COTM 10: Final Spoiler

@Denniz - That is correct. SirPleb showed in his "Going for Sid" that they will attack an army inside a city, it was a beachhead city also. That is the game he also created his FOD in.
 
Playing this COTM as Always-War, No-diplo, no-GL, I've yet to finish it, let alone write a report. But have found this to be a great set-up for the variant.
 
Bezhukov said:
Playing this COTM as Always-War, No-diplo, no-GL, I've yet to finish it, let alone write a report. But have found this to be a great set-up for the variant.

No offense intended, Bezhukov, but if you haven't finished the game yet, you shouldn't be viewing (and posting in) this spoiler.... That's a violation of the spoiler rules IMHO :(

Moderator Action: If you are worried about violations of spoiler rules, please contact a moderator or report the post before posting.

The spoiler rule for this thread is: To qualify to post in this thread, you must have reached the modern age, or completed and submitted your game. Bezhukov may well have met the first requirement.
 
MeteorPunch said:
He could be in the modern age.

Oops... :blush:

You're right. I though the rules for entering the final spoiler were having finished the game (IIRC it was like that in the past).

Sorry!
 
Link to Middle Ages

:sad:

I set up a fully fledged milking situation, reaching 2000 citizens in 1834 AD. I had finished hospitals and mass transits in every town that could use them. I had carefully abandoned most tundra towns or given them little brothers. I had even built granaries in all cities/metropoles that had a growth of +1 or +3 food in order to get the maximum gain from Longevity.

Then game weariness set in. I was going to sell most temples and cathedrals since I had put the luxury rate at 100%. But I couldn't resist to just leisurely press the spacebar for a while. Then a temple that must have culture doubled caused a city to expand and I went over the domination limit in 1862.

Oh well, I may have a shot at the cow. Maybe no one else chose to milk this land-rich map. The Jason score won't be competitive though.
 
Always war, no-diplo means all self-research without a trade bonus (and no GL cheating), so game pace has been quite, shall we say, leisurely. So, no, I am not, quite, in the Modern Age yet, though I may shoot for space just to be different.

Having been at war with the entire civilized world for upwards of 1,000 years, I cannot imagine what information I could glean from this forum that is not readily apparent via the game itself, nor, given the unlikelihood of the game being completed by the submission deadline, why this should be of concern to anyone in the first place.

Given that it evidently is to someone, my apologies. Nonetheless, the game does set up for a nice challenge for this variant.
 
@bezhukov 2 things: I agree that the first spoilers are the most revealing. End game spoilers just show how someone finished the job.

2nd. Why play a G/CotM with a special variant that makes the game harder?
 
Megalou said:
I set up a fully fledged milking situation, reaching 2000 citizens in 1834 AD. I had finished hospitals and mass transits in every town that could use them. I had carefully abandoned most tundra towns or given them little brothers. I had even built granaries in all cities/metropoles that had a growth of +1 or +3 food in order to get the maximum gain from Longevity.

Then game weariness set in. I was going to sell most temples and cathedrals since I had put the luxury rate at 100%. But I couldn't resist to just leisurely press the spacebar for a while. Then a temple that must have culture doubled caused a city to expand and I went over the domination limit in 1862.

Oh well, I may have a shot at the cow. Maybe no one else chose to milk this land-rich map. The Jason score won't be competitive though.

You have very good number of citizens! :goodjob:
I have 1300(max) without railroads.
What is your Firaxis score?
 
Bezhukov said:
Having been at war with the entire civilized world for upwards of 1,000 years, I cannot imagine what information I could glean from this forum that is not readily apparent via the game itself, nor, given the unlikelihood of the game being completed by the submission deadline, why this should be of concern to anyone in the first place.

Given that it evidently is to someone, my apologies. Nonetheless, the game does set up for a nice challenge for this variant.

The logic goes as follows:

Until the deadline has expired there is no reason to assume you will not submit your game. Until then, if play the game you are playing in the competition. The competition is played to rules, and if you disagree with the rules you should discuss them and persuade us to change them, but you should not break them.
 
Dynamic said:
You have very good number of citizens! :goodjob:
I have 1300(max) without railroads.
What is your Firaxis score?
Thanks, Dynamic. Let me congratulate you on your superb 100K date as well.

I had just over 10000 firaxis points. Because I didn't reach 2050 AD (%¤#%¤!!!), the base score should be lower, maybe 9100-9200. The jason score was better than I expected, around 9100.

PS. 1300 citizens is very good at that date. I probably had a bigger share of specialists than you and they score only 1/2 as much as happy citizens. It took me 5-10 minutes to switch all specialists between tax and science.
 
>2nd. Why play a G/CotM with a special variant that makes the game harder?

