Condensed tips for beginners?

Hey thanks everyone.:) I am moving up to Monarch using Monty(Jags Are Awsome) the problem is that as soon as i take a first guy out, upkeep start killing me. If barb cities weren't there, than i would see some units on strike. My most recent Marathon game gave me -23 on 0% research. I do keep all of the opponents cities so i can get bigger but this is likely the reason. What do you guys do?

If you have more than 6 cities before currency, you will have a hard time funding your army.
Sisiutil said it all, but I just want to underline a single thing :
courthouses don't pay upkeep for troops!

that's why IMHO currency is the best economic tech for warmongers.

There is one very strong economic unit, it's the worker.
If you go to war early, with loads of units, you will need cottages.
The only way to build enough cottages is to have a bunch of workers.
2 workers/city is barely enough in this case.

If you don't have all those workers, what will you have?
loads of unimproved tiles worked = no income.
 
Courthouses may not pay early upkeep for troops, but they are essential for an empire that will benefit significantly from a Forbidden Palace.

Often that depends upon the map type and whether you're starting from a corner.
 
courthouses don't pay upkeep for troops!
Not directly, but the GPT you save may pay for several units and/or allow you to raise the research slider. And the bigger the city gets, the more its maintenance, so it's a good idea to build them before the city grows too much.
 
Not directly, but the GPT you save may pay for several units and/or allow you to raise the research slider. And the bigger the city gets, the more its maintenance, so it's a good idea to build them before the city grows too much.

this is of course true.
But if you must run 100% gold to pay for your units (which is often the case when trying for conquest with very large stacks), saving 2 or 3 gold isn't enough.
A merchant is worth 3 gold alone, and a market allows 2 merchants+ 25% gold, that's worth more than the courthouse.
this + a free trade route is often better than courthouses.

Of course with CoL you can go for caste system. This is also a solution, since merchants in your new cities give more gold than the city costs.
But it implies giving up slavery, which I'm always reluctant to do (excpetion being a spiritual leader).
 
Hiya folks!

I'm new to the board and I've just bought Civ4 and Warlords since I finally got myself a comp-upgrade
(I'm a cheap bastard... :D )

I've played great amounts of Civ2 some years ago, but bearly touched Civ3...

I've almost always played a combo aggressive/expansionist/subverter type in my Civ2 years...
(with an exception of a few times in spacerace instead)

So could you guys please help me out with some startup tips? :confused:
 
Hiya folks!

I'm new to the board and I've just bought Civ4 and Warlords since I finally got myself a comp-upgrade
(I'm a cheap bastard... :D )

I've played great amounts of Civ2 some years ago, but bearly touched Civ3...

I've almost always played a combo aggressive/expansionist/subverter type in my Civ2 years...
(with an exception of a few times in spacerace instead)

So could you guys please help me out with some startup tips? :confused:
First off, welcome to CFC!

[party] :band: :beer:

I recommend that you visit this site's War Academy and start going through some of the articles there. Sulla's Civ IV Walkthrough is highly recommended. And some people seem fond of my own beginner's guide... :blush: :D
 
Oki, thanks!

I've been through a few of those guides, though it's seems a bit massive to me,
in the way as I don't know quite where to start, hehe... :D

It seems to me that I didn't miss much by not playing Civ3 that much,
that Civ4 transcends it predecesors in playingstyle, alot more than Civ3 did Civ2.

I'll try to come back when I've got something more specificly to ask about :goodjob:
 
Oki, thanks!

I've been through a few of those guides, though it's seems a bit massive to me,
in the way as I don't know quite where to start, hehe... :D

It seems to me that I didn't miss much by not playing Civ3 that much,
that Civ4 transcends it predecesors in playingstyle, alot more than Civ3 did Civ2.

I'll try to come back when I've got something more specificly to ask about :goodjob:
Nothing wrong with that, like you, I went from Civ 2 to Civ IV, skipping 3 completely.

Just pick one article in the academy, read it, and try to apply its lessons. Don't try to consume all of them at once. Take your time.
 
me 3 ^^

you just have to forget everything, but know only how your unit moves.... everything else, is just new..
skip the tutorial, come back later is fine...
one thing... the amazing parachu unit is gone for good.
 
I've attempted to play on Monarch for the very first time and I am nicely supriced by AI play.

Monarch/Elizabeth/Archipelago/Standard/Marathon

Some observations:
- This fog-busting technique is actually very succesfull on archipelago maps - no need to build any serious defenders. We will see if the AI can use that to my disadvantage and mount an invasion.
- It actually pays to found a city deep in the arctic if they are luxury resources around.
- It is 1AD and I struggle to keep my place on top of the powergraph - without the real possibility of making a successful continental-like war with my strongest neighbour.
- I was beaten to the race for Parthenon and Great Library, and only managed to grab Colossus.
- I was beaten to the race for Music, which is kinda strange I never noticed AI pursuing this tech.

I attach a save for 1AD. If you can comment on it and include some suggestions I would be grateful.
 
I've attempted to play on Monarch for the very first time and I am nicely supriced by AI play.
(...)

- I was beaten to the race for Music, which is kinda strange I never noticed AI pursuing this tech.


this happened to me for the first time at my first trial on patched warlords monarch level.
Obviously the AI does care for the wonder rich music now, much more than before.
 
My Simple Guide
----------------------------------
Cultural Victory
Objective: 3 Cities with 50,000 culture.

