Complete Mac Mayania

Apologies, can't get to it after all.

I've tests and independent studies to grade, plus parent conferences begin tomorrow through Wednesday night. On top of this, I've got comments due by Monday next week, for 87 students.
 
Well, Serkhon's had more than 80 hours to play, the limit is 48. Guess something went wrong. Care to take it, BM?
 
I'll dl it now but will wait to play until later tonight, as i have to go run errands now. Can one of you please try to contact Serkhon and make sure he's ok?


edit: Is Beamup's 1550 AD turnover from post 308 on March 1st really the most recent SAV ?
 
PreTurn/1550 AD - Minor adjustments to pop/production placement. Diplo’d /gifted a couple gp to get face time w/ all except spain.

1555 AD - Celts move 2 frigates and a galleon near our southern island; and Spain suddenly appears with a landing party.
Wipe-out their landing party, Cav unit becoming elite (named Islandeers) gain 2 workers. Portuguese and Dutch also probing our waters. Several cities set to build infantry.


1560 AD - Portugal gets gems for 45 pt; We pay them 200 to declare war vs. Spain. Trade deals with Dutch expire. Learn Steel; crank Sci to 80% to gain combustion in 4 (deficit). Landed near Delft to invade. Founded New Ake on island. Cav unit and Infantry landed on hill near Maastricht, settler waits off shore. Land on ivory, get RoP from Celts (Decided to concentrate on war vs. Dutch & Spain). Capture Barcelona (yes we have bananas). Portugal asks spices for 14 pt., we give it.

1565 AD - War declared v Dutch. Wall Street built;Quiri begins Battlefield Medicine (3-4 turns faster than Palenque). We’ve got Dutch and Spanish probing our waters, but not landing. I’m trying to hold off building Navy 'til tech advances. More foreign workers transported to Silkworm. Maastricht burned at some cost (killed and weakened troops, including 2 cav that become elite, but are in the red).

1570 AD - Dutch troops cross Spanish border and wipe out our weakened expeditionary force. Delft razed, settler landed. Pop-rushed harbor at Silkworm (to stave off unhappiness). Dunkirked the surviving infantry from our Maastricht invasion; galley with it & settler waiting off shore for next wave of troops. Sent a force in near Hague/Rotterdam; bad luck again, we’re decimated.

1575 AD - Dutch land on island near New Ake, we attack and eliminate. Salamanca has military academy, set to build army. Celts are building Univ. Suff. :lol: . Celts found Curovernum on spit of our continent.
New Xcalumkin founded in place of Delft. New Ek Balam founded on Dutch/Celtic border.

1580 AD - Combustion discovered, begin to research Mass Prod. Spain invades us with one lonely musketman :crazyeye: . Squashed him flat. Begin building our navy with several transports and destroyers.

1585 AD -Renew RoP & Get Mutual Protection from Portugal for Medicine, since we’ll soon be at war with everyone else. Upgrading galleons. Moving Cav unit up from Napa through Portugal to attack Spain. Decided to handoff early: I'm having fun, but my slow G3 is taking about 45 min. - 1 hour per turn.


I made some mistakes in our military campaign, fortunately they are only setbacks, not a total defeat. On the positive side our tech lead is extending, and that means military superiority. Our navy can keep invaders away while we conquer their homelands. I would recommend that we pick up the tech to get marines to open wider possibilities for attack. I spent some time experimenting with the new specialists. It takes a lot of fine tuning: in some situations police will give an equal shield benefit to civil engineers plus the added benefit in gp, but sometimes neither type makes a significant difference at all.

Here’s the save:
View attachment 119506

Roster: ????
Blue Monkey (just played)
 
Good job getting the Ivory without a war with Celts!

Remember to sell off all Coal Plants as soon as Hoover completes next turn.

Spain will sign peace, which we should do as soon as the alliance expires. We don't need to push that war any further.

Cancel the Silks deal with Portugal immediately. We have our own! We can get 57 GPT for our Furs, taking us up by 127 GPT in a stroke.

The location of New Ake is poor IMO, as it wastes the two Whales in favor of a single Fish. It uses the whole island immediately, yes, but long-term it's weak.

Get the units out of Barcelona ASAP. There is absolutely no way we can hold that more than a few turns before it flips. Leave one Infantry to bleed them, maybe. What was the point of taking it, anyway?

Once a few more Infantry arrive, we can just land the Settler and Infantry between Valencia and Jaen, on that hill directly adjacent to the two Incense. No need to raze more cities. We could, in fact, likely do that now if we wanted - the Dutch and Spanish are sufficiently weak, and sufficiently preoccupied with Portugal, that they would be unlikely to take a city on a hill defended by Infantry. (17.5 vs. 6, even against their few Cavs.)

We have little need for a navy - artillery will deal with any ships that try to bombard, and we can kill any landings easily.

