COTM 04 Pre-Game Discussion

Good points guys... I've always mined in the beginning, but I think I will irrigate this time too.
 
surely the four turn settler factour depends on us having at least the wheat and 3 BGs (or the two BGS plus another bonus) within our radius?

Unless i'm missing something, we won't have the pump unless we have something tasty, besides what we can see at the moment.
 
Base square on river = 3 food p/t (Ag trait), irrigated Wheat = 2+2+1-1 (depotism) = 4 food p/t. Take away the 2 food needed for the citizen (assuming the rest of the worked squares are grass or bonus grass), et voila 7-2 = +5 food p/t.

Neil. :cool:
 
Too many questions ;) Just read this article (and yes I mean all of it). It should explain almost everything about starting moves and terrain.

Just one note about factory and bonus grasslands. A 4-turn settler factory needs 30 shields in 4 turns. You can get them in this sequence:

6-8-7-9 and that does not require many bonus grasslands, but I leave that up to think about. Just one tip: a forest in your city radius comes in very handy. ;)
 
note also that it may require a bit of micromanagement when growing, but we have everything we need for a 4 turn settler factory right there
 
Hmm... what if we're stuck on an island all on our ownsome, needing the Lighthouse to (safely) escape it...?

Neil. :cool:
 
I just joined a PBEM and I get Mayan, then I join an SG and the team is playing Mayan, and now GOTM, Mayan again. Problem is that they have all just started, so I'll play 3 games where I don't know what I'm doing, all at the same time.

Large continent map, hmmmm, sounds like I should avoid domination for a change, then again, 100k culture may be fun.
 
Beware the Raggo, not I will try but I will get owned as I am still a Warlord player almost Regent so Monarch will kick me to heaven.
Oh well mighten well try aye. Might make a good story
 
smackster said:
I just joined a PBEM and I get Mayan, then I join an SG and the team is playing Mayan, and now GOTM, Mayan again. Problem is that they have all just started, so I'll play 3 games where I don't know what I'm doing, all at the same time.
I know that feeling. :lol: I've just started a HoF attempt playing the Maya on Regent. I try to get that game a bit further so the difference should stand out a bit more. I guess I'm lucky to be able to set the pace, which you can't in SG or PBEM. Maybe you can name your capital 'COTM04'. :hmm: Anyway, good luck, smackster. :thumbsup:
 
I coming back from WE and I see a lot of informations and some very good advise for the first move according to our starting location.

Well, we 've got a bit more of informations:

Civ played : The Maya which are Agricultural & Industrious
Large Map : 5 billion yers old, cool , wet
Monarch level
UU: Javelin Thrower with enslave ability
Barbarians restless

What does restless means exactly : about numbers ? and about their move ? and about their attack ?

According to the lines read and I agree with that, I will move my worker to Wheat in order to see if there is a river near the Wheat. If yes, we all are Ok to say that we can establish our first city in 2 turns and we will be sure to have the benefits of the wheat and of the river!
But if theire is no river near the Wheat ! The Starting location seams good too even N and NE!

Reading all the post, why irrigating a BG (Bonys Grassland, i think?) first then building mine ?

LeSphinx
 
You may have to irrigate a grassland to get irrigation to the wheat. If you have a city next to a river, the city itself counts as irrigated, so you can irrigate any tile next to it. But if you settle n or ne your city is not next to the wheat and you may have to temporarily irrigate a grassland to get irrigation to the wheat. This gets very speculative now, because either way you would like to have a river next to the wheat. Best is imho to recap all this once you moved your worker and/or settler in either direction and then use the information tu judge the position.
 
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Originally Posted by Roland Ehnström
I think we are Maya. In any case, I am pretty sure we are Agricultural. I'll try to explain why:

- Up until now, in the COTM's, we have been three of the seven new C3C civs: Hittities, Netherlands and Byzantines. Judging from this, I believe we will walk through all of them up until COTM7. This leaves us with either Portugal, Sumeria, Inca or Maya.

- The last two COTM's have been with a Seafaring civ. I would be surprised to have three Seafaring games in a row. Also, Seafaring civs always start by the coast, so unless Ainwood has modded the start position, we can rule out Portugal. So we are either Inca, Maya or Sumeria. Note that all of those are Agricultural civs.

- There is no scout showing in the screenshot, so unless Ainwood as modded it again (it has happened before), we can rule out Inca.

- The Sumerians are Scientific, which Byzantines were in COTM3. The Maya, on the other hand, are Indsustrious, and we have never been an Industrous civ in COTM. Also, the Mayan UU has the "enslave" ability, which we have not had a chance to try yet. This would be a good time. Therefore, I am putting my money on Maya.

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According to this prediction, I play a Maya game with WE in order to see how the Agricultural trait looks like!
Agricultural trait with City on river and a granary is a very good strategy for the settler factory and for the first expansion.

During my game, I notice something which surprise me: I wan to build the Forbiden palace in a city very very very far away my capitol in order to give productivity to a lot of city in this new area. The forbiden palace was build by rishing with a geat leader and the city has a very huge boost in corruption: no more corruption in this cities but the lot of cities around have not change ? Why ?
Someting has change in the C3C ?

Another point is that I can not rush a great wonder with a great leader in the starting cities but I can in other cities conquered ? Why ?

Thanks in advance for the answers.
LeSphinx
 
Yes, the Forbidden Palace has changed in C3C. Now you need to build it close to your original Palace, or else it is more or less worthless.

To answer your second question: In C3C a MILITARY great leader can only rush SMALL wonders (Forbidden Palace, Battlefield Medicine, Military Academy, etc). However, the upside is that the armies he can create are now A LOT more effective: They can attack multiple times and can pillage without losing movement points, and more. In fact, armies are now perhaps too strong, especially since the AI virtually never build them.

Also, there is a second kind of great leader: The SCIENTIFIC great leader. You have a small chance to get one every time you are the first to research a tech. This kind of great leader can rush anything, including GREAT wonders. However, in COTM the scientific great leaders are turned off, because they unbalance the game too much (too much of a question of luck if you get one or not).

-- Roland
 
LeSphinx said:
During my game, I notice something which surprise me: I wan to build the Forbiden palace in a city very very very far away my capitol in order to give productivity to a lot of city in this new area. The forbiden palace was build by rishing with a geat leader and the city has a very huge boost in corruption: no more corruption in this cities but the lot of cities around have not change ? Why ?
Someting has change in the C3C ?

LeSphinx

You might want to check out alexman's detailed analysis of corruption in C3C: http://forums.civfanatics.com/showthread.php?t=76619&page=1.
 
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