Hello all,
I was a heavy player of Civ II back when it was first published, and though I bought Test of Time eventually, I never got used to the graphics and gave up. Fast forward to 2019 and I decided to try Test of Time out on a Win2k Virtual Machine. Right off the bat I wanted to play the extended original game. I really had no clue whatsoever of what to expect after actually landing on Alpha Centauri, so I was confused when I had two Teleports (is that the right word?) on the surface of the new world. I really wasn't sure how to use them, so I got them next to land (I didn't know why they could only move in the water) and was able to have a couple of units disembark to land. Shortly after this my two Teleports were destroyed by the alien civilization. After this point I played for awhile not knowing how to do anything but find cities, produce units, and continue like I would on Earth.
Meanwhile the who issue of what is a teleporter and how do I make another one was on my mind so I read an online copy of the original manual for Test of Time. I learned that Settler units could build Teleporters and it would allow the movement of units from Earth to the alien world. So once I learned that I wanted to build another Teleport right away. So i tried to take my Engineers and build a Teleporter, but that option was never available to me. In my head I'm now deducing that somehow Settler units CAN build Teleporters, but Engineer units can't. Am I right on this? Also, if that is true, how am I supposed to do that?. At this point in my tech tree evolution, Settler units are no longer given to me as an option to create.
Am I even on the right track here? If not, could someone please advise me on how to create teleporters on both Earth and the alien world?
Thanks in advance!
Digicoma
I was a heavy player of Civ II back when it was first published, and though I bought Test of Time eventually, I never got used to the graphics and gave up. Fast forward to 2019 and I decided to try Test of Time out on a Win2k Virtual Machine. Right off the bat I wanted to play the extended original game. I really had no clue whatsoever of what to expect after actually landing on Alpha Centauri, so I was confused when I had two Teleports (is that the right word?) on the surface of the new world. I really wasn't sure how to use them, so I got them next to land (I didn't know why they could only move in the water) and was able to have a couple of units disembark to land. Shortly after this my two Teleports were destroyed by the alien civilization. After this point I played for awhile not knowing how to do anything but find cities, produce units, and continue like I would on Earth.
Meanwhile the who issue of what is a teleporter and how do I make another one was on my mind so I read an online copy of the original manual for Test of Time. I learned that Settler units could build Teleporters and it would allow the movement of units from Earth to the alien world. So once I learned that I wanted to build another Teleport right away. So i tried to take my Engineers and build a Teleporter, but that option was never available to me. In my head I'm now deducing that somehow Settler units CAN build Teleporters, but Engineer units can't. Am I right on this? Also, if that is true, how am I supposed to do that?. At this point in my tech tree evolution, Settler units are no longer given to me as an option to create.
Am I even on the right track here? If not, could someone please advise me on how to create teleporters on both Earth and the alien world?
Thanks in advance!
Digicoma