtually guaranteed to appear.

We should also try and get our Horsemen back to Barracks to get upgraded (once the Iro are dead, and leaving the Elites so they can maybe produce an MGL). Grand River looks like a good spot for that. Vet Warriors too.

It also looks like we have an awful lot of our troops tied up in nickel-and-dime garrisons. We really don't need garrisons in all our cities, as the great majority are under no threat at all. All Elite JTs, Horsemen, MedInf, and Knights should be devoted to offensive duties.

Our troops currently on the Iroquois peninsula should be adequate to take them out, provided we concentrate on one city at a time. Our advantage is fleeting, though, since they will rebuild! We should eliminate them ASAP, then turn our attention to Monty once our Knights are fully online.
 
Well we have a settler up by the Aztecs main border, i'm gonna jam him against their border. Can fill in all those spots. I think a 3rd settler should hit that jungle aea between us and the aztecs.

Taking out the iro's with the units present is not going to be easy. 5 units (2 of them undermanned) against 3 cities now.

Think we oughta trade a luxury to aztecs? Give us 20 turns to mobilize.

Might be able to play this tomorrow night.

Aoxo
 
Aoxomoxoa said:
Well we have a settler up by the Aztecs main border, i'm gonna jam him against their border. Can fill in all those spots.
What, up by Lazapa? I don't think that area is a good idea. It's likely to provoke the Aztecs too soon, won't gain us anything of significance, and will be very badly placed (i.e. too tight) once we take the Aztec cities.

Aoxomoxoa said:
Taking out the iro's with the units present is not going to be easy. 5 units (2 of them undermanned) against 3 cities now.
More 5 units against 1 city, three times. And unless we can sign an RoP with the Aztecs, it's about all we're going to get.

Aoxomoxoa said:
Think we oughta trade a luxury to aztecs? Give us 20 turns to mobilize.
Won't do much good. The AI really doesn't have any compunctions about breaking deals IMX.
 
Due to heavy workload and not feeling very well, this isn't very wordy.

1st turn - 400 AD - Moved troops to begin the attack on the Iro's.

2nd turn - 410 AD - founded New Chichen Itza in the north. Set to Lib. Keeping an eye on Aztecs. Demand they get off the land. Take Akwasne. Attack a settler archer that had moved out of Centrailia, archer took my elite horseman down to one.

3rd turn - 420 AD - Horseman survives archer from hell and captures settler.

4th turn - 430 AD - massing troops toward Centrailia and St. Regis (all 5 of em).

5th turn - 440 AD - Aztecs demanded gems. I chuckled. He slinked.

6th turn - 450 AD - settled Tazumal in the mountain valley. Captured Centrailia. St. Regis here we come.

7th turn - 460 AD - Fortified horsemen to gain hp's. Moving into position at St. Regis. Salamanca in bad shape happiness wise.

8th turn - 470 AD - Founded New Copan. Took out an archer, and a spearman in St. Regis, lost a JT.

9th turn - 480 AD - Took out an archer, and a spearman in St. Regis, lost a JT.

10th turn - 490 AD - Gonna wait for reinforcements to finish off St. Regis. Salamanca is way unhappy about the war. Never put a single city up to that many entertainers. There is a settler north of Kabah, and then another near salamanca at this point.

mm 490.jpg

mm2 490.jpg

View attachment Mac Mayaniac of the Maya, 490 AD.SAV.zip
 
Looks pretty good. I'll try to finish off the Iroquois again (interestingly, it looks like I'll be the one doing that both times!) and build up a good force of Knights, plus some Trebuchets, for taking on Azteca.

"Got it."
 
That should happen on the first turn. I played an extra turn last night after saving and posting.

I know you weren;t a fan of shoving those cities against the Aztec Borders, but frankly, I can't imagine those Aztec cities being around much longer. Plus they are spread way out at this point, so it was easy to get the 9 square influence.

Should we slow up on the CI settler production? Unless we boat them over to the west, or gain some territory from the aztecs, there ain't much land left.

