COTM76 - Final Spoiler

civ_steve

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COTM 76 Final Spoiler; Ottomans, Game Submitted




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OK, here it is, final spoiler for COTM76. What final result did you achieve with your Ottomans?
 
Victory!

Entry class: Predator
Game status: Cultural 20K Victory for Ottomans
Game date: 1836 AD
Firaxis score: 1096
Jason score: 2759
Time played: 02:15:41


OCC, totally warless except for a couple of phonies from overseas as far as I recall.

Barbarians at the age changed sucked, since my army consisted of a couple of spears and a couple warriors at that point, and they merrily pillaged something over half my tiles. This was especially annoying as I was in the midst of my golden age at the time (thanks to Hanging Gardens). Proudest of the 2:15 clocking (though I understand from spoiler #1 that a couple other people finished rather sooner :crazyeye: ).

CA2 screen shot attached shows culture builds.
 

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Entry class: Open
Game status: Cultural 20K Victory for Ottomans
Game date: 1820 AD
Firaxis score: 6359
Jason score: 7247
Time played: 19:28:22

lot of wars and much longer game. definitely much easier than predator OCC.
ended with 63% area and 75% of pop.
Should've started some culture builds earlier.
 
Domination in the 700s AD. Domination took comparatively long. Possible causes were the lack of nearby horses, the Byzantine warmongers, remote stretches of land on the home continent (especially beyond Mongolia, which I attacked quite late and with arrogantly few troops,) my inability to procure a golden age and lastly my unwillingness to use weak units in large numbers instead of powerful units in moderate numbers - I call it the comfort strategy.

So I bee-lined for Military Tradition (you guessed it) sorely missing the golden age. All productive cities had libraries but none had universities, because I wanted to take advantage of The Temple of Artemis of Amsterdam when I started chewing on the other continent, and never learned Education. (This is also part of the comfort strategy.)

I made an effort to get a Golden Age by starting a wonder prebuild in a medium-to-weak core town. But as fortune would have it, I possessed no scientific wonder when this town completed a virtually useless Sistine Chapel.

I transported Sipahi to the other continent by sending kamikaze galleys with sipahi into the ocean near Constantinople. The units then jumped over to another galley, which had made it over earlier, and were taken to safe waters and landed on the next turn. It was often uncomfortable for the kamikaze galleys, but one discomfort must be weighed against another. Safe travel on sea and ocean means an obsolete ToA. An obsolete ToA means slower expansion.

I left Egypt (Great Library) and Vikings in peace.

It would surely have been quicker/better to stop research after Chivalry and build knights en masse instead of bee-lining for Military Tradition .

Again I enjoyed the charming town name "Not Constantinople." But it's a bit weird that Ottomans should build it and not Byzantium. I guess this is because it has been around since before Conquests and hence before Byzantium existed as a civ. It reminds me I'd like to know if there are new albums byThey Might Be Giants.

Rome was apparently tweaked as well as Byzantium. Rome built 3 towns and no more (although they captured one or two.) What was the purpose of this tweak, civ_steve? I noticed they had 8 vet pikemen in Rome when I built an embassy. This was a bit daunting, but true to form the AI keep sending out their defenders once they are at war, so Rome was no match for me and an over-powered Sipahi army. I was also surprised to see Rome learn Education first. Rome is usually rather slow researchers.
 
I had pushed the # of AI's up to 9, so I decided to limit a couple of them for this game, so you'd be facing 7 'regular' AI and a couple modified civs that couldn't expand much. Byzantines - 1 city, Construction for walls, maybe build the Great Wall, to be a temporary road-block. Rome, well I decided to represent the other half of the Roman empire - started them with a size 3 Rome, some developed land spaces, 2 extra Settlers, a couple Legionaires, even Iron-Working. I was curious to see how they'd do; probably need a higher AI level for them to do well, so there'd be faster expansion of the other civs and more cities to capture with their early Legionaire unit and early GA.
 
But wasn't there a tweak to the Vikings? They settled on Alpha long before they should have, they were on the oceans with galleys in the AA. Or was that a tweak to the GLight?
 
i managed to submit just in time...

cotm76 open
conquest victory for Ottos in 660ad (turn 181)
Firaxis score 6864

this became quite a difficult game, given it was not played on a higher level. i did some things quite different, so i hardly built any libraries. and i decided to only send quality units to the other continent.
i could have reached domination a bit earlier, i think, but my mind was set on a conquest victory. this time i was very unlucky with MGLs, see below. and my shipmakers never really learnt how to build them. my sink rate was absurd. only when i captured TGLight things accelarated, because before that i had to fight with so few units on the other continent. but it was built so late in the game! in retrospective, i should have had my own shot at it, but i did not expect that the AI would not build it nor had a proper town to go for that wonder. but it would have been a gamebreaker to build it or have it earlier!

from MA to the end, stopped research after MA:

875 curragh survived. Starts rotation. 2nd lux connected.
850 meet Rom, they´re tiny. 24 barb horses+1 warrior enter my territory :eek:
750 barbs have cost me 4 pop and 4 units so far, plus gold. This game is not going my way.
730 iron connected
670 meet Celts after my curragh has fended off 5 barb galleys, they´re backwards
630 Eng in
590 3rd lux connected
510 take Constantinople, destroying the Byzantines
430 i´m the only one with any MA tech…
290 start war against Arabs; meet Portugal
230 meet tiny Scandinavia
190 Arabs build TGLib
150 meet Dutch, the last unknown civ

