PreTurn/1550 AD - Minor adjustments to pop/production placement. Diplo’d /gifted a couple gp to get face time w/ all except spain.
1555 AD - Celts move 2 frigates and a galleon near our southern island; and Spain suddenly appears with a landing party.
Wipe-out their landing party, Cav unit becoming elite (named Islandeers) gain 2 workers. Portuguese and Dutch also probing our waters. Several cities set to build infantry.
1560 AD - Portugal gets gems for 45 pt; We pay them 200 to declare war vs. Spain. Trade deals with Dutch expire. Learn Steel; crank Sci to 80% to gain combustion in 4 (deficit). Landed near Delft to invade. Founded New Ake on island. Cav unit and Infantry landed on hill near Maastricht, settler waits off shore. Land on ivory, get RoP from Celts (Decided to concentrate on war vs. Dutch & Spain). Capture Barcelona (yes we have bananas). Portugal asks spices for 14 pt., we give it.
1565 AD - War declared v Dutch. Wall Street built;Quiri begins Battlefield Medicine (3-4 turns faster than Palenque). We’ve got Dutch and Spanish probing our waters, but not landing. I’m trying to hold off building Navy 'til tech advances. More foreign workers transported to Silkworm. Maastricht burned at some cost (killed and weakened troops, including 2 cav that become elite, but are in the red).
1570 AD - Dutch troops cross Spanish border and wipe out our weakened expeditionary force. Delft razed, settler landed. Pop-rushed harbor at Silkworm (to stave off unhappiness). Dunkirked the surviving infantry from our Maastricht invasion; galley with it & settler waiting off shore for next wave of troops. Sent a force in near Hague/Rotterdam; bad luck again, we’re decimated.
1575 AD - Dutch land on island near New Ake, we attack and eliminate. Salamanca has military academy, set to build army. Celts are building Univ. Suff.

. Celts found Curovernum on spit of our continent.

New Xcalumkin founded in place of Delft. New Ek Balam founded on Dutch/Celtic border.
1580 AD - Combustion discovered, begin to research Mass Prod. Spain invades us with one lonely musketman

.

Squashed him flat. Begin building our navy with several transports and destroyers.
1585 AD -Renew RoP & Get Mutual Protection from Portugal for Medicine, since we’ll soon be at war with everyone else. Upgrading galleons. Moving Cav unit up from Napa through Portugal to attack Spain. Decided to handoff early: I'm having fun, but my slow G3 is taking about 45 min. - 1 hour per turn.
I made some mistakes in our military campaign, fortunately they are only setbacks, not a total defeat. On the positive side our tech lead is extending, and that means military superiority. Our navy can keep invaders away while we conquer their homelands. I would recommend that we pick up the tech to get marines to open wider possibilities for attack. I spent some time experimenting with the new specialists. It takes a lot of fine tuning: in some situations police will give an equal shield benefit to civil engineers plus the added benefit in gp, but sometimes neither type makes a significant difference at all.
Here’s the save:
View attachment 119506
Roster: ????
Blue Monkey (just played)