Condensed tips for beginners?

BTW, you 1k+ post guys have the most helpful signatures ever ... many thanx.

Well, not all of us do. ;) But you're welcome, anyway. Just pay it forward.
 
I'm not a beginner, but... Does anyone know if a garrison promotion kicks in if your garrison-promoted unit is in the city of a civ you have open borders with, being attacked by units of a civ that you're both at war with, or does it have to be a city that you actually own to have an effect?
 
I'm not a beginner, but... Does anyone know if a garrison promotion kicks in if your garrison-promoted unit is in the city of a civ you have open borders with, being attacked by units of a civ that you're both at war with, or does it have to be a city that you actually own to have an effect?

since it does work in forts too, I don't see why it wouldn't work in friendly cities
At least I already put some CG units in a friendly city to defend them, and it seemed to work.
 
since it does work in forts too, I don't see why it wouldn't work in friendly cities
At least I already put some CG units in a friendly city to defend them, and it seemed to work.

Well, you could always use the world builder to check (by looking at the odds and the percentages of defense bonuses and see if there is any from CG).

I seldom build forts. My workers are always needed somewhere else.
 
I'm not a beginner, but... Does anyone know if a garrison promotion kicks in if your garrison-promoted unit is in the city of a civ you have open borders with, being attacked by units of a civ that you're both at war with, or does it have to be a city that you actually own to have an effect?

City Garrison promotions do work in cities of civs you have open borders with, and you also get the cities cultural/wall defense bonus.
 
Here's an issue that I haven't seen addressed in this thread:

I tend to improve land in the following way- get resources first, then mine everything that can be mined, and build cottages on what's left. I almost never build farms.

So when should I build farms?
Is there a rule of thumb like build cottages on grassland and farm on plains (or the inverse), or farm wherever it is possible to farm, etc. ?
Or does it all just depend, and is too much up-in-the-air for a rule-of-thumb?
 
Here's an issue that I haven't seen addressed in this thread:

I tend to improve land in the following way- get resources first, then mine everything that can be mined, and build cottages on what's left. I almost never build farms.

So when should I build farms?
Is there a rule of thumb like build cottages on grassland and farm on plains (or the inverse), or farm wherever it is possible to farm, etc. ?
Or does it all just depend, and is too much up-in-the-air for a rule-of-thumb?

why only mines first? mines are good for production, but early in the game 1 to 3 mines are enough. its better then to switch to cottages cause they take time to grow.
Farms are needed to grow. I ussually build farms when I want to grow my cities quickly and later change them into cottages.
cottages on grassland is always good. But it is also good on plains when you have some food resources in your fatcross, so the cottage plains wont stunt your growth. If I have a high food tile in my fatcross, then I ussually build my cottages on plains for the production.
But most importantly it just depends on what I need. If I need production I keep mining, growth farms, and otherwise I just cottage my land first.
 
I'm not a beginner, but... Does anyone know if a garrison promotion kicks in if your garrison-promoted unit is in the city of a civ you have open borders with, being attacked by units of a civ that you're both at war with, or does it have to be a city that you actually own to have an effect?

Not sure but I don't think so, because in the new patch it said that you finally do get +defense for defending vassals' cities, which implies that normally you DON'T get +defense for defending an ally's cities.
 
Here's an issue that I haven't seen addressed in this thread:

I tend to improve land in the following way- get resources first, then mine everything that can be mined, and build cottages on what's left. I almost never build farms.

So when should I build farms?
Is there a rule of thumb like build cottages on grassland and farm on plains (or the inverse), or farm wherever it is possible to farm, etc. ?
Or does it all just depend, and is too much up-in-the-air for a rule-of-thumb?
Obviously you need to farm resources like wheat, rice, and corn.

As for additional farms, there are two ways to go about it--short term and long term.

Short term, consider what tiles you want to work with your early city's population, which will be limited by the happiness cap. Any resource that's low on food (say a mine, for example) will need food compensation from elsewhere. In my current game, for example, I have a city that has 2 copper sources and a cow tile. 1 copper is on grassland (2 food); it feeds itself, that is, its 2 food feeds the citizen working the tile. The other copper is on a grassland hill (1 food); that means I have a -1 food deficit to make up for. Fortunately, working the plains cow (3 food) gives me that. Then I have 2 food from the city tile itself, so at 3 population I can work all three resource tiles and still have a +2 surplus for growth. Now I also have a couple of plains hills in the fat cross. As the city grows, if I want to work those tiles (0 food), I'll have to farm and work 1 grassland and 1 plains tile for enough food (4) to work the mines while still feeding those citizens and having enough food for the city to continue growing.