Aoxo
 
Aoxomoxoa said:
That should happen on the first turn. I played an extra turn last night after saving and posting.
:hammer: :devil: :hammer:

Aoxomoxoa said:
I know you weren;t a fan of shoving those cities against the Aztec Borders, but frankly, I can't imagine those Aztec cities being around much longer. Plus they are spread way out at this point, so it was easy to get the 9 square influence.
I was thinking of capturing, rather than razing, most of Azteca. They haven't had that long to build culture. But hey, a lot of the point of SGs is to see how other people play, right?

Aoxomoxoa said:
Should we slow up on the CI settler production? Unless we boat them over to the west, or gain some territory from the aztecs, there ain't much land left.
Sounds like a good idea.
 
I can't help it! I wanted to eliminate them!

Even if we capture, they spaced out their cities pretty far apart.

Aoxo
 
490 AD (Inherited turn): JT deployed from Niagara Falls to cover the little peninsula near there against barbs. Pike deployed from Grand River to cover the mountains N of there. Elite JTs and Horsemen woken up and moved towards the Aztec front - we really want them on the front lines to produce MGL chances!

We have 13 Horsemen and 11 Knights right now, plus 3 Trebuchets. 3 Horsemen can hit St. Regis next turn, which from Aoxo's report probably doesn't have much left. Top unit is a Regular spear.

In general, we don't need that much in terms of defenses, and should focus our funding on Knights. But no city without a Barracks should be building troops. We have 40 cities, but 29 native and 26 slave Workers. We need a bunch more of those.

CI Settler->Library.
More Entertainers added to Salamanca to get it out of rioting - 5 total. It'll stop once the Iroquois are destroyed, and won't come back (it's the fact that we're fighting their mother country, not WW).
Lagartero is building a Knight without a Barracks - swapped to Library.
Oil Springs Library->Aqueduct so it can grow.
Didn't Get Iron doesn't need Entertainers, swap to Scientists (who produce more than working the coast due to corruption).
Uaxactun also building a Knight without a Barracks - swapped to Library.
Mauch Chunk isn't growing, Library->Aqueduct so it can.
Cuello Knight->Harbor (again, no Barracks).
Coba Library->Courthouse.
Dzib needs happiness, Library->Marketplace.
Centralia Spearman->Worker (I believe in a more, shall we say, active defense).
Kabah Library->Courthouse.
Akwesasne Spearman->Worker.
Ek Balam Pikeman->Courthouse.
Cozumel Spearman->Courthouse.
New Chichen Itza Library->Walls.
Xcalumkin Warrior->Courthouse.
Tazumal Warrior->Worker.
New Copan Warrior->Worker.
New Palenque Warrior->Worker.

Interturn: We lose a Vet JT defending on a hill to a Barb warrior! :aargh:
Copan Knight->Knight.
Tikal Harbor->Trebuchet.
Oil Springs Aqueduct->Library.
Ake Galley->Galley.

500 AD (1): Gathering attack forces at Lazapa and outside Coyotepec.
We've been mining tundra? There's no point to that, Forests are strictly better.
Also, we should be irrigating all Desert, not mining it. Remember, as an Agricultural civ, we get +2 food from irrigating Desert.
Sink a Barb galley outside of Ake, there's still one left.
One Elite Horseman easily takes out the Spear in St. Regis, capturing the city. The Iroquois are destroyed!!! Set to Worker.



Interturn: Our Galley is attacked by the other barb Galley and sinks it, promoting to Elite. (Big deal on a suicide ship.)
Palenque Knight->Knight.
Mauch Chunk Aqueduct->Courthouse.
Akwesasne Worker->Worker.
Palace improved!
Suicide Galley sinks.

510 AD (2): Settlers holding at Dzib and Salamanca until needed.
Many specialists put back to work due to the end of the war, Entertainment down to 20%.

