CrezNES - Another Return to Our Roots

The Three Kings have agreed at last to an agreement to assure peace in our time in North America!

The agreement is as follows:

1. A peace treaty will be signed between the Three Kings and California and the Sioux.

2. Oregon will not be supported by the Three Kings.

3. The Sioux shall pay 1 gold reparations to each of the three Kings.

4. The westbank of the Chicago River shall be turned over to the control of the King of Chicago.
 
To the Celts

As a Symbol of our friendship I think we should drive out these barbarians Together. After that you keep your lands and I keep to ours as friends in this land of Eltiland.


To the Franks
From the Channel Union


We will seal your doom. You will not live to see the next millenia!


To Milan

I will pay you 1 gold when the Franks are destroyed if you help me destroy them for at least 2 turns. I will also pay for casualites. (1 for first 3 and half of more rounded up. So 7 casualties is 1 gold for help. 3 gold for regular and 2 gold for half of extra for 6 gold.) And all lands you conquer.


To Dani

We would like to sign a NAP for 500 years and a trade agreement.


Spoiler :
Channel Union / Charles Li
Trade Monarchy w/ Democratic overtones
Age: Stone Age
Color: Sunglow
Economy: 4/0 (1 of 6 invested)
Army: 3 Stone Army (3)
Navy: 1 Early Longboat (3)
Tech: 0/5
Culture: 5
Wonders: Moai Statues: +1 growth points a turn. (3/5)
UUs: Early Longboats are great on the ocean and more maneuverable at the cost of being low on supplies (distance) and warriors it can station. Stone. 1 gold per.

Spoiler :

2 on Maoi Statues
1 on Army Maintainance/Luxury/Scribes
1 on Stone Army

Domsetic
Call up Clansmen and Militia
Keep the Eltiland Fairs going.
Trade with Tartessos and Dani. With trading with Celtic towns.
Norfranka and Celtic Union are mostly Militerized.
London is the heart of the Nation and enjoys great splendor after rebuilt while many charities help spread the wealth around.
Flanders and Liverpool are the Industrial heart of the union., making stone speartips and stone-studded clubs.
Flanders also is the heaviest traffic port, although it is being passed by Nates.

Military
Militia and 1 Army will screen the North border with many watches to look for attacks.

1 Army will march south cautiously from Nates.
1 Army will march South Cautiously from Parin.
1 Army will March south Cautiously from Flanders.
The time for surrender is gone. Be brutal and butcher whole towns off the map. Let only a few poor and weak people escape on purpose and have them fear us! If they surrender to our scouts we will accept it and leave them be! Burning arrows and ambushes describe the battles. Try to use Torin's Art of War: Including "Strike where you are least expected to" and "It is better to win a war bloodless than to win a war in blood". (Basic Suntzu stuff :))
They will also be oppertunists and strike if they see a great weakness. The widespread use of scouts begins.

Longboats patrol the coast. I bet the Dani are under this...




Our Monarch may die, but you don't understand: you just have poked our heart, and we will shove you back!

(Government changes into Council of the People with the Prime Elector the head of government and the survivors of the King's family became a Military Dynasty. So it is a Republic with a Military Monarch)
 
Florida / EQandcivfanatic
Absolute Monarchy
Age: Stone Age
Color: Green
Economy: 5/0
Army: 2 Stone Army (3)
Navy: 1 Stone Fleet (3)
Tech: 0/5
Culture: 4
Wonders: None
UUs: None

Spoiler :

Spending

3 for tech with 2 from Mass to reach Bronze Age; share Bronze age with Chicago

1 gold to upgrade standing units to Bronze

1 gold to building a new army

Expansion Orders

1 army is to move north into texas, take as much territory as possible

1 army is to move north from the Floridian peninsula to take more territory in Georgia

Navy and the remaining army is to take Haiti

Encourage civilian immigrants to take more land on the Yucatan peninsula

Political Orders

Recognize the treaty signed and so forth, cede lands north of the fork to Chicago along with the bank front of the Chicago River

Recognize the Duc of Mexico and his new position in North America
 
The Celtic Union

The Celtic Union is a group of Celtic Chiefs who agreed to join the Channel Union Cause. As an Independent Province except for Liverpool, which is a city, they are highly patriotic to the Union cause.

