490 AD (Inherited turn): JT deployed from Niagara Falls to cover the little peninsula near there against barbs. Pike deployed from Grand River to cover the mountains N of there. Elite JTs and Horsemen woken up and moved towards the Aztec front - we really want them on the front lines to produce MGL chances!
We have 13 Horsemen and 11 Knights right now, plus 3 Trebuchets. 3 Horsemen can hit St. Regis next turn, which from Aoxo's report probably doesn't have much left. Top unit is a Regular spear.
In general, we don't need that much in terms of defenses, and should focus our funding on Knights. But no city without a Barracks should be building troops. We have 40 cities, but 29 native and 26 slave Workers. We need a bunch more of those.
CI Settler->Library.
More Entertainers added to Salamanca to get it out of rioting - 5 total. It'll stop once the Iroquois are destroyed, and won't come back (it's the fact that we're fighting their mother country, not WW).
Lagartero is building a Knight without a Barracks - swapped to Library.
Oil Springs Library->Aqueduct so it can grow.
Didn't Get Iron doesn't need Entertainers, swap to Scientists (who produce more than working the coast due to corruption).
Uaxactun also building a Knight without a Barracks - swapped to Library.
Mauch Chunk isn't growing, Library->Aqueduct so it can.
Cuello Knight->Harbor (again, no Barracks).
Coba Library->Courthouse.
Dzib needs happiness, Library->Marketplace.
Centralia Spearman->Worker (I believe in a more, shall we say,
active defense).
Kabah Library->Courthouse.
Akwesasne Spearman->Worker.
Ek Balam Pikeman->Courthouse.
Cozumel Spearman->Courthouse.
New Chichen Itza Library->Walls.
Xcalumkin Warrior->Courthouse.
Tazumal Warrior->Worker.
New Copan Warrior->Worker.
New Palenque Warrior->Worker.
Interturn: We lose a Vet JT defending on a hill to a Barb warrior!

Copan Knight->Knight.
Tikal Harbor->Trebuchet.
Oil Springs Aqueduct->Library.
Ake Galley->Galley.
500 AD (1): Gathering attack forces at Lazapa and outside Coyotepec.
We've been
mining tundra? There's no point to that, Forests are strictly better.
Also, we should be irrigating all Desert, not mining it. Remember, as an Agricultural civ, we get +2 food from irrigating Desert.
Sink a Barb galley outside of Ake, there's still one left.
One Elite Horseman easily takes out the Spear in St. Regis, capturing the city. The Iroquois are
destroyed!!! Set to Worker.
Interturn: Our Galley is attacked by the other barb Galley and sinks it, promoting to Elite. (Big deal on a suicide ship.)
Palenque Knight->Knight.
Mauch Chunk Aqueduct->Courthouse.
Akwesasne Worker->Worker.
Palace improved!
Suicide Galley sinks.
510 AD (2): Settlers holding at Dzib and Salamanca until needed.
Many specialists put back to work due to the end of the war, Entertainment down to 20%.
Interturn: Cattaraugus Knight->Knight.
Piedras Negras Knight->Knight.
Tulum Courthouse->Aqueduct.
Cuello Harbor->Knights Templar. (Hey, it'll be really nice if we can get it, and we likely can.)
Mayapan Library->Marketplace.
River Crossing Walls->Courthouse.
520 AD (3):
Interturn: Banking comes in, research to Astronomy to help contact the other civs.
Yax Knight->Knight.
Quirigua Knight->Knight.
Lazapa Walls->Barracks.
Dutch complete Sun Tzu in Rotterdam.
530 AD (4):
Interturn: Tikal Trebuchet->Trebuchet.
Allegheny Courthouse->Library.
Kaminaljuyu Trebuchet->Knight.
Uaxactun Library->University.
540 AD (5):
Interturn: CI Library->Marketplace.
More Knights.
Lagartero Library->University.
Marlboro Country Pikeman->Courthouse.
Tazumal Worker->Worker.
550 AD (6):
Interturn: Palace improvement.
560 AD (7):
Interturn: Aztec Galley violates our borders outside New Copan - I decide not to complain, since it's not a big deal and I don't want to start anything yet.
More units.
Ake Galley->Aqueduct.
New Copan Worker->Worker.
570 AD (8):
Interturn: More units.
580 AD (9):
Interturn: More units.
Centralia Worker->Worker.
New Palenque Worker->Worker.
Aztecs start Leonardo's Workshop - they only just developed Invention.
590 AD (10): The Aztecs want an extortionate price for Invention - Monotheism, Gems, and a pile of gold. We
could give them Monotheism (without Iron, we don't have to worry about them getting Knights), Gems, and Iron and then declare war, though.
Astronomy due in 1 at 20% science. We could go after Navigation next to contact the other civs most readily, since there seems to be a
lot of ocean surrounding us.
Overall a pretty uneventful set of turns, other than wiping out the Iroquois once and for all. Lots of Worker work, and mustering units on the border. Not much else.
We now have a total force of 28 Knights, 6 Trebuchets, 16 JTs, and 9 Horsemen (some were upgraded). 3 JTs, 1 Horseman, 2 Trebuchets, and 13 Knights are in Lazapa. 1 JT, 1 Horseman, 1 MedInf, and 9 Knights are on site on a mountain outside Coyotepec. Additional units are headed north, and 3 Horsemen are exploring the rest of the former Iroquois peninsula.
IMO that's likely adequate to kick off, which dojoboy can do (after snagging Invention essentially for free?) if he sees fit. The Aztecs have their Jags, Spears, and now Longbows, as well as probably some Horsemen. Nothing that can really match Knights. Plus, we are strong vs. them!
Observations: The Aztecs apparently have access to only one source of Iron, which isn't hooked up yet - but there's a Worker building a road that way. It's just outside New Chichen Itza, and should be our first target when we attack. Remember the two Settlers in Dzib and Salamanca, ready to be dispatched wherever they are needed.
I have also noted a tendency to leave ships fortified, thinking they'll heal. Ships will only heal in a port - so this ends up just having them spend turns sitting around doing nothing until the next player notices that they haven't been doing anything.
Few screenies, since little happened that was terribly screenie-worthy.
Roster:
Beamup (just played)
dojoboy (up!)
Serkhon (on deck)
Blue Monkey
frunobulax
Aoxomoxoa