Um... fun? :lol:

Given the variant, AlanH's post was a non-sequitur, as I'm (obviously?) not participating in the competition and would be no threat to anyone were I participating, given the restrictiveness of the variant, though one of the purposes of my post was to suggest the viability of future CotM's taking advantage of various entertaining variants to add some challenge to the game.

One way to add challenge to monarch level is to see how high one can score in the various victory conditions; another is playing variants.
 
Bezhukov said:
Given the variant, AlanH's post was a non-sequitur, as I'm (obviously?) not participating in the competition and would be no threat to anyone were I participating
Sorry, I don't follow your reasoning. Until the closing date, anyone playing this game is potentially in the competition, and I'm not in a position to guess whether or not you will finally submit an entry. The fact that you are playing your own variant is interesting, but the rules apply to all players, regardless of whether they are likely to contend for awards or not.
 
"I'm not in a position to guess whether or not you will finally submit an entry."

Indeed you are not, which is why I relieved you of the obligation by providing this information to you! :rolleyes:

I'm not in the competition, as I previously stated, so am puzzled by your concern.
 
"I'm not in the competition, as I previously stated"

Check your posts. You didn't state that you were not a competitor before, you only implied you *might* not be. In indicating that you would not be a threat if you entered, you left open the possibility that you could still submit. Now that you have, we can move on.

"... so am puzzled by your concern"

I was simply concerned to clarify that the rules apply to all competitors.
 
Point taken - should have just finished the game before I posted, but as one can imagine, the variant has turned out to be quite time-consuming, so I despaired of ever finding the time to get her finished, though the result is a foregone conclusion...
 
Medieval Age spoiler
DBear's CotM10O Industrial Age highlights 1270-:

Towns founded:
1300 Bayanhongor
1325 Har-Ayrag
1355 Nalayh, Tes
1400 Hutag
1405 Arvayheer
1495 Ondorhaan, Saynshand
1570 Tumentsogt
1705 Hohhot
1756 Baotou
1766 Trondheim (built on ruins of old Trondheim)
1852 Chatgal

Technologies:
1340 Nationalism (learn)
1410 Steam (learn)
1485 Industry (learn)
1520? Printing Press (trade)
1555 Meds (learn)
1585 Sci Meth (learn)
1615 Corporate (learn)
1625 Replaceables (trade)
1635 Atomics, Electronics (Darwin)
1650 Espionage (trade)
1680 Refining (learn)
1720 Steel (learn)
1754 Demo (trade)
1756 Combust (learn)
1776 Flight (learn)
1778 Sanitation (trade)
1790 Mass Pro (learn)
1804 Motors (learn)
1812 Ironclads (trade)
1832 Fission (learn)
1848 Fascism, Free Art (trade)
1852 Rockets (learn)

Wars:
1140-1300 Korea. Waited until I had cav. Got leader in 1200. Formed Cav army in 1210, won in 1215. Koreans destroyed.
1325-1530? Japan. China signed MPP with us. I wanted to let Japan and China fight. Japan destroyed. China is friendly and I intend to keep it that way.
1635-1680? Vikings. World War. China started it and dragged everyone in with MPPs.
1788-1826 Celts. Idiot Portugese declare, Celts fight back, everyone else gets dragged in. This could work out, though. Celts are my expected UN rival anyway, so if everyone has fought them, they won't get the votes--and I will;) In 1810 we plant a spy there. Celts had beaten Portugal down to 2 cities and I had RoP w/Portugal. Celts kept trying to invade, so I would just put a screen of tanks around the Portugese city.
1852- Celts. This was purely to get China's support for the UN. The Celt invasion stack I talked about above I killed off with a horde of airlifted tanks and bombers.


Wonders:
1275 Beaten to Magellan and Bach by 3 turns. Switch to Smith and Newton. [pissed]:gripe::aargh: Kyoto beats us to Smith by ONE turn! Someone else beats us to Newton. Got my revenge by taking Kyoto for myself later. Had to switch to Academy and Epic.
1635 Karakorum builds Darwin.
1740 Tabriz builds CIA.
1760 Karakorum builds Hoover.
1780 Karakorum builds Wall St.
1790 Pyongyang builds Ironworks (lot o' good that does...)
1848 Karakorum builds Red Cross.
1854 Tabriz builds UN, calls vote. Mao and Henry vote for me, Ragnar abstains. Brennus votes for himself.

Scores:
3331 Firaxis, 4138 Jason

1495--1525 Switched to Republic. Just couldn't do research on Monarchy, and couldn't get Commie in a trade. Figured with 6 exotics, WW could be handled.