In the first few decades of joining their new mother nation is in crisis. They showed their trust by sending thousands of their trusted warriors to dig out strange barbarians who had landed in their homelands. They have also reduced tensions between the Celts and the Union. In the future they will become one of the most cultured races to join the Union and an accet to the future.
 
From the Barbarian Leader
To the Channel Union


We have no interest in your threats of truce, pay us 1 gold or we will sell your leaders as slaves and get our money that way.

From the Celts
To the Channel Union


We will gladly work with the Channel Union to weed out these seafaring barbarians, the Channel Union is cultured and respectable to us Celts.

From the Franks
To the Channel Union


So be it. We will defeat you!

From Milan
To the Channel Union


That sounds very complicated but we are not ones to turn down gold. We will do what we can to help you defeat the Franks.
 
From the Dani Tribe
To the Channel Union


While we welcome trade with you we are hesitant to sign a NAP with you, how can we know that it will be valid once your Leaders have been freed from Barbarian captivity?
 
To Sicily
From Carthage


The unprovoked attack against Carthage will cost you. You may surrender now and we can come to an agreeable peace in which Sicily continues to exist, because if you continue to fight it will not.
 
Spoiler :
Tartessos / Milarqui
Meritocratic Monarchy
Age: Stone Age
Color: Dark Green
Economy: 3/0
Army: 1 Stone Army (3)
Navy: 2 Stone Navy (3)
Tech: 1/5
Culture: 4
Wonders: Temple of Gaia (gives gold each turn, lessens chances of culture flip, +1 culture) (2/12)
UUs: Guerrilleros: They are able to live out of what Gaia offers them, which reduces their upkeep and cost, and are perfect ambushers, making a astoundingly high rate of success against surprised enemies and being perfect for disrupting supply trains. However, this makes them only average in a frontal attack against a prepared enemy. Their modified axes carry a small knife in the handle, that helps them with subduing and killing the enemy. 1 per.


Spoiler :

Create 1 Stone Army.
Create 1 Guerrilleros.
1 gold for the Temple of Gaia.

Military Orders
WAR AGAINST CARTHAGE!
Have all of the Armies advance from Tartessian North Africa into Carthage. The Guerrilleros should be used as scouts. At every city encountered, the Guerrilleros shall enter the city under the protection of the night and take control of it while one Army formally invades the city for the glory of Tartessos. Should any resistance be met, the Guerrilleros shall retire and let the Army attack the enemy while they (the Guerrilleros) surround the latter and attack from the back (yes, I know, it's not honorable, but who cares about honor when I am fighting a nation that arms pirates?).

Domestic Orders
Keep expanding toward the interior of Iberiz, total control of the Península shall be arranged at top haste.
Use 1 navy to transport colones to the Balearic Islands, they'll make an excellent outpost for the Tartessian Empire.

Trade Orders
Keep trading with the Channel Union, Sicilia and Hellenic Republic while the remaining navy keeps patrolling in search of pirates.
 
Madagaskar / The Loser
Monarchy
Age: Stone Age
Color: Blue
Economy: 4/0
Army: 1 Stone Army (2)
Navy: None (2)
Tech: 0/5
Culture: 0
Wonders: None
UUs: None

orders:
Spoiler :

- We will spend 1 EP on expanding in Africa, we will not go to far into the mainland (until the first big river) and then we will expand along the shores.
When we connect to the Zulu empire, we start friendly talks.

- 2 EP will be spend on building the first schools ever. We hope this boost our technologie. There will be focused on sailing apart from other main courses.

- 1 EP will be used to build temples for the god of the sea: Aquaria


From Madagaskar
To The Zulu empire:

Dear friends and neigbours,

We would like to start friendly talks, and trade-relations with your people.
 
