Xevious said:
If worker stays in place, I would road (since I can't irrigate right off), irrigate, move NW, road BG to bump up gold, move SW, and irrigate wheat. This will irrigate the wheat just as capital expands and can use wheat. Then road wheat, move NE and mine BG, then look for another BG. Roading that first BG will be nice because captial will grow just after it's roaded, giving a non river spot for a citizen to work. With luck there will be a BG on the river as well and production will just zip along.
I have decided my opening moves, my worker will pretty much do what Xevious says, settler will move NE unless we are standing on BG, then
maybe N. my reasoning is that we have all we need for the 4 turn settler factory right there, so for the capitol i really dont care or even want additional bonuses, they might be best served in a 2nd or 3rd or 4th city.
as far as production orders, i ran a test and using the above sequence to start worker i built: warrior, warrior, worker, granary (1 cut), settler. At that point my settler factory was up and running fine, i had 2 warriors exploring and 2 workers to really make use of the industrious trait.
if there does turn up luxuries or other bonuses nearby my 2nd or 3rd settler will head there. my 2nd city will become a warrior factory w/ those 2 workers improving it ASAP. basically once i started putting out settler every 4 turns i could not keep up w/ units, so every city will start building warriors (unless i find coast then i'll have to sacrifice warriors for 2 curraghs) until i have 2 warriors in capitol for MP, 3-4 warriors (or 2 warriors / 2 curraghs) exploring, 1 warrior for MP in every other city and one warrior waiting as a settler escort. That will be a lot of warriors needed though, considering about the time my 2nd settler (1st one built) founds a city my next settler will be built, and probably before i can put out that first warrior another settler will be built meaining i will be down 5 warriors. Once i get caught up I'll switch to spearman (provided i get a trade for BW) Of course, I will also be careful not to neglect workers, but having two near the start since I plan to build a second one soon will go a long way.
as far as science, I'll go alphabet all the way to republic slingshot even though i do not normally use republic gov't, i'm going to try it this game. one word to any players not used to large maps. initially, alphabet will take 50 turns to research, however this will quiickly decrease and alphabet can be discovered in 30-35 turns, writing much quicker. In my test I kept science at max, even though this meant running a deficit at times, and got alphabet & writing in about 52 turns, which is much better than going min science for alphabet to start.
a negative in my test was that i did not build enough warirors to start from other cities and around 1200 BC the French were much stronger than I and declared war on me. I had not expanded near their borders yet and I had only even located one French city, they had only located two of my cities, both on the outskirts of my empire. I am hoping to up my warrior output significantly this game to keep that from happening.