In 1595 China sent about 15 cav and several infantry near then-unprotected Pusan. I smelled trouble, turned out they wanted the Vikings who had a town near the south volcano.

In the 1760s Vikings were down to Vadso, so I gifted them the island city of Fukushima to try to keep them alive so I could have their vote in the UN. Learned my lesson from GotM40!

In 1804 I switched Tabriz, who already had a build for cav going, to a palace prebuild for the UN.

I was hoping that WW wouldn't be damaging, but in 1818 about half my cities went down and Celts weren't talking. Nothing for it but clown duty and a delay in getting Fission.

Time was a factor in this game. I didn't think I could run a war quick enough, so the UN became my win of choice.
 
This is my first COTM and my second completed GOTM (I didn't finish another). I enjoyed this one immensely. :)

I set out to be like the mongols. Everything was to be based around the Keshiks. I fought no serious battles until I could produce them and never researched any further technologies.

Only a few hiccoughs.
  • Russia declared war on me early, resulting in a weakened northern border being sacked by hordes of barbarians who exhausted my tech purchase treasury and then forced me to make an expensive peace agreement with Russia to stop it happening again.
  • For some reason other civilisations wouldn't sell me important techs. So I ended up having to research monarch and chivalry. For the rest of the game my science budget was zero. A few techs were purchased or traded but most were extorted as part of peace settlements.
  • My frontline ran into the Celts as we were both overrunning Portugal. Only they had cavalry and shortly afterwards Rifleman.

That left me in a quandary. I had 70% pop but only 62% of land. I felt sure I could take the nearest three celtic cities by shear weight of numbers. But I could not fight any drawn out battles against cavalry and rifleman with Keshiks and Musketeers and would those three cities be enough?

The Celts were also rampaging through the vikings at the other end of their empire. So I wimped out and threw a few settlers at the empty space they left, paid for temples, libraries and cathedrals to impose the Mongol way of life over as large an area as possible.

I crawled over the line about 100 years later. My only regret, should I have made a dash for glory Keshiks against Cavalry & Rifleman!!! Now I'll never know.

A good fun game. The nastiest I have ever been. I had no qualms about breaking peace agreements. Sometimes even the turn after I had extorted whatever I could from my victims. Though mostly it was to take back culture swapping cities. Virtually nothing spent on science. Apart from a few cities late in the game no city ever built any cultural improvement besides a temple (and a very few colliseums).

:D
 
Open, Barbs are fixed.

I kill the stray Korean city on an island, and Korea is dead as of 1440 AD.

The people's republic of Mongol eliminates Russia as of 1490AD. Chasing down the stray cities was a pain, but flip risk was permanently gone at this point.

1520 AD sees the first China war when they try to hit my furs city. Of course they attack when 2 worker stacks where right at their borders. My theory that the AI feels the must attack you when you are in the factory building stage continues to hold true. This is the first war I bother with an ally, and get Japan to join the party. During this war my leaderless streak finally ends for the COTM. This war ends in 1570 AD after the Japanese bailed out on me.

1570 AD sees the first Japan war as I switch sides to beat up on. I want to keep Japan and China beating each other to a pulp as I claim more of the starting landmass. I now ally with China against Japan. This war ends 1675 AD.

1620 AD sees the first Celtic war start when I refused to give them coal. I see this as a phony war since the Celts have no cities on my landmass. The phony war ends 1675 AD.

1675 AD sees the second China war. I want there rubber city gone ASAP. I once again ally with Japan against them. This war ends in 1760 AD with them conceding me 2 cities in the peace treaty.

1760 AD sees the second Japan war. This time I don't think China is even worth it as a ally.

1762 AD sees the second Celtic war when I refuse to give them Sanitation.

1778 AD sees the third China war when I trip their MPP with the Celts. The last remnants of China have been clear from by land mass. It is time to hit the other continent.

I official hit domination in 1830 AD with a horrid Jason score of 4,753. I have a bad feeling I will be at the bottom of the list. :(
 
Domination win in 1796 AD with 5596 Jason points.

Aftergame thoughts:
I should have done a Swordsmen rush in the AA after grabbing iron from Russia.
I waited for Keshiks to start my invasion.

After that I first eliminated Russia, then Kore, then Japan from our continent.
But to destroy Japan, I signed MA with China which brought them a former Japanese horse town...
China attacked me and I had to struggle a bit to win this war.
After that I got MT from them and destroyed Portugal.
Celts have conquered Viking land and a part of Portugal, so I had to build up a lot of Cavs and do a ROP rape to win.
I researched almost none and by the end (1796) no one had Infantry or tanks.
So, if I ahd destroyed Russia 50 turns earlier, I would surely have won 50 turns earlier...
 
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