Control over pollution. It is possible!

Crist2000

Warlord
Joined
Nov 21, 2001
Messages
170
Everyone know that pollution is a big problem at industrial ages. A whole army of workes do nothing except clearing the pollution. Recently I discovered a small trick that allowed me to reduce polluting to reasonable numbers. I tried to discover Ecology BEFORE Sanitiation. The result was impressive! Four workers were enough in order to control the pullution at entire continet (map:HUGE, civ:Non-undustrial). Of corse, I had some degrade in production and money but that was worth of it. I wonder, why only now, after 3 years of playing Civ3, I have came to this idea?
 
hmmmmm never done that before... do you only get pop pollution after your above 12 pop?
 
t3h_m013 said:
hmmmmm never done that before... do you only get pop pollution after your above 12 pop?

You get industrial pollution before then, but I'm not sure about smog. Smog gets really bad after pop 12
 
dresdor said:
You get industrial pollution before then, but I'm not sure about smog. Smog gets really bad after pop 12

That is the point. Build Mass Transit bofore Hospital. Sure I have an industrial pollution but 1 spot per turn isnt a problem.
 
Everyone know that pollution is a big problem at industrial ages
Is it? You have you area railroaded, so each poplution is cleared that turn, so you only lose 1 tile for 1 turn per popution event. Is that the problem? Or is it the global warming? I never tend to have too much problem with this, as it affects everyone, even if you are hit a bit harder 'cos you make better use of the land. I would much rather this than take the "degrade in production and money" that comes with not having all your cities at the optimum size.
 
I tried to discover Ecology BEFORE Sanitiation... you cant build hospitals and your citiescan grow beyond 12. Or do I miss the point?
My pollution method is simply, slaves clear everything!
 
The point is that by delaying your discovery of Sanitation until after Ecology (which is definitely do-able), you're missing out on hundreds of turns of extra population, which is thousands of commerce and shields...which is a bit too high of a price to pay for slightly less bothers with pollution -- at least for the majority of players.

Arathorn
 
I agree...pollution doesn't bother me...by the time it gets bad, I have everything RRed and I have a nice large worker force. Then I can just hit Shift + P until they stop reacting to the command (pretty much the only time I automate).

Of course, if governors are off, you still have to manually put people back to work on optimum squares.
 
Crist2000 said:
Everyone know that pollution is a big problem at industrial ages. A whole army of workes do nothing except clearing the pollution. Recently I discovered a small trick that allowed me to reduce polluting to reasonable numbers. I tried to discover Ecology BEFORE Sanitiation. The result was impressive! Four workers were enough in order to control the pullution at entire continet (map:HUGE, civ:Non-undustrial). Of corse, I had some degrade in production and money but that was worth of it. I wonder, why only now, after 3 years of playing Civ3, I have came to this idea?

I think this is a bad tip... :thumbdown
It take an entire era between sanitation and ecology...
Buy not building hospitals you are crippling your economy.
You lose thousands of gold and shields you could use if you build hospitals intime. Polution is not a big deal. Just build enough workers and automate them to clean polution. Plain and simple.
 
pollution was bad when i built the factory-coal plant.

for me it takes about 6 some workers to clean it up in one turn for some reason (hills maybe?).

the only time pollution was damaging was when i set all my workers to build railroads and only about 3 was on automate. i had lots of "industrializing" but i didnt take care of the pollution and it really caused some problems such as starvation in some areas. and when i finally go to it, tooks a few more turn to finsih most of it and more kept comming.
if I/most people just clean it up right away nothing big would happen.
(in wars in that time is also bad... WORKERS GET TOO SCARED TO COME OUT if there is enemy nearby...
even i have "intercepting" troops inside, or nearby.
 
Coal plant? I never build those. I usually build the Hoover Dam. Love those free hydro plants...
 
The major problem with hospitals is popn unhappiness not pollution. I always get some once I build factories. Usually I build extra workers to rr so there are plenty to clear it.
 
pollution was bad when i built the factory-coal plant.

for me it takes about 6 some workers to clean it up in one turn for some reason (hills maybe?).

I belive it takes 6 turns of non-industrial, non-democratic worker turns to clear polution on basic terian (eg. grassland) before replacable parts. What you do is instead of haveing one worker take 6 turns you have 6 workers take 1 turn.