10ad connect horses
50ad France conquered, no salt yet connected
210 finish HG and trigger GA (together with TGLib)
250 land 6 units on other continent, build “salt town”
310 FP finished, salt connected
320 finally get WH,from the Vikes. Reduce from 20 to 0% lux. MT researched. with 100% cash i make 400 gpt now. @ 210 gold per horse-sipahi upgrade I really know what to use it for
400 found town by the southern spices
420 finally connect 4th lux
450 eventually, the Mongols build TGLight
460 declare on Mongols and take most of their lands
470 finally take TGLight. Take Thebes, defended by 9 pikes!
490 build colonies on salt and horses on the other continent
510 take Vikes out
520 Mongolia destroyed; take Amsterdam from7 defenders, with ToA
530 Dutch gone
540 after taking out 14 (!) pikes I take Memphis with Sun Tzu´s. 14??? I have never seen that before on Monarch. Connect horses on beta continent and rush a couple of native sipahis.
560 2nd MGL, spawned at a nearly impossible site in foreign territory
580 3rd MGL, now they are coming?
600 strong Egypt destroyed
640 Ports gone. Destroy Rome. They have quite a big offensive force left that goes poof, over a dozen strength 4-attackers.
650 take last Celtic town which I could not reach last turn

I finish the game in turn 181 with 58% of the world area.

i had 85 e victories and 4 MGLs, with the 56th (!!!) in only 540ad, the 61st, the 65th and the 84th e victory. it was practically a no-armies-game.

templar_x
 
Stop research after Chivalry.
Only 1 Leader,Ports push a regular Spearman->Army in 170bc filled with Knights in 10ad.
After my Knights take the 2nd Dutch town.
330ad take Amsterdam with TOA.

Around 400ad Rome declare war, many units stand near my towns. I must give Egypt 3 MA Techs and 180 gpt to declare war on Rome.

6 towns flip, take 5 back.
1 Rome town flip if i have 66%, so Domination 1 Round later in 620ad.
 
@ Memento - you are not in the mood of wasting many words on your log, right? ;)

did you really ship that reg spear over? or did you rush it? i do not believe that i ever spawned a MGL from a spear on the defense.
an early army on the other continent would have been a good thing!

i understand from your timeline that progress on beta was going slow, even though you had the army. did you encounter those heavy defenses i saw, too? in the end, it seems that the later invasion after researching MT by itself did not automatically delay "conquest" (not in the meaning of the vc here).

my thinking went, i could either ship lots of attack 4-units over or few attack 8-units. since the Lighthouse was not available for me, i decided for the latter. less leakages would have sped my conquest up significantly, i am sure. probably one of the fast military players will submit a finish date that came 200 years earlier... :rolleyes:

templar_x
 
@ Memento - you are not in the mood of wasting many words on your log, right?
Less time ;)

did you really ship that reg spear over? or did you rush it? i do not believe that i ever spawned a MGL from a spear on the defense.
an early army on the other continent would have been a good thing!

I have 2 towns from an earlier passive war against Portugal in 875bc.
In both towns i rush Spearman.War with Dutch and Portugal->3(?) Units from Dutch and 3 from Portugal attack 1 town with 3 Spearmans.
An early Army are great, but I must waiting for Knights.

i understand from your timeline that progress on beta was going slow, even though you had the army.

Many,many Galles sunk and i have to much war at the same Time.
And my Warfare was miserable.

did you encounter those heavy defenses i saw, too? in the end, it seems that the later invasion after researching MT by itself did not automatically delay "conquest" (not in the meaning of the vc here).

Vikings have only 1 Unit in every town, except the Capitol.
Portugal 2, only dutch have more defense but no UUs.
Egypt have the most Units, but i never have war with them.Was the last Contact i have. More than 600 years later than all others.

I build no Wonder and Nobody builds TGL.

my thinking went, i could either ship lots of attack 4-units over or few attack 8-units. since the Lighthouse was not available for me, i decided for the latter. less leakages would have sped my conquest up significantly, i am sure. probably one of the fast military players will submit a finish date that came 200 years earlier...
I think that by the time it makes no difference between Knights and Sipahi.

But with with a better warfare 200 years earlier are possible.
 
Space, the final frontier, these are the voyages of the Ottoman Empire.

It's first mission, clear Alpha of all infestations, invade the Vikings of Beta, pit the Beta nations against each other, eliminate the Portuguese, the Dutch, the Romans, and the Egyptians.

To stay just below the domination limit as our scientists research the technology to put an Ottoman hero in space.

Punish the Celts for declaring war by razing many cities. Abandon small non-productive cities as we dance with the domination limit yet again.

Launch our glorious spaceship as we pass the 93k cultural milestone. Wonder that if we had abandoned many of our buildings, we could have achieved a much sooner launch. Still, space has been conquered...
 
Failed to finish Space Race on time. Entered Modern Times in 1010 AD, projected launch date 1315 AD. Reached the domination limit in 1000 AD. Did manage to trigger a Golden Age using Wonders from 820 AD to 1010 AD. 11 Great Leaders, Heroic Epic and 10 Armies.
 
Would have been domination in 830AD.

Dozens of galleys got sunk or got destroyed by barb galleys, so I didn't make contact with the other continent until 280AD, when one of the countless suicide galleys finally made it over. However, I had contact to Portugal, as they found their first town on my continent in 30BC. They had built the Lighthouse early on.

For once I had lots of leaders (6 or 7). One built the FP, the rest was Sipahi Armies, of which I had 10 in the end...

Like in Megalou's and templar's games, the Babs capture a town of mine just after it finished its library...:mad:

Never thought a game with Sipahis could be so tough. But it was not until quite late, that I got a sufficient number over to the other continent. (Used the Kamikaze ship-chain as Megalou and lost like 4 galleys per turn on average.) Apparently everyone else had a difficult game as well... Quite a challenge.

Lanzelot
 
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