Heh, I might be the only noob keeping this thread going. So, another question: I want to play my next game with Augustus but I'm not quite sure how to use his traits. Any advice for using Anchovius Caesar for a domination win with respect to all his attributes (traits, UB, and UU)?
The fact sheet on Augustus:
Traits:
Creative (+2 culture per city. Double production speed of Theater, Coliseum, Library (Warlords 2.08)) and Organized (Civic upkeep reduced 50 percent. Double production speed of lighthouse, courthouse, and factory.)
Starting Techs:
Mining and
Fishing
Unique Unit:
Praetorian (Replaces Swordsman; Strength: 8, Movement: 1, Cost: 50 (Warlords 2.08))
Unique Building:
Forum (Replaces Marketplace; Cost: 150; ; Unique Characteristics: +25% great people birth rate)
Augustus may just be the most overpowered leader in the game. I think, for example, that he's the only leader with
six cheap buildings. The trick is, almost all of his unique characteristics are powerful in the early game and peter out over time. So you have to maximize his characteristics early, then coast to victory.
The most obvious advantage Rome has is the UU, probably the best in the game because it's so powerful compared to anything else at the time, and is available so early. In addition, you start with Mining, giving you a leg up on researching Iron Working, the tech that enables it.
The fact that Augustus is Creative greatly increases the chances that you'll claim iron in the large amount of territory you'll claim so early. You can and should skip Stonehenge completely, but I'd still try to claim marble and build the Oracle for a Code of Laws slingshot. CoL makes courthouses available, which are cheap for an Organized leader like Augustus and will be crucial to minimizing the cost of an early empire. And a couple of Great Prophets could come in handy (the Confucian Shrine will help the early economy, for example).
I don't normally bee-line to IW with Rome (though that's certainly a worthwhile approach as well). I usually research Bronze Working first, settle near copper, and build Axes for early defense. Axes figure in later, because you need a couple to defend your stack of Praetorians from other Axemen, their sole nemesis. With Rome, Chariots are kind of a waste of time IMHO.
I then research appropriate worker techs depending upon nearby resources,
then I usually research Iron Working. By this point I probably have 2-3 cities, making IW cheaper to research. After that, I'll probably sneak in Pottery (cottages will be crucial to Rome's economy later) and then go on the Mysticism-Meditation-Priesthood path for the Oracle. After that, it's off to Literature for the GL. Meanwhile, I'm building, chopping, and whipping Praets like mad. Be sure to build barracks in all cities before the UU is available.
If you don't war early with Rome, you should just play as another civ. Seriously. Use America or Germany if you prefer to war late in the game. Once you have a few Praets, you want to go conquering. If you just use them for defense, Julius and his adopted heir should come back from the dead and kick your wimpy butt. Remember to preserve your economy: when it comes to enemy cities, keep the best and raze the rest. So what if the AI resettles the area? Have your green Praets sack those cities for XPs and gold.
I usually found Confucianism and convert once I have some Praets, because at that point I fear nothing. Let Isabella pout, Shaka rage, and Monty shake his headdress impotently. I'll crush them all. Go for Construction after Literature to get Catapults (or even before) to help with your conquering. Don't worry, Praets are up to the measly cultural defenses of early cities. Heck, they can, in sufficient numbers, easily overcome the 60% bonus of a capital or holy city, especially if it's defended by mere Archers.
By mid-game you should have eliminated at least two rivals if not more and have a good-sized empire with decent cities, especially those captured capitals and holy cities. You're then set for any victory condition you want to pursue. If it's domination, you should have a whole whack of City Raider veterans you can upgrade later.
Oh--one other tip in that regard: do
not upgrade Praets to Macemen! What's the point? They have the same strength rating. So what if Maces have an anti-melee bonus? That's not Praets' job; they can take out Longbowmen as effectively as Maces can. Upgrade your veteran Shock Axes instead.
Happy conquering!