Fair sorcerer and
Dark Charlatan for the Balseraphs
The existing types of magic and sorcerers are too organized for the Balseraphs in my view. They need a more fairlike less organized and less academic sorcerer: the
fair sorcerer!
The fair sorcerer is not a single unit as it should replace the traditional sorcerer upgrades. The fair sorcerers start quite friendly but get darker and darker after the upgrades... As you will see the fair sorcerers aren't able to use all spheres. Therefore they have to invest xp in more "worldly" promotions. That is intentionally. As they aren't couch potatos they are much better off with worldly affairs.
Fair sorcerer
The fair sorcerer starts with Hunting and a city requires a carnival to build a fair sorcerer.
Not as educated as other adepts the fair sorcerer is limited in the use of spheres: He can use only Mind. But he should be able to use some new spheres/abilities: Illusion and Clairvoyant. To these later. He is limited to Channeling 1. He can invest xp in the promotion Subdue Animal.
Dark Charlatan
The upgrade of a fair sorcerer to a dark charlatan should follow the same xp-requirements as from adept to summoner or mage. The required technology is Drama and not Sorcery. The Dark Charlatan can further upgrade Mind, Illusion, Clairvoyant and additionally gets access to upgrading Entropy spells. He has Channeling 1-2, Divine 1, Summoning 1.
Dark Charlatan Princes
The dark charlatan princes are the arch mages under the charlatans. There is a maximum of three per faction (which would be three worldwide). The dark charlatan princes can further upgrade spells from Mind, Entropy, Illusion and Clairvoyant. Dark charlatans can be upgraded to princes with the technology Strength of Will. The dark charlatan prince has Channeling 1-3, Divine 1-2. Summoning 1-2.
Illusion sphere or simple promotions
level 1: Double - Casts two illusionary doubles of the spell caster for one turn.
level 2: Harmlessness - the spell caster turns in a harmless unit (like gypsy wagon) for one turn (or even longer). In this form he can't use spells (but keeps the promotions). He can be transformed back every turn. As the harmless shape the fair sorcerer can explore rival territory.
level 3: Great Firework - Disables all living units in the neighboring squares from attacking for the next turn.
Summoning 1: Circus of Nightmares - Casts an illusionary Circus of Nightmares (could be quite colorful) with strength 6, movement 2 for one turn. The Circus of Nightmares is one unit consisting of a tiger, a bear, a taskmaster (all colorful).
Illusions are not demonic, not undead, but summoned. They resist diseases and can pass through impassable terrain. They can only attack living units (undeads, demons, golems don't see illusions). Illusions ignore city defenses.
Clairvoyant sphere or simple promotions
level 1: Horoscope - Sentry +2
level 2: Tarot Cards - Sentry +3, can see stealth
level 3: Crystal Sphere -Examine foreign city.