Completely Dumb Ideas

Oh, we also definitely need fantasy scenario where all possible civilizations exist simultaneously from the start, and there is no stability penalty for overextension or living too long, and AI settles and conquers land completely ignoring historical borders. That would be fun!
 
Babylonia gets a bunch of free techs at the start, maybe enough to snowball into early dominance?
 
We had India in 3000 BC, then it was moved later, and then we got Harappa as new 3000 BC India.
We had China in 3000 BC, then it was moved late, and now we need something as new 3000 BC China!
 
No, my friend. We need a USA in 3000 BC.

We also need a Yankee in King Arthur's Court.
 
New founded cities should inherit state religion/ religions of the city where the settler was build because it is completely logical.
We also desperately need returning of Civilization 3 colonies (Civ 3 colony is a special tile type. It can be be found on a tile with a resource by a worker, consuming the worker, just like a city can be found by a settler. It doesn't spread your culture on the tile, but if you has trade route to the colony, you get that resource. If anyone culture spreads on the tile, colony is destroyed. Other nation can destroy colonies during the war)
 
New founded cities should inherit state religion/ religions of the city where the settler was build because it is completely logical.
We also desperately need returning of Civilization 3 colonies (Civ 3 colony is a special tile type. It can be be found on a tile with a resource by a worker, consuming the worker, just like a city can be found by a settler. It doesn't spread your culture on the tile, but if you has trade route to the colony, you get that resource. If anyone culture spreads on the tile, colony is destroyed. Other nation can destroy colonies during the war)
Neither of these are dumb ideas IMO, and Colonies sound like a really fun mechanic. Gives you something to do with workers other than just delete them, and I imagine something similar to cottages could be done where after a certain number of turns colonies could develop into a city.
 
Considering amount of strange bugs in the recent Git update, Leoreth should think about releasing DoC: cursed edition.
 
In Warlords there was a barbarian mod. But with RFC Doc we can do more. Play as independants !!!
Use spies to make civilizations fall, and then automaticly receive territories !
They can't have a capital, but they start at 3000 BC in Shushan and Jerusalem.
UU : independantist (instead of Spy). Can be used to make civilizations lose stability points.
What would be their UHV ?
 
1. "Empire once united, must divide": Make 5 respawned civilizations collapse again.
2. "La Résistance": Kill 5 civilizations by exiling them from there core.
3. "A splendid little war": Destroy 500 enemy units.
 
Surely such a proposal has already been made, but I will say it anyway.I propose to introduce chemical weapons into the game, which within the game will play the role of nuclear weapons until they are studied. It seems to me that, for the most part, in reality this was the case.
There are some analogies:
Chemical weapons, as soon as they were developed, were immediately put into action in the First World War. It was a terrible weapon that everyone hated and banned. Despite the ban, it was created and developed in all the great powers. By the time of the Second World War, its reserves and its danger were so great that the warring countries did not use it for fear of response and escalation. At that time, it was indeed relatively dangerous (not for soldiers, but for states as a whole). Even the Nazis were afraid to use it against Soviet soldiers and citizens after the British threatened an immediate reaction and response.
Nuclear weapons, as soon as they were developed, were immediately put into action in the Second World War. It was a terrible weapon, which, although it was not possible to ban it, it was possible to limit the number of countries that had it, and it was also possible to achieve a reduction in ammunition. By the time of the supposed third world war, its reserves and danger were so great that countries did not even dare to start a war for fear of response and escalation (I think a more powerful reaction arose not only due to the fact that nuclear weapons are still more powerful than chemical weapons , but also because of the television propaganda of the Cold War. It is sad to know that perhaps it will pass and this will cause new wars between countries that are now afraid to fight. They simply will not use nuclear weapons, just as chemical weapons were not used in World War II ).
 
That's actually not true. Chemical weapons stopped being used because they were ineffective, not because their use was feared and avoided for escalatory reasons. See this very good ACOUP article about it.
 
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