Increased cost of some Small Wonders
Corrected names Railroad/Road to Cobblestone Road/Gravel Road
Corrected many Civilopedia missing information pieces.
Modified Creature Tech costs and increased some other tech costs.
Fixed some resource names
Increased cost of summoned elementals
Increased some tech costs
INcreased shipyard naval combat values
Added Spaceship Victory (build Armageddons Blade)
Genie / Master Genie given Stealth Attack vs. Efreet and Efreet Sultan
Efreet / Efreet Sultans given Stealth Attack vs. Genie and Master Genie
Titans given Stealth Attack vs. Black Dragons
Black Dragons given Stealth Attack vs. Giants and Titans
Devil / Arch Devil given Stealth Attack vs. Angel / Archangel.
Angel / Archangel given Stealth Attack vs. Devil and Arch Devil.
Coastal Towers cannot upgrade; fixed
Archery Improvement fixed
Increased cost of Magic Tomes and balanced stats (each one is a bit different)
Increased Artifact Merchant auto-production time and artifact upgrade costs; added maintentace to non-upgraded artifact
Added new Tech Advances needed for upgrade of Artifacts
Removed Disguise (no use)
Animated Dead altered to go to Zombie->Wight
Neutrals can build Scouts
Replaced Griffin(Wild Griffin)/Royal Griffin with the NEW graphics (old ones deleted)
Replaced Wyvern/Wyvern Monarch(Wyvern Red) with the NEW graphics (old ones deleted)
Replaced Giant/Titan with the NEW graphics
Took out ability for Conflux to build Upgraded Altar of Air
Domination dropped to 40%
Altered difficulty settings
All units made to be amphibious (except flying units and level 1/2 units), pedia updated
Altered Vampire Lords enslave ability to enslave weaker Vampires (that cannot upgrade)
Removed Ignore Terrain costs from most units (except flying units, and a few others)
Altered Terrain values food/shield/commerce/move values
Added abililty to Plant Forest, Clear Forest, and Clear Swamp
Removed disease from Swamp (Jungle), Swamp can be cleared.
Marsh has a higher chance of disease (15) and cannot be roaded (must be cleared), but gives good overall benefits.
Fixed Tower bombardment abilities
Modified Tome Spells
Telepad added to Hero/Hero of Might/Hero of Magic
Teleport added to most buildable Land Spells (not enslaved)
Replaced Black/Dread Knight with NEW graphics (old graphics deleted (darkrider/deathknight))
Logistics gives irrigation without fresh water. Can irrigate Marsh,Sand,Dirt,Snow, and Floodplains (and grass).
Added Advanced Navigation tech which provides Spell Boat and ability to build a weak Magic Arrow
Updated Conflux Worker with new animations
Slightly lowered worker speeds; corrected doubles worker speed issue
Updated Palace Wonder Splash (Intro Image)
Corrected Image placement on Civilopedia Cover-up screens
Gargoyles made to be flying units
Expansionist civ's have cheaper workers
Only expansionist civ's can build more advanced scouts; other civs given basic scouts
Made artifact merchant and freelancer's guild a small wonder
Increased cost of artifacts and disabled their ability to teleport
Workers can detect invisible units
Orc Chieftan bombard range increased to 2
Updated Mountain graphics with more variations
Increase cost of taverns
Added Palace Wonder Splash
Added flavor info to civilopedia civ pages
Gave Legion resources/Magic Tomes disappearance probabilities
Altered disappearance probabilities for major resources (wood/ore/sulfur/mercury/crystal/gems)
Increased cost of Level 2 creatures by 25% and then balanced costs depending on abilities
Necropolis, Fortress, Dungeon, Castle, Inferno, and Stronghold Towers now have 1 Air Defense (to compensate against Tower, Conflux, and Rampart good air defenses of level 2 creatures).
Mage Guild V and City Hall become obsolete with Tactics (due to strengths of railroads)
Updated graphics for all Art/Civilopedia/Icons/Terrain PCX
Updated graphics for Art/Civilopedia/Icons menu item PCX
Added mobilization and draft to Might tree (only for Necropolis, Stronghold, Fortress, and Inferno)
Added more coast and sea bonus resources
Shipyard gives extra shields, no additional food
Updated Terrain civilopedia files, and what strat/lux resources they can contain
Updated all resource civilopedia graphics and entries
Changed Resource Holder to 'Don't Click' (will crash if clicked)
Made generic Fort building for all civ's, to make room for spaceship buildings
Made auto-production for moats and towers longer apart
Increased upgrade cost to 4
Colonies and Outposts can be built on Mountains
Added Bonus Resources, Natural Resources, Luxury etc civilopedia pages and graphics
Treasures not produced as often, but give 100 gold instead of 50
Heroes of Might and Heroes of Magic cause Golden Age of 7 turns
Gave Catapult +1 Bombard Range, and another hitpoint
Gave Ballista +1 Speed, and another hitpoint
Most horde buildings produce upgraded creatures now (except Tower and Rampart)
Removed Fire Shield enslaving other fire shields, lowered hitpoints to -1
Increased cost of the Resistance unit
Gave Imp another hitpoint
Changed air defense of barbarian boats from 1 to 0
Added City Spell Tower (airport) improvement to all towns except Inferno and Stronghold (who already have theirs), and added civilopedia entries and graphics
Fixed Stronghold units to allow them to airdrop.. Escape Tunnel altered with high maintenance cost and -1 culture due to it's power.