Admiral Aur was still winded down as that last pirate ship sunk with all hands in the waters of the Mediterranean Sea. These pirates were not barbarians in the art of sea war, and many of the sailors in his flagship, the King Mikael, could pay judgement to that, as several of them had died in a bloody fight and others were now being healed from the injuries the pirates had dealt on them. However, the fight had gone in favour of the Aurian Fleet as the numbers were bigger than that of the pirates, in spite of their efficiency.

Both the Aurian and the Argentian Fleets were doing their best to keep the pirates away from the trading fleet, and it was clear that they were succeeding, as the trade had finally increased, giving the economy of the nation a respite and allowed them to expand even more in the future.

For now, he would have to return to the port of Sexi, as he would have to see if there were new orders for him...
 
Stats:

Zulu Empire / Arian
Despotism
Age: Stone Age
Color: Chartreuse
Economy: 4/0
Army: 4 Stone Army (3)
Navy: None (2)
Tech: 0/5
Culture: 2
Wonders: The Great Stone Fist (Efficiency of expansion doubled) (complete)
UUs: None

UU = Sauron Elephant Cavalry
cost: 2 gold
Extremely well trained heavy cavalry riding on GIANT Sauron elephants, trampling enemy armies under their mighty feet.
see post 170

Spoiler Orders :
Available gold = 4

Economy
Spend 2 gold

Military
No spending
Crush Kongolese barbs with 4 armies

Expansion
Expand to the north. Send settlers/colonists

Domestic
1. Build roads in the Empire to improve domestic trade

Technology
Spend 1 gold

Wonders
Start new wonder:
Zulu Trade Center: +1 economy, +1 culture (0/?)
Spend 1 gold


To: Madagascar
From: Zulu Empire

Fellow Africans, we are pleased to meet you. We offer a trade-pact in the hope of an everlasting friendship.
 
Historia de los Guerrilleros, by Emmanuel Gistel, Year 3070 of the Kingdom

It is not well known when did the ancient corps known as the Guerrilleros start. It is widely accepted that the first group that could really be known by that name was formed around the year 460 of the Kingdom, as a burial site in the surroundings of the ancient city of Melil holds the bodies of several people who were wearing militar equipment, the one standing out over most being the famous axe-knife that would become, with time, the insignia of the Special Army Group Guerrilleros, famed for their ability to survive in places where others would not live for more than a few days and notorious because of their ability to disrupt any communication and trade in enemy lands.

Several claims are made towards the fact that there are also several proofs that the Guerrilleros were originated far before, in the 3rd century of the Kingdom, as the tomb of King Mikael the Second (traditionally upheld as the initiator of the corps and the protector of all the Guerrilleros) holds one of the axe-knives in its grasp, but this was countered by Jaena historian Carma Ques, who demonstrated that King Mikael's Axe-Knife was only a prototype made of wood (which had petrified after more than two thousand years) and thus should not be taken as a signal of the existence of Guerrilleros in this time. Between the Tonianos (after the name of the king that, according to them, created the Guerrilleros) and Ques exists a current of thought upheld by the Mikaelanos led by Astur historian Fernan Tiral, who believes that, indeed, it was around the time of King Mikael that the concept of the Guerrilleros first appeared, next to the axe-knife, but that it still took some time for the first corps to appear, as even then training would have taken a lot of time.

About the training the Guerrilleros endured
From what few stories remain from that time, it is known that any candidate to enter the corps had to demonstrate his or her ability to survive in the wilderness for at least a week, being given only a small skin with water and a few tools with which weapons could be made.

Not many passed this test (even less died, as they were ordered to come back to the nearest city if they felt they couldn't survive, even if it meant not surpassing the test), but those who passed were introduced to the art of stealth and camouflage, close quarter combat and long distance fights with bows and slingshots, the ability to attack in underhanded ways... To reach this elite corps was the dream of many in that time, as they were among the most efficient group in the army (as well as nowadays), constantly disrupting the enemy and scouting terrain for the Tartessian army.

