I think several reasons make extremely fast expansion pay off on this map
-cap makes sharing those floodplains more attractive. Leader's traits also matter. The optimal play might be different if we were say Washington with cheap granary and higher
-cap.
- cities will be very close to capital
- cities will be connected easily due to river
- there are good tiles, even unimproved
- this is not deity
-cap makes sharing those floodplains more attractive. Leader's traits also matter. The optimal play might be different if we were say Washington with cheap granary and higher
-cap.

+3
+1
per turn in total I think.
His approach is similar to Olafson's, but there is a problem. Guess what it is...
all for your great activity, all who were around submitted
the first round, with Swordnboard being
and Sampsa 
I don't intend to make any charts with masses of numbers from now on, but could certainly try to gather some info about all the saves to a spreadsheet.