Regular boats (that do not require wood) can sink in Ocean
Increased the number of content citizens on all difficulty levels
Modified Citadel and Castle defense levels based on each civilizations best buildable unit. The lowest defenses got the highest improvement defenses, and vice versa. Only Stronghold and Inferno can build early town defenses (aka 'Walls'); have maintenance cost.
Barbarian 'Boars' brought down to speed of 1 (other major alterations made)
Increased cost of workers
Lowered resource bonus' to cope with autoproduction of settlers
Changed auto-production times of all Level 7 creatures for balance (upon their strength)
Increased cost of Well and Water Reservoir
Legion pieces are now available after the Fort improvement has been built (if resource is within city radius)
Made barbarian and infernal town defense entries and PCX
Updated VP victory values in civilopedia
Increased cost of 'Offense' Small Wonder and added Maintenance
Added which techs can be traded
Changed tech that allows artifact level 7 to Breastplate of Brimstone
Fixed Freelancer Guild Wonder Splash
Increased number of Skeletons auto-produced and Skeleton Warrior Necro has no maintenance cost.
Altered civilization worker speed abilities
Frenzy, Prayer, Stone Skin, Haste, Bloodlust, Precision, Slayer made into a level 1 and 2 unit combat enhancing spell
Auto-Produced units showing up with leader's name has been completely fixed
Units that are king units have an asterisk (*) at the end of their names so it's easy to know and spot these king units
Made graphic, PCX, unit32 for war machine prop
Gave Neutral town First Aid Tents
Gave Cavaliers/Champions a Joust Spell enslave
Update Moat Defense Graphic
Updated specialist graphics for Mage/Craft Guild Members, Town Watchmen (scientist, policemen, etc)
Added Diplomacy Victory condition (Antagarich Nations)
Fire Magic Lvl 5 enables sacrifices
Added 'Early Barbarian Resource Race'; barbs are defenders, and you can collect special resources from their mercenary camps!
Fixed Troll regeneration to upgrade to a weaker Troll
Deleted Clone/Resurrection Spells... they don't work well and ended up being superfluous
Altered flavors for AI to very low values for Spaceship Victory
First Aid enables recycling
Tech Arrows completed
Tech Blurbs completed
Neutral Towers and Coastal Towers (new graphics) added
Neutral Moat has been added
Combat enhancing spells require the appropriate tomes of magic (air, earth, water, fire)
Summoned Elementals require the appropriate tomes of magic (air, earth, water, fire)
Fixed Necromancy Skeleton techs and upgrade issues
Disabled Map Trading until later techs Leadership and/or Intelligence
+ Cost of Skeleton Warrior Necro*
Replaced Zombie with recolored version
Made Legion pieces capturable
Spaceship graphics completed
Replaced Fire Wall with new graphic
New BIK Videos included for (improved) intro and space race (both tested and work)
Fixed Halberdier sliding problem
Updated Moat/Walled city graphics
Gave neutrals 4 special resources (pendant of life, pendant of free will, ring of life, Pendant of Second Sight) like all other civ's have.
New City Icon graphics
Added Scholar small wonder
Reorganized Magic Tech Tree, so Magic and Spells are researched seperately
Give limited number of certain main buildings the other 'characteristic' abilities (militaristic, seafaring, etc) which makes buildings cost less to civ's with those traits.
CURE spell removed (no way to use properly)
Fixed/Added Global Warming PCX
Added resource disappearance probability information into civilopedia
Added enslave spell for Mage/Archmage (used Cure graphic, since Cure spell was removed)
Added LateWar diplomusic
'Slayer' units can now stealth target Level 2 Upgraded creatures as well as Level 7+ (done because in order to stealth attack, must have at 2 or more creatures in the stack that are stealth-attackable)
Added Level 2 Upgrades to these units stealth attack targets: Angel, Archangel, Black Dragon, Efreet, Efreet Sultan, Devil, Arch Devil, Genie, Master Genie, Titan
Added Reinforced Town Barrier (Stealth Barrier) available at Armorer Tech
Volcanoes are very active in the land of Antagarich!
Fixed Magic Arrow Bombing animation; and added 4 more Magic Arrow recolors (for Fire, Air, Earth, and the Generic Magic Arrow).
Many of the spell Large Civilopedia PCX were blocky, resized the images in them smaller so they look better