Recent discoveries made in the excavations around the Betis River mouth allowed archeologists to provide information about the training camps of the Guerrilleros, which were always situated in isolated places to prevent them from finding a distraction in the outer world. Similar camps were found in the island of Caber and in the Marocal oceanic coast.

Their success in the war against...
 
Spoiler Stats :
Songhai / c&cciv3
Monarchy
Age: Stone Age
Color: Light Brown
Economy: 2/0 (2 of 3 invested)
Army: 2 Stone Army (3)
Navy: None (3)
Tech: 0/5
Culture: 2
Wonders: None
UUs: None


Orders

Spoiler Don't look please :
Spend one gold on one Stone Army and spend one gold on the Economy by continuing the protection of trade along the River system as I claim the rest of it. Also build a city at the mouth of the river to allow easier trade between the coast and the Niger river.

After one army continue aid the expansion along rest the Niger river and have it protecting trader travelling along river west of Goa.
Have another army claim the rest of the Benue River and when have done it will protecting trader travelling along river south of Goa.
Have the last army aid the expansion along the coast and be on the look out other nations and tribes to trade with along the coast..


Story will come hopefully later when I can think of one.
 
The Political and Social Organization of the Floridian Empire at the Dawn of the Bronze Age c. F.Y. 1500

The construction of imperial rule emerged from the status of cities within Florida. Near the arrival of the Bronze Age, the government had stabilized and restructured for improved efficiency and administration. A more complex society was also beginning to emerge as greater wealth poured into the nation from increased trade not only with the Three Kings, but also with new markets in California and the west. The new contacts spread some new ideas to the wealthy of Florida, and a true upper class emerged, showing the start of the later caste system which would predominate Floridian society for hundreds of years.

Political Structure

King of Orlando: As in previous ages, supreme administrative authority in the Floridian Empire rested within the Tocs Dynasty, which had ruled Orlando since the first overthrew of priestly rule for over five hundred years by this date. By the Bronze Age, as the empire grew, he began relying more and more upon the Ducs for controlling the various regions of the empire.

The Ducs:

Duc of Tampa: The Duc of Tampa became one of the positions to which people were most frequently appointed. No true standing dynasty lasted for Tampa, as it would frequently fall under the control of the most influential priest of the city. This politicization of the religious community is occasionally considered the cause of the religious upheaval within the early Bronze Age.

Duc of Bayout: At the dawn of the Bronze Age, the Duc of Bayout was the most consistent dynasty within the Floridian system, after only Orlando itself. Resting under control of the Andor family, it proved to make the family the most wealthy within the empire. By the Bronze Age, the word of the Andor family head had to be taken into account by any King of Orlando.

Duc of Heverr: Heverr was one of only two cities in the Floridian Empire which was run by a local family rather than a peninsular appointed dynasty at this time period. The original peninsular family appointed when the first Duc was created for the city proved to be corrupt and incompetent. The resulting ennoblement of the Tano family established the equality and position of non-peninsular Floridians in the society.

Duc of Roherr-Tlaxcala: The position of Duc of Roherr was constantly in flux since the city’s establishment. Living on the frontier and corruption frequently resulted in change in the position of Duc. Many attribute this corruption to the reason why later regimes were frequently former military leaders. At the dawn of the Bronze Age, the establishment of Floridian authority over Mexico resulted in the region of Tlaxcala being added to the realm controlled by the Duc of Roherr.

Duc of Mexicerr: When the King of Mexico submitted to the King of Orlando at the tail end of the Stone Age, his family remained in charge as the Ducs of Mexicerr, the capital city. They retained much of their original stature and position in society, being recognized as equals of the nobility of Florida. A similar culture and language enabled them to be more readily adapted into Floridian society. The Anna Dynasty would continue their reign over Mexico, now under the Floridian monarchy

Below the King and the Ducs were the Lilo. They were the bureaucrats of the Floridian Empire, managing events on a local and village level. Though they began as mere advisors of the Ducs and King, the position soon became one of the lower level management. Though in theory they would be appointed by the King, most of the time, local Ducs appointed them from the most able and trained locals. Despite this, by the Bronze Age, the Lilo was beginning to take on a position of lesser nobility, and some were beginning to argue for establishing the position as hereditary like that of the Duc.

