i managed to submit just in time...
cotm76 open
conquest victory for Ottos in 660ad (turn 181)
Firaxis score 6864
this became quite a difficult game, given it was not played on a higher level. i did some things quite different, so i hardly built any libraries. and i decided to only send quality units to the other continent.
i could have reached domination a bit earlier, i think, but my mind was set on a conquest victory. this time i was very unlucky with MGLs, see below. and my shipmakers never really learnt how to build them. my sink rate was absurd. only when i captured TGLight things accelarated, because before that i had to fight with so few units on the other continent. but it was built so late in the game! in retrospective, i should have had my own shot at it, but i did not expect that the AI would not build it nor had a proper town to go for that wonder. but it would have been a gamebreaker to build it or have it earlier!
from MA to the end, stopped research after MA:
875 curragh survived. Starts rotation. 2nd lux connected.
850 meet Rom, they´re tiny. 24 barb horses+1 warrior enter my territory

750 barbs have cost me 4 pop and 4 units so far, plus gold. This game is not going my way.
730 iron connected
670 meet Celts after my curragh has fended off 5 barb galleys, they´re backwards
630 Eng in
590 3rd lux connected
510 take Constantinople, destroying the Byzantines
430 i´m the only one with any MA tech
290 start war against Arabs; meet Portugal
230 meet tiny Scandinavia
190 Arabs build TGLib
150 meet Dutch, the last unknown civ
10ad connect horses
50ad France conquered, no salt yet connected
210 finish HG and trigger GA (together with TGLib)
250 land 6 units on other continent, build salt town
310 FP finished, salt connected
320 finally get WH,from the Vikes. Reduce from 20 to 0% lux. MT researched. with 100% cash i make 400 gpt now. @ 210 gold per horse-sipahi upgrade I really know what to use it for
400 found town by the southern spices
420 finally connect 4th lux
450 eventually, the Mongols build TGLight
460 declare on Mongols and take most of their lands
470 finally take TGLight. Take Thebes, defended by 9 pikes!
490 build colonies on salt and horses on the other continent
510 take Vikes out
520 Mongolia destroyed; take Amsterdam from7 defenders, with ToA
530 Dutch gone
540 after taking out 14 (!) pikes I take Memphis with Sun Tzu´s. 14??? I have never seen that before on Monarch. Connect horses on beta continent and rush a couple of native sipahis.
560 2nd MGL, spawned at a nearly impossible site in foreign territory
580 3rd MGL, now they are coming?
600 strong Egypt destroyed
640 Ports gone. Destroy Rome. They have quite a big offensive force left that goes poof, over a dozen strength 4-attackers.
650 take last Celtic town which I could not reach last turn
I finish the game in turn 181 with 58% of the world area.
i had 85 e victories and 4 MGLs, with the 56th (!!!) in only 540ad, the 61st, the 65th and the 84th e victory. it was practically a no-armies-game.
templar_x