Detlef Richter
The Pikeman
Wow SirPleb youve written a book. Very nice explanations.


Reluctantly, I must agree with SirPleb. It certainly adds an element of excitement to hope for an SGL, but there's so much luck involved. Apart from the pyramids there is also the immensely powerful Temple of Artemis (free temple for all continental towns including those built in the future, before education). You could reach the domination limit so much faster. Yet, I do believe the chance of getting a SGL increases the more techs you are first to discover. If so, the luck factor evens out a bit. Someone should post a poll about this when more people get a taste of it.SirPleb said:There's an option to turn off SGLs and I hope the Conquests GOTM will use it. I think SGLs are poorly implemented and we're better off without them. For one thing they're too large a luck factor. For example, 1 out of 33 players will get an SGL on their first discovery of a previously unknown tech. Say Writing in the current game since we start with Alphabet. Those lucky few players can then rush a wonder such as Pyramids!
It's 3/2/2 in v1.22. However, the defence is 1 in MPTournament, according to the v1.22 details description (here).scoutsout said:I believe the Ancient Cavalry was originally a 3/2/2 unit, but was changed to 3/1/2 with 1.15b. COTM1 is my first go at 1.22, so maybe they changed it back...
Megalou said:Other points about Conquests: * A hut will still not pop a settler if you are building one. *