COR1.2: The un-Militaristic Celts. - SHADOW Game

_SAVE_


Preturn looks good

ENTER

Turn 1 2150: Alesia temple-> spear. Camulodunum founded.
set to warrior

Turn 2 2110: Pop hut get barbs.

Turn 3 2070: Entremont Worker->Temple. Kill one barb, other
fortified on Mountain. Meet Mao, he has Masorny, Warrior Code,
IW, Mystisism, 10 gold & three cities.

IB China steals our barb camp, must have been a map, unless they
got a tech we can't see.

Turn 4 2030: Lugunum worker->granary. Spot spices.

Turn 5 1990: Alesia expands.

Turn 6 1950 Alesia Spear->worker. Camulodunum warrior->worker.

Turn 7 1910: Nothing.

Turn 8 1870: Nothing.

Turn 9 1830: Pop hut get Barbs! Alseia Worker->Worker.

Turn 10 1790: Mystisism finishes, don't know where we were going
with that so I don't select another tech but would suggest we
go on a Republic line of thougt. Also we could go for GL since
the AI tends to ignore Literature. Alesia will make a great worker,
settler farm once we farm the cows. We'll be able to get the Dyes
if we use our next settler to get it since Russia isn't expanding
towards us very much.
 
In the Sassanids thread, he said on 2/22 that he'd be gone for a week.
 
Then I guess Gogf is up.
 
preturn 1790 BC!
- change science to alphabet, due in 20!
- we need a barrack city, and a settler factory. I'll look what I can do!

turn 1 1750 BC!
-entremont: temple -> spearmen (for settler!)
-Camulodonum: worker -> barracks (military city!)
-attack a barbarian in the desert and discover an ivory source. So, Ancient cavalries will come from the south ;)

turn 2 1725 BC!
-Alesia: worker -> granary (settler factory)
-a russian settler/warrior pair is moving south

turn 3 1700 BC!
- sry, I lost the notices of this turn!

turn 4 1675 BC!
-dyes are connected! lower luxury slider to 0%, alphabet in 15!
-Entremont: spear -> settler

turn 5 1650 BC!
- working

turn 6 1625 BC!
- Entremont culturally expands!

turn 7 1600 BC!
- ???

turn 8 1575 BC!
-Entremont: settler -> barracks
-discover the chinese border in the southeast!

turn 9 1550 BC!
-accidentially move into russian territory!

turn 10 1525 BC!
-Cathy demands us to leave.... :) I agree!


some thoughts: It doesn't seem that there is much coming from the south, so it is ok to expand north. (russia seems to go east, like in normal history!) Alesia should be the settler factory. Plus, some other towns (lugdunum) can add some other settlers, ther's much land to settle for us! :) We are behind in tech, but neither Russia nor China have the alphabet! Try some 2fer trade, when we have it... :) we have enough workers. perhaps trade away some? (to get the techs)

and here's the save

mfG mitsho
 
you seem to post in the succesion games without posting somewhere else? Why do you do it? And why do you only post one sentence? Don't fear to post nonsense.... :)

no, sorry. By my side, you are welcome.

(and take a look at this )

mfG mitsho
 
1. mitsho
2. Gogf
3. Chieftess
4. (hakon)
5. kuningas

What happened to Gogf?
 
Back
Top Bottom