Long term, there's a formula you can use. Count up your food surplus without farms first. In the city I list above, I have a +1 surplus from the cows. Then count up workable tiles that have a food deficit. To keep it simple I'll assume that all the remaining tiles in my example are grassland, with 2 food by default, making them even. That means I have a -5 gross food shortfall (-1 for the grassland hill, -4 from the two plains hills). So +1 food from the cows and -5 food from the other tiles means I have a -4 net food deficit. That means I'll need 4 farms for this city to work all its tiles at full size.

This long-term formula, however, does not take Biology into account. Frankly, I rarely use this fomula--the city rarely reaches full size before Biology. I usually consider how fast I want the city to grow, what tiles I want the citizens to work, and determine the immediate need for farms based on that.
 
Just a little question about the statue of liberty. What exactly does it do? According to the manual it grants one extra specialist per city. I always go after it because you all seem to be crazy about that french gal. But it doesn't let you settle a specialist in the same way as, for example the Great Library does. And when trying to ad a specialist in the specialist bar it still takes one citizen of the field. In what way do I get a free specialist in every city with the statue of liberty?:confused:
 
Just a little question about the statue of liberty. What exactly does it do? According to the manual it grants one extra specialist per city. I always go after it because you all seem to be crazy about that french gal. But it doesn't let you settle a specialist in the same way as, for example the Great Library does. And when trying to ad a specialist in the specialist bar it still takes one citizen of the field. In what way do I get a free specialist in every city with the statue of liberty?:confused:

you get it autamaticly in your cities.
you can check in the cities wich normally cant assign a spec, will still have one.
just put the one the comp assigned to you back in the field. when hovering your mouse over the spec, it will show you where the free spec is.
 
you get it autamaticly in your cities.
you can check in the cities wich normally cant assign a spec, will still have one.
just put the one the comp assigned to you back in the field. when hovering your mouse over the spec, it will show you where the free spec is.

Ahhh..., okay I see. That's great. Thanks for the info!:)
 
The extra specialist can also be a citizen if the city does not have the building (e.g no temple, library, forge, theatre etc) or civic (caste system) for a type of specialist.

For new cities, the extra 1 production is a great help.
 
Here's an issue that I haven't seen addressed in this thread:

I tend to improve land in the following way- get resources first, then mine everything that can be mined, and build cottages on what's left. I almost never build farms.

So when should I build farms?
Is there a rule of thumb like build cottages on grassland and farm on plains (or the inverse), or farm wherever it is possible to farm, etc. ?
Or does it all just depend, and is too much up-in-the-air for a rule-of-thumb?

An easy rule of thumb is that, if you build a mine (or plains cottage), but don't have enough food to work it, then you need more farms.

Of course, it's better to build the farm FIRST, if you know ahead of time that you're going to come up short.

Farms also let you run more specialists.
 
I wanted to thank everyone for the help-
I've been playing on Prince and (very) occasionally winning, but mostly just surviving long enough to get my hopes up before getting crushed by invaders. I tend to over-build buildings, over-wonder, and not build enough units.

last night I started a new game on Prince, with Mansa Musa. My goals were to get some of the tech slingshots, farm enough to grow my cities to properly take advantage of the surroundings, build enough units to go on offensive wars, and not build many wonders.

I didn't have to build many settlers or early wonders, because I just took them from my neighbors.

I ended up building some later wonders because I was so far ahead of everyone else, i figured why not?

If I keep up at this rate I might have to take on a harder difficulty level to get a challenge ;) So thanks everyone.
 
Don't believe everything you read...
I wonder how people with 10000 posts find the time to criticize every new thread, strategy, etc. and still find the time to play the game so often...
 
Just a little question about the statue of liberty. What exactly does it do?

to add to what Greeneyedzombie already clarified, the statue of liberty is one of the wonders that only affects cities on the continent where you build it. i remember being surprised by that (and the great wall) on continents maps before.

it's the same specialist deal you get from the mercantilism civic, without the negative of no foreign trade routes. (then again, depending on whether your trade routes are helping the other guys more than they're helping you, that might not be a negative in some cases, a discussion for a different day)
 
Another noobish question:

What advantages does the Jaguar have over Swordsmen? Is it the low production (ie: spam), or +25% Jungle Bonus?
Jaguars seem like weak Unique Units to me.
 
Another noobish question:

What advantages does the Jaguar have over Swordsmen? Is it the low production (ie: spam), or +25% Jungle Bonus?
Jaguars seem like weak Unique Units to me.
Most people seem to agree with you.

The main advantage is that Jaguars do not have the Swordsmen's requirement, which is iron. So if you find yourself without a source of iron when you're playing as Montezuma, you can still build an early unit that specializes in city raiding.

The weakness of the free Woodsman I promotion (as of the 2.08 patch) is that this is primarily an attacking unit, not a defending one. Nevertheless, if you can position your city-attacking stack on a tile with forest or jungle, Jaguars will help defend the other units.
 
True. I always get angry when I realize I have no Iron/Copper near my starting place. Then someone Axe rushes me.
 
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