bed_head7 said:
Will their be Sid level GOTMs? Since I have joined this forum, I have played COTM1, COTM2, and then GOTM33, with COTM3 next up. For a steady upward progression in difficulty. Since I came here as a player making a successful transition from Regent to Monarch (I think I was 2-0 on Monarch after a lot of games at Regent), it is hard to believe I won at Emperor and now have confidence in my ability to win at Demigod, especially since the Byzantines are so well suited to our map.
Well, I'm not a Sid player, so playtesting at that level might be a bit difficult.
From the advise I have read from the very best players, I think that having a sid level game would be a bit of an ask, so I don't think we will.
As a flavour of what a Sid level game is like, try looking in the hall of fame forum. SirPleb (among others) wrote a very good write-up of playing sid, and it looked like it was very difficult, and very drawn-out. For example, IIRC he mentions attacking cities with >50 infantry defending (bit foggy on that), so it might impose a time constraint on those that
can beat that level as well.
Yes, the difficulty has been streadily increasing. It may have been a bit too steep for some (most likely we'll drop back to monarch for Conquest 04), but the idea is to try and get players to realise that they
can play on higher levels and win If you look at the current emperor game, the majority of people won, and a large proportion of those that didn't win at least didn't get smoked too badly (cultural and space race defeats rather than conquest defeats). To me, when I lost my first GOTM at deity (from a rubbish starting location), I think I lost by space race. Just getting through to the modern age was something that I took a lot of confidence from, and looking back at the game I was actually quite dominant - a greater reliance on using artillery and I could possibly have won it. I hope people playing 'above their weight' will get the same confidence boost.
