Corruption issues

seems a pitty that the guys from Atari/Firaxis don't post once in a while in this forum, just to let us know we aren't posting these bug reports for nothing... And Matt_G is more than right, they should tell us they got the message and that are working on it, everything else is, in my opinion, like saying they don't care too much about the players (which I know is not right, proven by a multitude of patches, but still...)
 
I honestly don't find corruption to be too bad except for those pesky totally corrupt cities far away. Only in the non-patched vannila civ was it bad along time ago. In any case I have a formula:
1. take each cities distance from the palace, FP, and other FPs.
2. Compute the rank for each distance.
3. Take the smallest rank and get the corruption percentage from that.
That way adding an FP won't increase corruption for cities closer to the palace than the FP but still farther from the palace than at least 1 city is from the FP.
 
Originally posted by slothman
I honestly don't find corruption to be too bad except for those pesky totally corrupt cities far away.

You should try to load a vanilla/PTW save into C3C...

I did that.
Stats:
vanilla game on small(!) map, civ=Germany, emp level, modern times (banks all over the place & everything fully improved), 'wrong' RCP style; game started before Qitai posted the rank bug discovery and I had two RCP cores, the FP core was much bigger than the palace core (in terms of cities per ring and # of rings in total), so I did not even benefit that much from RCP/rank bug.

Apparently, the tax income/corruption etc is shown as ususal (vanilla calculation) right after reloading into C3C on F1 (and on city screens). My research aim had 4 turns to go and I made ~80 gpt (incl. ~+200gpt trade balance) at 10% lux tax.
Pressed 'end turn' and the C3C calculation kicked in...
:cry::wallbash::(:mad:
At 100% (!!!) tax, I made ~-150gpt (including my trade income!!), research dropped to 35 turns (so I had obviously not produced that many beakers on the current advance)

So I was quite annoyed. I don't want to be extra-punished for having cities at same Palace/FP distance (which affects the ai as well!)! Atm, I try to make a "spiral" founding style if possible and/or waste numerous working tiles (comparably cities now very widely spaced). I don't build FP at all.
 
Originally posted by Grille
So I was quite annoyed. I don't want to be extra-punished for having cities at same Palace/FP distance (which affects the ai as well!)! Atm, I try to make a "spiral" founding style if possible and/or waste numerous working tiles (comparably cities now very widely spaced). I don't build FP at all.

I found my FP to be usefull - because my empire was small and the cities had to be a different distances because of geography (I would have screamed bloddy murder if I had been forced to go RCP on that map).

It depends a lot on the map and luck :(
 
Originally posted by Grille


You should try to load a vanilla/PTW save into C3C...

I did that.
Stats:
vanilla game on small(!) map, civ=Germany, emp level, modern times (banks all over the place & everything fully improved), 'wrong' RCP style; game started before Qitai posted the rank bug discovery and I had two RCP cores, the FP core was much bigger than the palace core (in terms of cities per ring and # of rings in total), so I did not even benefit that much from RCP/rank bug.

Apparently, the tax income/corruption etc is shown as ususal (vanilla calculation) right after reloading into C3C on F1 (and on city screens). My research aim had 4 turns to go and I made ~80 gpt (incl. ~+200gpt trade balance) at 10% lux tax.
Pressed 'end turn' and the C3C calculation kicked in...
:cry::wallbash::(:mad:
At 100% (!!!) tax, I made ~-150gpt (including my trade income!!), research dropped to 35 turns (so I had obviously not produced that many beakers on the current advance)

So I was quite annoyed. I don't want to be extra-punished for having cities at same Palace/FP distance (which affects the ai as well!)! Atm, I try to make a "spiral" founding style if possible and/or waste numerous working tiles (comparably cities now very widely spaced). I don't build FP at all.

i loaded my last ptw game into conquests, +665 gpt on load, then it fell to +300 gpt after moving the lux slider back and forth, when i abandoned my city with the FP it then fell to +100, so my FP had some benefit, probably as someone said, luck of the draw

i think doing this however, you have to take into consideration the government and the different costs involved in C3C of keeping them, if you have a mega-army in republic then it will drop somewhat
 
Originally posted by zurichuk


i loaded my last ptw game into conquests, +665 gpt on load, then it fell to +300 gpt after moving the lux slider back and forth, when i abandoned my city with the FP it then fell to +100, so my FP had some benefit, probably as someone said, luck of the draw

i think doing this however, you have to take into consideration the government and the different costs involved in C3C of keeping them, if you have a mega-army in republic then it will drop somewhat

Well, sounds like as most of your cities had different Palace/FP distances each.

About rebublic: Yes, I had that gov. But IIRC upkeep was still 1gpt (and per unit) after loading into C3C (guess old 'rules' were used here). Also, I had a lot of metros (and cities in general) and just an avarage sized military: on a rough estimation, I would not have paid anything for upkeep if the C3C republic rules apllied.
 
No, the corruption issue was not dealt with in the 1.02 patch. That patch only deals with text and art issues, and not any gameplay changes/fixes.
 
LOL pjmcb!

Totally agree, these corruption bugs are game ruining.

As for the RCP fix! I like to place some cities at equal distance from the capital in order to have a unified territory and to maximise the amount of workable squares; not to take advantage of the RCP bug. The fix will penalise me for wanting a unified territory now. Corruption ranking in order of placing, when part of a ring seems like a good idea, I think it would still work when you put a FP down to. Would it?
 
I don't know if I am happy I read this thread. A sane person wouldn't even consider buying conquests after reading through it.
I guess I'll have the pleasure of handing over my dosh and feeling like a complete idiot while I am doing it - not exactly the consumerist high I was hoping for.
I remember Anarres asked a Firaxis rep. some months ago whether RCP was fixed? The guy ( who I'll henceforth refer to as COMICAL ALI) replied "Yeah its fixed". Anarres then asks the obvious question "How did you fix it?" COMICAL ALI replies "It's fixed"
What Kitten of Chaos has said about the programmers would be fair enough if there was any sign of an evolutionary pathway from PTW RCP to the Conquests reverse RCP cludge. But this seems to all intents and purposes like they implemented the first and dumbest solution they thought up and it was never checked. Or if it was checked the programmers either didn't want to or couldn't understand what the play testers were pointing out.
Which is it ? I would like to know because we could be months away from a working corruption model and I would like to know who I should be hurling abuse at while passing the time.:mad:
 
I like what Aeldrik said.It's not a bad idea if someone from Atari/Firaxis post just to informs us if they are trying to find how to solve this problem or not(maybe they do not consider corruption a bug problem).Anyway in my recent epic game(don't know how to post the image)none of my cities is sowing that it has a minimum of corruption in treasure/box-city screen-(this is not possible).However in the general screen F1 i see that i loose money from corruption(a grate deal of money),so i can't rase science more than 30%-My situation:Republik-500AD-Seling ivory,furs and i barely manage not to bankrupt.I have build F.P and guess what,corruption has increased.It is realy anoying,because i can't enjoy the game.
 
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