Of course it sounds like this is production pollution (caused by factories and coal plants) rather than population pollution.

the only time pollution was damaging was when i set all my workers to build railroads and only about 3 was on automate. i had lots of "industrializing" but i didnt take care of the pollution and it really caused some problems such as starvation in some areas. and when i finally go to it, tooks a few more turn to finsih most of it and more kept comming.
if I/most people just clean it up right away nothing big would happen.
(in wars in that time is also bad... WORKERS GET TOO SCARED TO COME OUT if there is enemy nearby...
even i have "intercepting" troops inside, or nearby.

Why did you have 3 on automate? I never do this, and the only time it is sensible is when your empire is fully railroaded and all they are doing is cleaning polution. It does take a bit of time, but it is one of the things that will make the biggest difference to you succsess. Remeber, rail just adds one food or shield per turn, polution removes everything, so if the tile has to be worked, then it should be a higher priority than "production" railroading (as opposed to linking up all your cities and front line, which is off course a total priority).

The other question is how many workers do you have per city? I would aim to have 1.5 - 2 as it gets close to railroad, so by the time I get my factorys on line I have at least a backbone railway system and use all my workers in stacks.
 
I never have pollution probs. I always have about 25 workers running about, and I don't bother killing them off when everything's railed up... And they keep pollution under control. I don't think holding back hospitals has any point to it... those cities need to grow! Even if they generate pollution... They also produce money and shields.
 
dmanakho said:
I think this is a bad tip... :thumbdown
It take an entire era between sanitation and ecology...
Buy not building hospitals you are crippling your economy.
You lose thousands of gold and shields you could use if you build hospitals intime. Polution is not a big deal. Just build enough workers and automate them to clean polution. Plain and simple.

About cripping. It isnt so big as it might seem if you have continent-sized Empire. Production level and amount of money is quite enough. What is the sence to have 20.000 in gold if you have nowhere to spend them to? Another thing you probably forget: workers, in such case, concentrate their efforts mainly on the terraforming instead of clearing pollution that IMHO is much prefferable . And when, at last, you build Hospital, your cities are ready for giant leap in grouth. And in couple of turns afterwards they might reach size 20 without problem. Do you know how? Build settlers in the meantime and stock them to join the same city later!

PLAIN AND SIMPLE.

But if you think, that 30-40 workers have nothing best to do except clearing a pollution, it is your choice.
 
So far, I used tactic that most of you are talking about. And in common When I reach Ecology I have the core that consistes of 20-30 cites in size 18-20 and 50-90 in shields. Not to mention dozens of cities that not such big sized and productive. I have to admit: it is a problem when you get approx. 6/8 spots per turn.
 
Production level and amount of money is quite enough. What is the sence to have 20.000 in gold if you have nowhere to spend them to?

Hmm. At this point I must ask what level you are playing at. I would say, as far as commerce and production is concerned, that you can never have enough. And if you did, what would be the problem with pollution?

Sometimes though I will not bother with hospitals for a good while. Sometimes I go for a sort of OCP city placement, but instead of going for 20 tiles per city I go for 12. When I get my citys to 12, I micro manage them so they produce maximum production, and this offen leaves no extra food. In this case, hospitals do you little good.

What is the sence to have 20.000 in gold if you have nowhere to spend them to?

Is this a serious question? Well, of the top of my head, I would say - to run at 100% science, to rush buildings, to preform espionage, to bride other civs into war, or keep them sweet. I am sure you could think of others if you tried.
 
The other question is how many workers do you have per city? I would aim to have 1.5 - 2 as it gets close to railroad, so by the time I get my factorys on line I have at least a backbone railway system and use all my workers in stacks.

I have approx. 1-1.5 workers per city as it gets close to railroad.
 
I usually work on a similar model to this. I like to play aggressive in the industrial age so my workers are usually too busy upgrading my new cities to be able to cope with large volumes of pollution back home. So i usually only build pre-ecology hospitals in my 5-10 most productive cities (on a huge map). This means I still have the production power to go after multiple wonders (i.e. Hoovers and Smiths, U.N. and Seti), but my workers are still generally free to focus on improvement rather than maintenance.
 
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