Also, what's with
Blue Monkey said:
Our navy can keep invaders away while we conquer their homelands. I would recommend that we pick up the tech to get marines to open wider possibilities for attack.
Last I heard, our only objective in these wars was to pick up luxuries. I didn't think we were actually out to conquer anyone...
 
Beamup said:
The location of New Ake is poor IMO, as it wastes the two Whales in favor of a single Fish. It uses the whole island immediately, yes, but long-term it's weak. ...

Get the units out of Barcelona ASAP. ...What was the point of taking it, anyway?

... they would be unlikely to take a city on a hill defended by Infantry. (17.5 vs. 6, even against their few Cavs.)

We have little need for a navy ....

Last I heard, our only objective in these wars was to pick up luxuries. I didn't think we were actually out to conquer anyone...

My thinking on New Ake was that we wouldn't have immediate access to the whales, and by the time we exploited the island cultural expansion would give us access to them anyway.

I kept trying to make peace with Spain and they wouldn't even talk. The suggestion had been made prior to my play to use the Cavs so I did; Barcelona was the result. They kept attacking it and being repulsed/destroyed while I built up our real toehold on that part of the continent.

I don't understand what you mean by 17.5 vs. 6.

My thinking as to the navy was to be proactive and seek out their ships rather than let them try to invade/settle on our continent.

War for luxuries: It had been so long since anyone had played that I forgot our real objective. I probably have left too many cities building troops/navy in that case.

Not a defense but an explanation: It was the end of a very tiring weekend, I'm sure I wasn't as alert as I would normally be, and my playing skills suffered as a result. If I've done something that hurts us long term I apologize.
 
Blue Monkey said:
My thinking on New Ake was that we wouldn't have immediate access to the whales, and by the time we exploited the island cultural expansion would give us access to them anyway.
In that spot, cultural expansion will never give us access to them since they're outside the fat cross.

Blue Monkey said:
I kept trying to make peace with Spain and they wouldn't even talk. The suggestion had been made prior to my play to use the Cavs so I did; Barcelona was the result. They kept attacking it and being repulsed/destroyed while I built up our real toehold on that part of the continent.
OK, that makes sense. I would've razed, personally, but I hadn't considered the distraction factor.

Blue Monkey said:
I don't understand what you mean by 17.5 vs. 6.
Fortified Infantry on a hill = 17.5 defense. Cavalry = 6 attack. i.e. they can only dislodge a single Infantry with ruinous losses.

Blue Monkey said:
My thinking as to the navy was to be proactive and seek out their ships rather than let them try to invade/settle on our continent.
Not a bad idea, but rather inefficient. It's one of the worse balance issues in Civ3, actually - a ground-based defense is far more efficient in terms of defensive capability per shield, especially with the sort of long coastline we have. The big problem is that a single ship can't cover much of our coastline - but with rails, a single ground unit can cover all of it. This will become even more true with Flight.

Blue Monkey said:
Not a defense but an explanation: It was the end of a very tiring weekend, I'm sure I wasn't as alert as I would normally be, and my playing skills suffered as a result. If I've done something that hurts us long term I apologize.
No need to apologize - they're minor issues. I'm nitpicking, basically. I find it a good way to learn. :D
 
Beamup said:
No need to apologize - they're minor issues. I'm nitpicking, basically. I find it a good way to learn. :D
Accepted in the spirit, etc. I'm here to learn, and this game is different from my usual style. You're right, the island placement was a bad mistake. Everything else is recoverable.
Re navy: I meant to get our superior ships to their ports and eliminate their navy and keep them on the defensive, not protect our coast. It's obvious rail/troops are better at repelling an invasion once it happens.
 
Blue Monkey said:
Re navy: I meant to get our superior ships to their ports and eliminate their navy and keep them on the defensive, not protect our coast. It's obvious rail/troops are better at repelling an invasion once it happens.
Interesting idea - I'd be fascinated to see how it played out in practice. Depending on how many of them we're worried about, though, that could still be a prohibitive amount of coastline. Blockading the Netherlands would be one thing, but the Celts would be quite another.
 
Beamup said:
Blockading the Netherlands would be one thing, but the Celts would be quite another.
Definitely; I was concerned with Spain and Netherlands (destroyers vs, frigates and galleys). Since we're allied with Portugal and had RoP with Celts, I wasn't worried about that part of the continent.

Re Barcelona: I just remembered something critical to my thinking. I wanted to get Barcelona, then Santiago (?), giving a transhipment across the isthmus for troops so when we do go after the Celts we've got a much quicker route.
 
Blue Monkey said:
I wanted to get Barcelona, then Santiago (?), giving a transhipment across the isthmus for troops so when we do go after the Celts we've got a much quicker route.
Personally I wouldn't want to go after the Celts at all - ever. You deftly got us the Ivory without fighting them, so given their fairly impressive army, I'm definitely inclined to let sleeping dogs lie. Maybe the Portuguese, too - we can likely get Dyes for Gems+Spices+Furs+GPT at a workable price, particularly if we keep the MPP active to boost relations.
 
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