Open, attempting 20K
I settle in place and start on writing, pretty quickly. I build warrior, curragh, curragh, settler, then a mix of settlers and curraghs for quite a while.
After writing I learn CB, so that Bergen can build a temple, then philosophy. I don't think I can learn CoL first, so I pass on the free republic and take lit for free. Then I learn CoL and Republic. I revolt via the big picture, but it doesn't help - seven turn anarchy and it stays that way.
I send out lots of suicide curraghs, and they die, over and over, mostly within sight of land. This is discouraging. Three died one tile before safe waters before I made contact with anyone, and two more died later the same way. These hurt a lot more than the ones that died in the middle of nowhere. I finally made contact in 850 BC.
Bergen is my 20 K city. It builds temple, library, great library, aquaduct, colosseum, statue of zeus. I'd thought I'd need the GL to catch up in tech, but trading worked fine. I finished the GL a turn after entering the middle ages, so I didn't get many techs from it. I built it for the culture, though, so that's not a big deal.
My plan is to head for navigation and start a war. If it goes well, I'll try and collect some more land and people. If it goes poorly, I'll probably wait things out and hope for 20K before anyone else wins. Not a great winning strategy, but easy to try. If this happens, I'll at least have gotten rid of a bunch of extra units.
I settle in place and start on writing, pretty quickly. I build warrior, curragh, curragh, settler, then a mix of settlers and curraghs for quite a while.
After writing I learn CB, so that Bergen can build a temple, then philosophy. I don't think I can learn CoL first, so I pass on the free republic and take lit for free. Then I learn CoL and Republic. I revolt via the big picture, but it doesn't help - seven turn anarchy and it stays that way.
I send out lots of suicide curraghs, and they die, over and over, mostly within sight of land. This is discouraging. Three died one tile before safe waters before I made contact with anyone, and two more died later the same way. These hurt a lot more than the ones that died in the middle of nowhere. I finally made contact in 850 BC.
Bergen is my 20 K city. It builds temple, library, great library, aquaduct, colosseum, statue of zeus. I'd thought I'd need the GL to catch up in tech, but trading worked fine. I finished the GL a turn after entering the middle ages, so I didn't get many techs from it. I built it for the culture, though, so that's not a big deal.
My plan is to head for navigation and start a war. If it goes well, I'll try and collect some more land and people. If it goes poorly, I'll probably wait things out and hope for 20K before anyone else wins. Not a great winning strategy, but easy to try. If this happens, I'll at least have gotten rid of a bunch of extra units.
Meet the babs - they have pot, cb, bw, no alphabet.
head for mm.



), and I wanted to comment on that a bit. I suppose we could play the Vikings with an archipelago map ... but that wouldn't be exactly unique or much of a challenge. A GOTM/COTM, should have some uniqueness or challenge, or why call it a GOTM? Many civvers have a very set manner of play, and this COTM will torpedo players who play by a standard manner. Again, if one could play the GOTM/COTM every month using the same techniques, it wouldn't be much of a GOTM. It is much more interesting to see how players can adapt their strategies and techniques to tackle new and different problems presented by the game. You can expect these challenges here, so you should be ready to adapt to what the game presents to you, not vice versa.
), so I would say it was likely to be achieved unless really bad luck got in the way. Huts and their contents will certainly sway these results. If it required really good luck to get a good result, I would say that Luck was a factor; IMO not the case here, where getting Free Republic was the norm for those following the strategy.