After playing some Time, here are my Impressions (to be continued):
(As long as there is no response, I'll simply edit this post to avoid forum-spamming).
Suggestions:
° If i understand correctly, settlers can not be produced but automatically through the Palace.
If thats the case, i can only congrats to this decision. Still, i'd recommend to increase the number of turns it takes to produce a new settler, as the map fills incredibly fast at the moment, and as the single city is not as precious as it should be.
° Additionaly, I'd suggest the same system for units, means that units cannot be produced manually, but only automatically.
The thought behind this idea is to improve the worth of each unit significantly, and to add more depth to the game.
Of course, such a system would greatly benefit from the possibility to influence battles to the own favor. Possibilities would be special kinds of attack and strenght/weaknesses, also known as the rock/paper/scissors system, special ground benefits (f.e. unit gets bonus while standing on a hill) or chooseable upgrades (f.e. bonus strenght when defending or attacking a city).
And to compensate the lack of units in the beginning, i'd suggest to let each race start with its hero.
I havent discovered the complexity of hero developement (yet), but that heroes should be able to achieve several upgrades, and to develop in different directions.
° Concerning that such a system would lead to more gold in the game, special buildings could be integrated, which could be upgraded endlessly, could be developed only in the capital and had a cumulative effect. This buildings could be race-specific or generally available, unique or in different manifestations.
For example: for each level of building, all units you control get +1 attack/defense/movement / the building increases production/research/city defense/culture etc...
° Regarding the current state of developement, I can say that i generally like the auto-production buildings, but the feature has to be used carefully and reserved. Otherwise, you will have endless armys on the map and conquering becomes incredibly lenghty and stressful.
° "Spells", f.e. Magic Arrow should vanquish after being used, and in return, be much cheaper/faster produced. Its simply annoying to be attacked by 10 spells each turn, which cannot be countered.
My suggestion (at the example of MA): Magic Arrow appears every 20 turns. Effect: Magic Arrow deals 2 Damage to every unit in target stack or city, and is destroyed.
° There should be an action-button that allows units to rest until healed.
° In the diplomacy screen, each player should be written in its color. At the moment, its kind of impossible to know, which player is who.
° The possibility to set capture-points, means points where all produced units are automatically ordered, would be highly comfortable/the missing of this feature is pretty annoying.
° The defending-a-city-bonus is extremely annoying at the moment. The last game i played, i lost about 35 units up to griffin against one level 1 defender, which fully regenerated after each single battle.
My suggestion would be, to heal the life of units in cities by 2 after each battle, and by an additional 2 after each turn.
° Gold production is too high at the moment.
° The race-selection-screen should be sorted by races, f.e. castle 1,2,3, Inferno 1,2,3, Neutrals 1,2,3...
° Deseases should be turned off
Bugs:
° All "Legion-Equipment"-links in the "Creatures" research-screens lead to a "Invalid Entry" message.
Update:
At the current state of developement, i won't continue playing this mod. There are just too many units with too little worth on the map, and towns sprout like mushrooms out of the ground.
With the result, that every single round takes much focus and time, while the outcome is irrelevant.
Still i believe that this mod has great potential and will gladly test every upcoming version...