COTM 05 Pre-Game Discussion

I don't play Conquests yet but it is interesting for me. :D
I made some modeling and I think there is a cattle on E,NE tile from start spot. ;)
 
LeSphinx said:
A'AbarachAmadan , How do you install the SnOOpy graphics mods with COTM ? I've try and it is not working. Please help me.
Thanks
LeSphinx

I ignored the install directions. I created backup directory called 'Art2' and copied everything in the Civilization III / Conquests / Art directory into it. This is important in case you don't like and want to restore. Then I copied (overwrote) the files (not the whole directories, just the files as there are some files that must remain) in the respective Art directories with the ones SnOOpy provided in his download (used Snoopy45c3c).

Cool to see folks from around the world on here. Paris is one of my favorite cities! Of course, if France is in COTM5, Paris will be overrun before BC ends - I hope. ;)
 
Solenoozerec,

you want to build roads anyway, to get your units - especially your settlers - out faster. Also, you'll be in Republic or Monarchy soon enough so why waste time by taking two turns to enter those squares instead of just one.
In Conquests, I am noticing that I don't even mine all bonus grasslands of my core cities because the food bonus from irrigating them comes up so quickly and at a time that the city still needs to do a lot of growing.
 
Dynamic said:
I don't play Conquests yet but it is interesting for me. :D
I made some modeling and I think there is a cattle on E,NE tile from start spot. ;)

I can see a bit a pixel variation, but nothing to confirm the cow. That is normal for me though: I usually can't see things hiding under the fog until I get in the game and then blow up the start picture. Therefore, I am not going to map out my shield production for the first thirty turns until I get the start file and can see more.

If there is indeed a cow, then this will be an astronomical start on regent level! And SOME civ fanatics will almost certainly conquer the world with horsemen :).

Ideally, I would love to chop rush a Chasqui or two before starting my granary, but I will have to map out shields and growth for the first turns before I decide. I may also change my mind if my scout does not spot a hut by the time that first Chasqui is built. I don't want to delay my granary by too many turns, especially if there are no goody huts for my Chasqui's to pop. :rolleyes:

*This post was edited heavily, due to me trying to write it early, early in the morning :blush:. Thank god for Roland and Alan. :blush:
 
LOL, all I see is fog but the seers of civ3 are quite often right and if we wish hard enough.............Mooo! :crazyeye:
Then again, the map could be changed at any moment and we may find ourselves stranded on an arctic island - ring any bells? :lol:
 
Great Scott!!! Thank you Roland. That's what I get for trying to strategize before :coffee:.

Can some kind moderator delete that post before it confuses someone? :help: :thanx:

*Edit complete as per Alan's post below. I shall now quit writing until I wake up, in order to spare this perfectly good thread from more damage! :blush:
 
The whole post? Can't it be edited to recover some information?
 
Roland Ehnström said:
@ Hannabir and Tone, it's been a while since I used Snoopy's terrain graphics, but as far as I remember, brownish trees means plains underneath.

OK, I installed the Snoopy graphics, and made a copy of the start-location in the editor. Conclusion: The start-tile IS PLAINS-forest. :smug:

Grassland-forest:

cotm05_grassforest.jpg


Plains-forest:

cotm05_plainsforest.jpg


-- Roland
 
Dynamic said:
I don't play Conquests yet but it is interesting for me. :D
I made some modeling and I think there is a cattle on E,NE tile from start spot. ;)

I think you may be right! I made some moddeling too, and as far as I can tell, there IS a very faint hint of the shadow of a cow in the grassland E, NE of the start. :eek:

How you found this, I do not know, 'cause it is VERY faint indeed! :goodjob:

-- Roland
 
Roland Ehnström said:
I think you may be right! I made some moddeling too, and as far as I can tell, there IS a very faint hint of the shadow of a cow in the grassland E, NE of the start. :eek:

How you found this, I do not know, 'cause it is VERY faint indeed! :goodjob:

-- Roland

Yes, I see the cattle on your screenshots.
:goodjob:
 
The best scale is 200%.
On the LCD screen with own resolution 1024x768 it is seen at 80% probability. :)
 
Man, your eyes are better than mine. All I see is an arrow and a bunch of blurry pixels! :crazyeye: But with all the time spent looking in the mirror every day for the last X amount of years my eyes have suffered tremendous stress and aren't what they used to be. So I will take your word for it and hope it comes to pass as it would make for an excellent start! :goodjob:
 
Well, Ok if you say so.... I look forward to finding it when the game starts.
 
Well, the hill is the obvious place to send the Scout first up. So if there are cows there, we will know soon enough.

Neil. :cool:
 
:confused: What's wrong with Ainwood.
If there's indeed a cow, we have a 4-turn warrior-settler combo factory, which doesn't even need micromanagement.
Combined with regent, agricultural and pangaea, this should lead to record breaking results.
Or does the world consist only of mountains except the tiles we see and the 5-cow regions of the other civs. :crazyeye:
 
klarius said:
:confused: What's wrong with Ainwood.
If there's indeed a cow, we have a 4-turn warrior-settler combo factory, which doesn't even need micromanagement.
Combined with regent, agricultural and pangaea, this should lead to record breaking results.
Or does the world consist only of mountains except the tiles we see and the 5-cow regions of the other civs. :crazyeye:

It's reason why the horseman may be isn't good unit on this terrain.
:rolleyes:
 
It's reason why the horseman may be isn't good unit on this terrain.

Even so, I still prefer them over swordsman because of the chance they get to retreat in combat.
 
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