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Originally Posted by Roland Ehnström
I think we are Maya. In any case, I am pretty sure we are Agricultural. I'll try to explain why:
- Up until now, in the COTM's, we have been three of the seven new C3C civs: Hittities, Netherlands and Byzantines. Judging from this, I believe we will walk through all of them up until COTM7. This leaves us with either Portugal, Sumeria, Inca or Maya.
- The last two COTM's have been with a Seafaring civ. I would be surprised to have three Seafaring games in a row. Also, Seafaring civs always start by the coast, so unless Ainwood has modded the start position, we can rule out Portugal. So we are either Inca, Maya or Sumeria. Note that all of those are Agricultural civs.
- There is no scout showing in the screenshot, so unless Ainwood as modded it again (it has happened before), we can rule out Inca.
- The Sumerians are Scientific, which Byzantines were in COTM3. The Maya, on the other hand, are Indsustrious, and we have never been an Industrous civ in COTM. Also, the Mayan UU has the "enslave" ability, which we have not had a chance to try yet. This would be a good time. Therefore, I am putting my money on Maya.
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According to this prediction, I play a Maya game with WE in order to see how the Agricultural trait looks like!
Agricultural trait with City on river and a granary is a very good strategy for the settler factory and for the first expansion.
During my game, I notice something which surprise me: I wan to build the Forbiden palace in a city very very very far away my capitol in order to give productivity to a lot of city in this new area. The forbiden palace was build by rishing with a geat leader and the city has a very huge boost in corruption: no more corruption in this cities but the lot of cities around have not change ? Why ?
Someting has change in the C3C ?
Another point is that I can not rush a great wonder with a great leader in the starting cities but I can in other cities conquered ? Why ?
Thanks in advance for the answers.
LeSphinx