Early Floridian Caste Stucture

The Upper Nobility (King, Ducs and their families)
|
The Clergy and Priests
|
The Lower Nobility (Lilo and wealthy merchants)
|
The Peasants​
 
The Great Ocean

For over 200 years Songhai Kingdom has expanded along the great river Niger and now their settler finally see the mouth of the river and the great ocean beyond it. Up to this point the only a hand full of their people who have seen the Great Ocean and they were only a few brave traders looking for new people trade with and some explorers.

The sighted of Ocean when compare to river can leave the people awe of it, with it endless supply water and the waves breaking against the shore, it truly a sight to behold! The access to ocean itself will now allow the Songhai trade ships to go out and look for new people to trade with along the coast and to made more money.

The settlers decided to build a city at the mouth of the river to be centre point trade between the Niger River and the ocean it self and the city shall be called Benin.
 
Emperor Sun Shi II watched closely as the blacksmith produced some of this bronze. It was a glorious substance. Emperor Sun Shi II immediately ordered swords to be made for himself, his top generals, and top advisors.

Walking away from the blacksmith's, the Emperor began to ponder the situation in the nearby peninsula. A third player had joined in, Nippon, and even more insulting they are claiming land in the two rivers as if they belong there. The Emperor waved forward one of his scribes. "I want a messenger sent to this Nippon and we shall decide our actions and disposition to them depending on how they respond." The scribe wrote furiously as the Emperor dictated the missive.

"Send one of my sons to deliver the missive to these people of Nippon." The advisors all agreed this was a good idea. "Who to send?" General Sun Qa spoke up, "Send Sun Lian your third son. He needs experience and you could also send him to seek a wife if they agree to your request and seek peace with us."

The Emperor nodded agreement, the scribe handed the instructions to a runner who quickly took off for the palace.

To Nippon
From Wu Kingdom


Emperor Sun Shi of Wu want you to remove yourself from the land of the two rivers. This is a land held sacred by the Wu Kingdom and we will cement our control of it. We do not care about all those islands, but the land of the two rivers is ours and we shall have. We would rather have it via peaceful means, and have sent the Emperor's son Sun Lian with this missive to marry any of your King's daughters. if you agree to peace. If you do not agree to peace then we shall have to take more drastic measures. The Emperor would like to avoid drastic measures as they tend to not be worth the effort.

Emperor Sun Shi II
Ruler of Wu, Land of the Two Rivers


@ Crezth - Orders PM'd. And how much is it to upgrade armies/navies?
 
From the Barbarian Leader

From Milan
To the Channel Union


That sounds very complicated but we are not ones to turn down gold. We will do what we can to help you defeat the Franks.


I'm going to restart this NES as Milan, I couldn't send orders as I had RL problems. But I agree with Crezth, so my answer is the same.
 
Dani Tribe Orders
Invest the Eco's building logging camps and processing plants, the wood will be used both directly and for Pine Tar production (producing Tar and Charcoal). The large influx of Wood and Tar should enable us to build large number fishing and merchant ships cheaply, boosting our economy, all that food and charcoal should also enable us to create more urban centers, further boosting economic growth.

Use The Army to expand our territories in all directions.
 
Abalonia / Abaddon
Feudal Monarchy
Age: Stone Age
Color: Heliotrope
Economy: 4/0
Army: 4 Stone Army (3)
Navy: None (3)
Tech: 0/5
Culture: 0
Wonders: None
UUs: None

2Econ growing econ. Lets irrigate those floodplains!
2Econ teching it up! Lets learn stuff!


1 Army, expands beyond the rivers borders, taking in my floodplain goodness. Establish port at mouth
2 Army, expand down coast towards Egypt
1 Army push into turkey.
 
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