Interturn: Cattaraugus Knight->Knight.
Piedras Negras Knight->Knight.
Tulum Courthouse->Aqueduct.
Cuello Harbor->Knights Templar. (Hey, it'll be really nice if we can get it, and we likely can.)
Mayapan Library->Marketplace.
River Crossing Walls->Courthouse.

520 AD (3): :coffee:

Interturn: Banking comes in, research to Astronomy to help contact the other civs.
Yax Knight->Knight.
Quirigua Knight->Knight.
Lazapa Walls->Barracks.
Dutch complete Sun Tzu in Rotterdam.

530 AD (4): :coffee:

Interturn: Tikal Trebuchet->Trebuchet.
Allegheny Courthouse->Library.
Kaminaljuyu Trebuchet->Knight.
Uaxactun Library->University.

540 AD (5): :coffee:

Interturn: CI Library->Marketplace.
More Knights.
Lagartero Library->University.
Marlboro Country Pikeman->Courthouse.
Tazumal Worker->Worker.

550 AD (6): :coffee:

Interturn: Palace improvement.

560 AD (7): :coffee:

Interturn: Aztec Galley violates our borders outside New Copan - I decide not to complain, since it's not a big deal and I don't want to start anything yet.
More units.
Ake Galley->Aqueduct.
New Copan Worker->Worker.

570 AD (8): :coffee:

Interturn: More units.

580 AD (9): :coffee:

Interturn: More units.
Centralia Worker->Worker.
New Palenque Worker->Worker.
Aztecs start Leonardo's Workshop - they only just developed Invention.

590 AD (10): The Aztecs want an extortionate price for Invention - Monotheism, Gems, and a pile of gold. We could give them Monotheism (without Iron, we don't have to worry about them getting Knights), Gems, and Iron and then declare war, though.
Astronomy due in 1 at 20% science. We could go after Navigation next to contact the other civs most readily, since there seems to be a lot of ocean surrounding us.

Overall a pretty uneventful set of turns, other than wiping out the Iroquois once and for all. Lots of Worker work, and mustering units on the border. Not much else.

We now have a total force of 28 Knights, 6 Trebuchets, 16 JTs, and 9 Horsemen (some were upgraded). 3 JTs, 1 Horseman, 2 Trebuchets, and 13 Knights are in Lazapa. 1 JT, 1 Horseman, 1 MedInf, and 9 Knights are on site on a mountain outside Coyotepec. Additional units are headed north, and 3 Horsemen are exploring the rest of the former Iroquois peninsula.

IMO that's likely adequate to kick off, which dojoboy can do (after snagging Invention essentially for free?) if he sees fit. The Aztecs have their Jags, Spears, and now Longbows, as well as probably some Horsemen. Nothing that can really match Knights. Plus, we are strong vs. them!

Observations: The Aztecs apparently have access to only one source of Iron, which isn't hooked up yet - but there's a Worker building a road that way. It's just outside New Chichen Itza, and should be our first target when we attack. Remember the two Settlers in Dzib and Salamanca, ready to be dispatched wherever they are needed.

I have also noted a tendency to leave ships fortified, thinking they'll heal. Ships will only heal in a port - so this ends up just having them spend turns sitting around doing nothing until the next player notices that they haven't been doing anything.

Few screenies, since little happened that was terribly screenie-worthy.

Roster:
Beamup (just played)
dojoboy (up!)
Serkhon (on deck)
Blue Monkey
frunobulax
Aoxomoxoa
 

Attachments

Thanks Beamup. Got it. I'm looking to play this afternoon. The large map is new to me, 40 cities. Wow, never dealt with managing that many before.
 
dojoboy said:
The large map is new to me, 40 cities. Wow, never dealt with managing that many before.

I often play with many cities. I find that it becomes more critical to keep citizens happy; even a lot of small losses in productivity add up quickly. Initial investment in things like temples, coliseums, etc. slows down ability to be aggressive, but pays off in the long run with the ability to wage longer wars.
 
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