Goal: Build a lot of wonders in 3 cities.
-This will get you a lot of great people. Use the great people this way...

- Artist
- Add great artist to city (adds culture like a wonder, but also increases chances of producing another great artist in the future.
- Cultural boom (+4000)... Make sure you boom the weakest of the 3 cities.

- Engineer
- Use to rush production on Wonders that'll add or multiply culture.
- Or research

- Great Merchant
- Use to establish a trade route, use the money to rush production on a wonder or cultural producing buildings

- Prophet
- Use to research a tech, or build religous building (culture)

-Scientist
- Add to science city to produce 9 beakers
- Research tech
- Build academy (increases culture)

Goal: Kiss other civ's butts.
Often gift them a resource of abide to their demands of technology especially if they're rated very highly. Adopt their religious, in the end it doesn't really matter, and it'll make them happy.

Goal: Upgrade units by money by using a few turns at 0% science.

Goal: Specialize your cities, if they're not one of the 3 cities, and they have all production tiles covered, then have them produce your navy and armies.

Goal: When you've successfully positioned yourself well diplomatically, jack up the culture sliders to 100%.



===========================

Domination Victory

Objective: Take over 2/3rds of the world

Goal: Research military techs (Bronze Working) (Iron Working) (Horse Back)

Goal: Forget most wonders, you'll take em over. Pyramids can be helpful in a because of police state and 25% reduction.

Goal: Dont go settler crazy, taking over cities builds experience and saves you settler build time.

Goal: Research Construction and Currency, they're both in the same tree. Currency will give you the option to product wealth from a city. Construction will give you catapults.

Goal: Sacked cities can be a liability, maximize tile production and switch production to wealth. 50% of hammers will turn to gold. 8 production produces 4 goal, which is huge in expansion. As long as you have your core producting science, you'll be fine.

Goal: Use more experienced units first, they'll hurt the defenders, and your newer units will finish them up, and level up to the same level.
 
Wow, those are two definitive condensed tips for beginners. While I'm sure lots of folks would argue about specifics, a beginner could use those as starting points to develop their own strategies and play styles.

Good contributions, SpreadTheWord!
 
Hallo;

I am very new in the game, i got it with Christmass
I try to build the cities where i want, but the AI show me circle he like, how can i pick up my own places to build a city like it was in early Civ games
I read the manual but couldn't find it
Thanks
 
Hallo;

I am very new in the game, i got it with Christmass
I try to build the cities where i want, but the AI show me circle he like, how can i pick up my own places to build a city like it was in early Civ games
I read the manual but couldn't find it
Thanks

just ignore the blue circles (it doesn't work in the tutorial, but afterwards you build the cities where YOU want)
 
Hello, I just have a quick question. When you assign specialists manually in a city, does the city governor still control the worked tiles? I want to be able to assign specialists and still have the worked tiles automated. Thanks!
 
I have a question. How do you know that a place has good production levels? Because when I started ignoring the blue circles, my cities production went along much slower than before.
 
Trv016,
I found that, if I ADD a specialist manually, the governor will stays in power.
But if I MINUS any specialist, the governor got fired too. :)
by the way, the governor also very anxious on food production when you ADD specialist manually. He may dismiss 3 of his specialists to fit your wishes. which makes me hate this governor a lot....

speedy55,
my 5 cents, imagine the tiles are all improved...
It pretty much depends on how many as how fast your workers working.
afterall, a grass land workshop is equal to a mined mountain... so instead, it's down to what are the resources around.
 
I have a question. How do you know that a place has good production levels? Because when I started ignoring the blue circles, my cities production went along much slower than before.
When I'm choosing city sites, the first thing I look for is a good food resource. Production tiles are usually low on food, which means you need a surplus from another tile so you can spare the citizen to work the hammer-heavy one.

So I try to include at least one food resource and at least one production resource in the fat cross. If I can get more of the latter, great, but I know I'll need another food resource to balance it out; I may therefore leave a second nearby production tile for another city.

Then I look at the other tiles, striving for the same balance. If there are some good production tiles (hills and forests, generally, especially combined with the plains overlay) I try to ensure there will be some that can be farmed for a surplus (grassland or even floodplains). Yes, watermills and workshops are an option--but not until mid-game at the earliest, so they don't get factored in to my site planning in the early game.

Now, here's the catch. Assuming I'm running a cottage economy (which I do most of the time), I want cottages on any grassland or flood plain tile next to a river to max out the +1 commerce from the tile. So if there are a lot of those in this production city's fat cross, well, I'm tempted to turn it into a commerce city instead. Production cities get farms on every tile that can have one, you see, to max out the production tiles that can be worked. My favourite water source for a production city, then, is a fresh water lake rather than a river, since I'm not losing a commerce bonus by farming tiles next to it. The map generator doesn't always cooperate here, of course.

Ultimately, I may have to adjust the city location, shifting it a tile in one direction or another to get the best combination of resources and regular tiles, and to support its chosen specialization. But to put it simply, a production city is all about balancing out the hammers and bread.
 
Quick question:

Once we are under the state property civic (no distance to palace maintenance costs), do the Forbidden Palace (and Versailles) still reduce maintenance costs for nearby cities?

As there is no distance maintenance cost (only # of cities maintenance cost) it seems counter-intuitive that those wonders would still reduce the cost for "nearby cities".
 
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